Author Topic: Would anyone object to the following ......  (Read 927 times)

Offline Westy

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Would anyone object to the following ......
« Reply #30 on: November 14, 2000, 08:01:00 AM »
 I think they do Maniac. As much as anyone out there building or operatng thier own online sim/game. It's easy to take potshots at them on a web board. You do it, Towd does and so do many others.  Folks who have visited thier offices in Texas or went to the CON do not seem to have any remarks such as yours. They come away with an enourmously postivie outlook on the direction they see shown them.  HTC have more online expereince than just about any of us here and a hellovalot more actually online business experience too.
 It would seem to me that they are puting out a product liked by many and many also know that AH is not in a maintenance mode nor is it stagnant by any means.
 The problem is people want what they want and they wanted it yesterday. Add that hardly anyone wants the same thing at the same time so I wonder what any business would be like if they catered to the whims and fancy's of whoever posts the most or loudest?
 HTC has thier course set and their eyes on the horizon working on wha;'s coming next.  That's a more than I can say about anyone else,  besides the CRS folks.

   -Westy

p.s. to answer Jekyl. I'd like both. Sometimes I log on and only want to furball mindlessly because I only have 30-60 minutes to be online. I don't want to waste it prepping for a mission or fly a long diatnce as a bomber/cap/sweep to get shot down in 10 seconds. Other times when I want something with more substance, ie historical, and that leans more to simming I like the latter more than the former. But for me it's a question of how can I get the most enjoyment for my time at that moment.


[This message has been edited by Westy (edited 11-14-2000).]

Offline Jekyll

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Would anyone object to the following ......
« Reply #31 on: November 15, 2000, 07:23:00 AM »
Well, I have to admit that over the past week I've gone back to Warbirds.... and I'm having a ball.

SO nice to be able to evade the guy camped behind you at 400 yds, force the overshoot and kill him dead  

AH has the eye candy ... no doubt about it.  But eye candy only lasts so long as an attraction.  It's gameplay I'm after... and I'm starting to doubt whether AH will EVER be a WW2 flight sim.

Offline Maniac

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« Reply #32 on: November 15, 2000, 07:35:00 AM »
"and I'm starting to doubt whether AH will EVER be a WW2 flight sim."

Well it would be nice if HTC would tell us what their vision of AH is.

One start would be to put the Med terrain in the main arena, that would improve MY enjoyment of AH.

The vibes i get from HTC is that they want this to an FA2 type of game with an better FM.

<steps off the soap box>

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WB : -nr-1-
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline MiG Eater

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Would anyone object to the following ......
« Reply #33 on: November 15, 2000, 02:04:00 PM »
Many points I agree with:  Sun effect, reduced high alt bomb accuracy, pilot fatigue, a change to the icon system, better engine management and better tourque/yaw effects.  These items would help add to the sense of immersion in a WW2 based flight sim.  I'm not sure all or any of these would be more fun/appealing for the average flier though.   Would there ever be a place for a super realism arena in HTC?  I hope so.

The problem with creating an "accurate" historical sim is that too many people have their own view of history.  From reading posts on these boards in the last year, its clear that many of these views are the result of differing and sometimes contrasting historical perspectives.  There is lots of great information in these boards but many stated "facts" are interpretations, assumptions, partial truths, or opinions.  HTC will never be able to please everyone but have done a very respectable job so far.

As far as G-effect on the pilot?  We should have a sensor on the joystick that measures body fat percentage (as an indication of physical conditioning) and base max/sustained G endurance on the reading.      Kidding!

MiG

Offline Yeager

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Would anyone object to the following ......
« Reply #34 on: November 15, 2000, 03:48:00 PM »
Trust me, 5 G's is Alot if you have never been under sustained G forces before.
=======
Hell Verm,

Ive been known to have problems at 1G

 

Y
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Jekyll

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Would anyone object to the following ......
« Reply #35 on: November 19, 2000, 06:38:00 AM »
 
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HTC has thier course set and their eyes on the horizon working on wha;'s coming next.

Does anyone other than HTC have the foggiest idea what course is plotted?

Is AH planned to become:

1.  Warbirds on steroids
2.  Fighter Ace with better FMs
3.  WW2OL 'lite'

Anyone have any definitive answers?

 
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It would seem to me that they are puting out a product liked by many and many also know that AH is not in a maintenance mode nor is it stagnant by any means.

If you want to see a stagnant program, check out Warbirds 2.76.  No significant changes in well over a year.

And yet tonight, while AH had 28 in the MA, the WW2 Arena of WB had 81 online.

Why?

[This message has been edited by Jekyll (edited 11-19-2000).]

TheWobble

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Would anyone object to the following ......
« Reply #36 on: November 19, 2000, 07:17:00 AM »
My biggest concern is the bomb dispersion, I think at 25k a b-17 should be able to salvo off 12 500's over a small field and have tem land all over the place roughly inside the perimiter of the base, 30k+....you better be bombin a city stratotard!  this sound like buffer's wouldent like it but look at it this way

DISADVANTAGE: a lone buff can no longer creep in at 35k and snipe every hangar and GE with lazerbombs (dont think many will miss that)

ADVANTAGE: insted of HAVING to aim EVERY bomb you can just fly over target at 25k or so and drop all your bombs with like a .3delay and know they will land within the perimiter of base and that sometimes they will kill ALOT of stuff, other times you might just kill a few fuel or Ge. If you drop a salvo the way it is now you will end up with a perfect little line going across the field hitting a few thing but not doing much else besids looking stupid.

