Currently spawn rate has one of two modes:
Specifically; if a hanger is up, players can spawn from it. The number that can spawn is unlimited as well as the rate at which they can spawn. If the hanger is down, none can spawn. This follows basically an "ON / OFF" model.
I would like to suggest a method of sequential building or ship damage that will reduce the spawn rate as damage occurs. This method will not effect the number that can spawn, only the rate at which they can spawn. In essence I am proposing a "Sliding Scale" model.
For example, to kill a VH at an airbase it takes 3000 pounds of bombs. The spawn rate for the building would be effected by how much damage it has taken.
An example of how this spawn rate could work as follows:- 0% damaged ---> Unlimited spawn rate
- 33% damaged --> Spawn rate once every 5 seconds
- 66% damaged --> Spawn rate once every 15 seconds
- 100% damaged -> No spawn possible
For a player to spawn from a location they must first get into a "Que". This que would be "First In First Out". For my suggestion, the current map planner / viewer /launcher could be modified to perform the que function.
Additionally; buildings currently re-build instantly. I would like to see building re-build in an similar manner. Instead of the building suddenly being at 0%, the re-build would be done sequentially at say 5 minute intervals.
IE:100% --> 66% --> 33% --> 0%
Thanks in advance and I welcome any comments!

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Mino
The Wrecking Crew
"Hind tit suckin whiners. Begone with yah!"
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