Good points Skysix1. I remember when the first talk of perk points came out. There were mentions of giving perkpoints to people for doing other things than killing. Makeing and joining missions, time in game, These things were talked about to make it possible for most everybody to get to fly perk planes every so often. These things have yet to come about.
The result is more Quake-like gameplay. Instead of flying like your life depends on coming home, it becomes a mad dash to see how many kills you can get. People don't fly to live, they fly for kills. It reduces the fun for me, because I like the historical aspect of what we have here. We now have more game, less simulation. I dearly hope that the perk point system gets some modification in future updates, because I feel that it does not stress near enough the importantance of staying alive. (Quake = "so what if I die, I'll just respawn.")
Preposal: No perks, if you don't land, or ditch in safe country, 1/2 perks for ditch or bail without capture, 1/4 perks for capture, nothing if you die. Have Perks build over time, just for being there. No perks for reseting (or not as much at least)