It really bothers me that HTC will go through such pains with all these flight models and such and then toatlly ingore something as obvious and annoying as this.  if you dig through bullitin board history you will notice that ALOT of folks feel the same way.

Offline Westy

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Would anyone object to the following ......
« Reply #37 on: November 19, 2000, 08:43:00 AM »
 No real answer Jekyl to your question. WB's is less expensive now and I do know that has drawn several AW groups even though the difference between AH and WB's is only $1.25 per week but they hedged signing up for AH. Given the latest release of AW (AW:ME aka "Mickey Version") and the horrendous server/hosts problems and they've been left no choice.
 Maybe WB's is now the "easier" sim and has a little less of a learning curve and is attracting more folks now? What stage in the WWII arena is it? Early war Axis Uber-advantage or is it late war Allied war machine rolls over all?

 -Westy

Offline Zigrat

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« Reply #38 on: November 19, 2000, 10:58:00 AM »
westy

thats a kind of funny statement. i never played wbs but i would expect early war matchups (spit V versus 190a-5, wildcat versus zeke) to be decidedly in favor of axis, while late war (f4u-4 versus n1k, spitXIV v 109g etcera) to be decidedly in favor of allies. So that makes sense to me?

Offline Westy

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« Reply #39 on: November 19, 2000, 02:02:00 PM »
 Zigrat it does make sense. Untill you go and read AGW and see for yourself all the issues    Some real and valid. Whilst some <twirls index finger around ear> are quite imaginary.

 -Westy

Offline Jekyll

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Would anyone object to the following ......
« Reply #40 on: November 20, 2000, 01:39:00 AM »
Interesting point Westy, about which is the 'easier' sim.  Having flown both extensively quite recently I'd have to suggest that:

1.  AH is easier to get off the ground and fly (at least compared to the WB WW2 arena)

2.  AH is definitely easier to get kills in (can't forget that 'fun' factor, can we)

3.  WB is easier to survive a fight in (get and sustain 500yds separation and you have a good chance of RTB)

Offline Westy

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Would anyone object to the following ......
« Reply #41 on: November 20, 2000, 08:09:00 AM »

1.  AH is easier to get off the ground..

True. AH used to be much harder. Still. If sims were only about taking off and landing WB's would leave this one in the dust I guess.  As for flying? Nah. WB's with it's aircraft of the  never expending E is much, much easier to "fly"

2.  AH is definitely easier to get kills in (can't forget that 'fun' factor, can we)

  Now that is hogwash. WB's is the easier FM by far. And in WB's guns ARE changed for playability first, realism secodn - unless it ticks off some segement of the communit in which case "wait till next week and we can see what Hotseat can do for us."

3.  WB is easier to survive a fight in (get and sustain 500yds separation and you have a good chance of RTB)

 Of course it's "easier" to surivive because they have a lower percentage of lethality to make it more  "FUN."  Do you must fly the 109-F there?    [/b]

 You can't hide AGW.   It's WB's Achilles heal.

  -Westy
 

Offline Maniac

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Would anyone object to the following ......
« Reply #42 on: November 20, 2000, 09:15:00 AM »
Ya but in AH we got 100% lethality and the laser pin point sights wich tell us exactly how far away an con is wich IMHO is not good.

I wish someone of the different OL sim companys would grow the balls to experiment some with the icon solutions...

But i guess this is one of the "Dont fix it if it aint broke areas" wich btw only applyes to certain areas hehe.

P.S Does anyone know what size the bullets got in AH?

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WB : -nr-1-
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline Westy

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Would anyone object to the following ......
« Reply #43 on: November 20, 2000, 12:11:00 PM »
. I do not agree thatr we have laser pin point sights due to the effects of convergance, dispersion and gravity wich all effect, heavily, the rounds trajectory in AH.  I can  agree on the issue with icons 100%  I see that WB III will have them. They look no different from what we've had for years be it in AW, WB's or AH. WWII Online has had some place holder type of icon. So no judgement from me on what I can't see to begin with at this time.  I too also wish someone would try something innovative with icons.  We need an indication of some sort till graphics and computer hardware rise to and even  surpass "the challenge" to do away completely for them.

 IMO, of course.
  -Westy

Offline Jekyll

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Would anyone object to the following ......
« Reply #44 on: November 21, 2000, 03:01:00 AM »
OK Westy, here's an easy test for you.

Grab an AH P51, go up offline, and see how hard it is to nail the drones at 600yds range.

Then take up a WB P51 and do the same.

And THEN tell me which sim is the easiest to get kills in.

 
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And in WB's guns ARE changed for playability first, realism secodn

Which is EXACTLY what they need to do to bring balance between gunnery and laser-ranging eyeballs.  Don't you see that?  Perfectly simulated gunnery cannot co-exist with imperfectly simulated pilots without creating an imbalance of its own.  If the pilots are 'uber' the guns have to be 'unter' so that the net effect is realistic!

And as for WB's having the easier FM, I'm afraid your comments are so laughable as to not even merit reply.  

Have you ever heard of E-bleed?  AH 1.04 apparently has not!

You really have no idea what you are talking about, do you?    

Oh wait,

 
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Sometimes I log on and only want to furball mindlessly

Now that I re-read your earlier post, I think I understand you better.  OF COURSE you would prefer AH turbolasers ... much more fun in those mindless furballs.  Just like real life WW2 air combat, eh?

[This message has been edited by Jekyll (edited 11-21-2000).]

[This message has been edited by Jekyll (edited 11-21-2000).]