Author Topic: Bar dar  (Read 5191 times)

Offline Bronk

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Re: Bar dar
« Reply #15 on: December 30, 2008, 01:37:50 PM »
No ... unlike all the other b-29 other gimme gimme wishes. This actually addresses the current game situation. You are free to post reasoning for or against it.  Unlike others I welcome the dissenting opinion of it.
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Offline Bronk

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Re: Bar dar
« Reply #16 on: December 30, 2008, 01:42:15 PM »
gavagai
The bonus to this is people like yourself who wish for more high alt gameplay. Think of it.. heavies actually coming in at designed alts...with escorts no less.
Zomg teh realism. ;)
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Offline CAVPFCDD

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Re: Bar dar
« Reply #17 on: December 30, 2008, 01:45:15 PM »
but in reality, isn't there such a thing as flying under the radar, I know it's an expression so it had to have been true at one time...

and WWII radar was very primative, so just be happy that the game lets you know as much as it does I.E. friendlies every where on the map and enemies when they are within the radar ring, not to mention dar bars to give you an estimate of how many on either side.

come on now, thats more than enough of an advantage, and it's definatly beyond historically acurate. I've seen many NOE missions fail, it's not like its an unstoppable force, the only hard part is getting people together to help you, but thats hard to do no matter what you're trying to acomplish in this game.
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Offline Anaxogoras

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Re: Bar dar
« Reply #18 on: December 30, 2008, 02:03:18 PM »
gavagai
The bonus to this is people like yourself who wish for more high alt gameplay. Think of it.. heavies actually coming in at designed alts...with escorts no less.
Zomg teh realism. ;)

That's some of the most fun gameplay I ever find in Aces High. :aok
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Offline E25280

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Re: Bar dar
« Reply #19 on: December 30, 2008, 02:38:37 PM »
NOE by a small force needs the element of surprise to have a chance to take the base.  With a limited number of aircraft, it takes a bit of time to get all the town buildings down, during which time even a single or two determined uppers can often thwart the attack.  Kill the goon, or take down one attacker each time you up, and a 5 person NOE raid disolves quickly.

Take away the NOE option, there is a group of people whose fun you just negatively impacted.  Not good IMO.

But I don't think this is the type of raid the OP is talking about, because the small raid can and often is defended against successfully.  The monster, 20 110s and 10 goons escorted by 30 Nikis raids are a horse of a different color . . .

But now ask yourself -- if you take away the option of a 5-6 player / small squad NOE raid, what is the next logical step?  It would seem to me the next step would be that several small squads that used to do NOE raids would instead band together and come in as one of those monster raids . . .

So, the net unintended consequence of this idea, IMO, will be more hordes and hording behavior, not less.  I personally don't think that would be a good thing.
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Offline Bronk

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Re: Bar dar
« Reply #20 on: December 30, 2008, 04:42:22 PM »
NOE by a small force needs the element of surprise to have a chance to take the base.  With a limited number of aircraft, it takes a bit of time to get all the town buildings down, during which time even a single or two determined uppers can often thwart the attack.  Kill the goon, or take down one attacker each time you up, and a 5 person NOE raid disolves quickly.

Take away the NOE option, there is a group of people whose fun you just negatively impacted.  Not good IMO.

But I don't think this is the type of raid the OP is talking about, because the small raid can and often is defended against successfully.  The monster, 20 110s and 10 goons escorted by 30 Nikis raids are a horse of a different color . . .

But now ask yourself -- if you take away the option of a 5-6 player / small squad NOE raid, what is the next logical step?  It would seem to me the next step would be that several small squads that used to do NOE raids would instead band together and come in as one of those monster raids . . .

So, the net unintended consequence of this idea, IMO, will be more hordes and hording behavior, not less.  I personally don't think that would be a good thing.


"At least make it show when x amount of ac are in a sector."  From the op.
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Offline Delirium

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Re: Bar dar
« Reply #21 on: December 30, 2008, 04:48:08 PM »
I'm not at all in favor of NOE missions but here is my idea to make it a little more difficult.

Change the radar view from 500' to 100' and disable ALL autolevel keys below 500'. This way, if you want to go NOE, you will have to work a little.
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Offline comet61

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Re: Bar dar
« Reply #22 on: December 30, 2008, 05:16:40 PM »
Why wait for a flashing base. Why not go and start flashing one yourself. Pretty sure the fight will come to you eventually.

I like NOE missions. They're a lot of fun if not exciting. Sometimes they are not that successful, especially if a wayward enemy spots it coming and alerts the troops, then the element of surprise is gone and the NOE mission has a "welcoming committee" to deal with.

Changing the radar ceiling really doesn't need changing. Not everyone likes or participates in NOE missions. I have found that flying on the stick rather than using auto-pilot especially in rolling countryside is a challenge in itself. I have seen a few NOE missions where up to half of the force is lost because of tree and hills....that's half the fun IMHO.
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Offline waystin2

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Re: Bar dar
« Reply #23 on: December 30, 2008, 06:24:56 PM »
No to this idea.  No viable reason has been put forward to make a change.
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Offline Bronk

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Re: Bar dar
« Reply #24 on: December 30, 2008, 06:30:21 PM »
No to this idea.  No viable reason has been put forward to make a change.
Spoken like an NOEer.

 :noid
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Offline 1Boner

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Re: Bar dar
« Reply #25 on: December 30, 2008, 07:22:02 PM »
Normally if I spot a flashing town  (yes I watch the map for them) which turns out to be an Noe mission,I usually see an overwhelming response to up and defend against it. (usually)

The beauty of defending (if you catch it in time) against an Noe is the fact that its going to be a quick low alt turn fight.

Don't have to climb for 10 minutes to be co-alt with most of the cons.

They are served to you on a silver platter on the deck!

It really don't get much better than that.

The only thing that I find that comes close is a good CV attack. Good,quick low alt fights.

Either way its a good fight and thats what its about, right?

While I'll be the 1st to admit that defending against some of these Noe missions can be an exercise in futility, so can trying to fight cons that incessantly come in at 20k.

Pick your poison and play the game.

It is what it is.
« Last Edit: December 30, 2008, 07:25:12 PM by 1Boner »
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Offline E25280

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Re: Bar dar
« Reply #26 on: December 30, 2008, 07:39:37 PM »
"At least make it show when x amount of ac are in a sector."  From the op.

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Offline 1pLUs44

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Re: Bar dar
« Reply #27 on: December 30, 2008, 09:43:59 PM »
With the new (well not so new) fad of horde noe avoiding the fight base taking. I say remove the minimum alt requirement for bar dar. At least make it show when x amount of ac are in a sector.

That is what this game is about.. the fight....not on how to avoid it.

Their 15$$, their chance to have fun. Why ruin their 15$$ and their fun?
No one knows what the future may bring.

Offline Bronk

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Re: Bar dar
« Reply #28 on: December 30, 2008, 10:07:46 PM »
The way i see it. If a compromise is not found, big maps will go away.....again.
Or the return of the base chained base capture system....which I liked.
« Last Edit: December 30, 2008, 10:13:30 PM by Bronk »
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Offline 1pLUs44

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Re: Bar dar
« Reply #29 on: December 30, 2008, 10:11:42 PM »
The way i see it. If a compromise is not found, big maps will go away.....again.

When I'm on bish, I see usually about 1/2 of the NOE's I see not working or getting busted. Go up at an NOE an get some kills. Some squads like to do NOEs as others like to furball.
No one knows what the future may bring.