Author Topic: AvA Suggestions  (Read 5210 times)

Offline PhantomBarron

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Re: AvA Suggestions
« Reply #60 on: December 31, 2008, 08:02:49 AM »
Shane was definately trying to stir things up yesterday evening. Wish we would have had a "mod" in the arena. (Feel the irony here) As for flying style he did just what he is complaining about. Im not posting any film. Already deleted it.

Its pety and childish. This is what ruins the AvA for me.
<S>
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Offline Shane

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Re: AvA Suggestions
« Reply #61 on: December 31, 2008, 08:03:34 AM »
What did I do now?  lol
What have I done now?  lol

*you* personally?  nothing.  
Surrounded by suck and underwhelmed with mediocrity.
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Offline Shane

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Re: AvA Suggestions
« Reply #62 on: December 31, 2008, 08:09:18 AM »
Shane was definately trying to stir things up yesterday evening. Wish we would have had a "mod" in the arena. (Feel the irony here) As for flying style he did just what he is complaining about. Im not posting any film. Already deleted it.

Its pety and childish. This is what ruins the AvA for me.
<S>



Ohh thanks - perfect place to inject a reality-shot.  I'll definately post the films and screenies in chronolohgical order so you can see what went down.

Of course after what happened I returned the favor in spades.  :aok 

As for having a "mod"  lol, I never said anything that was even close to being "modded" on.

I know you're a relatively newbie, so here's a free tip: if you see people saying thngs you don't want to see.   type  /.squelch <playername>   works everytime.

When I return in a bit, I'll post that stuff so we can see what really went down.  Til then, continue with your luftberry and hope some other squaddies come in to try and pick me *here,* too.   :aok

Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline captain1ma

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Re: AvA Suggestions
« Reply #63 on: December 31, 2008, 08:12:36 AM »
luckily shane we have you to guide us in the right direction. you are always in the ava giving constructive criticism, helping those that need help and general father to all of us. how blessed are we to have you to keep us in line. our opinions matter not because thou hast much better outlook then we do.

in the last year, our group has been in the AVA on a regular basis. when i first started up with AH2 that's all we did. Never saw a Shane in the roster. over the summer we were limited but i was in there most every night even if it was for a short time. still never saw Shane in the roster. Now this fall Shane miraculously appears on the roster and all is good as long as its his way, his opinion and his all knowing guidance. How lucky are we to have him.

when you stir the pot shane, atleast have the courtesy to yell "fire in the hole". this way we know when to not say anything because your ideas are much better. your constructive critisism is much more constructive and we wont bother posting because you have all the answers that we cant possibly think about. so ill ask that rather then accusing people, you just learn to let it go. lead by example my friend, your arrogance doesn't become you.


Offline PhantomBarron

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Re: AvA Suggestions
« Reply #64 on: December 31, 2008, 08:20:15 AM »
You were baiting.
You were flooding the buffer.
etc etc etc
Noob
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Offline Shane

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Re: AvA Suggestions
« Reply #65 on: December 31, 2008, 08:21:26 AM »
luckily shane we have you to guide us in the right direction. you are always in the ava giving constructive criticism, helping those that need help and general father to all of us. how blessed are we to have you to keep us in line. our opinions matter not because thou hast much better outlook then we do.

in the last year, our group has been in the AVA on a regular basis. when i first started up with AH2 that's all we did. Never saw a Shane in the roster. over the summer we were limited but i was in there most every night even if it was for a short time. still never saw Shane in the roster. Now this fall Shane miraculously appears on the roster and all is good as long as its his way, his opinion and his all knowing guidance. How lucky are we to have him.

when you stir the pot shane, atleast have the courtesy to yell "fire in the hole". this way we know when to not say anything because your ideas are much better. your constructive critisism is much more constructive and we wont bother posting because you have all the answers that we cant possibly think about. so ill ask that rather then accusing people, you just learn to let it go. lead by example my friend, your arrogance doesn't become you.



I'll deconstruct this later, too.

tyrant, tbarone was happy to allow you guys to defend him on the text buffer and stepping in with his own snipes at times. Why don't you go after the real source of this... your own squaddie.

republic - *now* do you understand my post from the other day? :aok
« Last Edit: December 31, 2008, 08:23:53 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline PhantomBarron

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Re: AvA Suggestions
« Reply #66 on: December 31, 2008, 08:26:50 AM »
My appologies to AvA community for ruining this thread. I think "AvA suggestions" it is important and this was not the right place for this discussion.
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Offline captain1ma

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Re: AvA Suggestions
« Reply #67 on: December 31, 2008, 08:28:28 AM »
My apologies too, sorry and ill now stop posting unless it has to do with making the AVA a better place.

Offline Oldman731

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Re: AvA Suggestions
« Reply #68 on: December 31, 2008, 08:33:01 AM »
Settings should be the same as the other arenas.  Leave special event stuff in special events.  

Thing is, AvA really is a special events arena.  Always has been, even in its heyday.  Brady et al. pushed for an arena that could have more realistic settings and more historical plane sets, and the result was AvA.  I can't remember a time when people weren't fooling around with the settings.

- oldman (good to have you back, btw)

Offline republic

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Re: AvA Suggestions
« Reply #69 on: December 31, 2008, 08:47:57 AM »
How about get some volunteers for missions?  A couple of planned missions a week would be a hoot!  Also would let everyone have a stab at getting things going.
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Offline captain1ma

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Re: AvA Suggestions
« Reply #70 on: December 31, 2008, 08:57:14 AM »
any day but tuesday i would suggest, due to titanic tuesdays interference factor!

Maybe larry can come up AR234 mission or something. even a Ju88 or 87 run!

Offline Dawger

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Re: AvA Suggestions
« Reply #71 on: December 31, 2008, 09:08:21 AM »
I would love to see the AvA move towards a special events style historical reenactment flavor. I'm not sure what tools HTC has developed in connection with CT that would help towards this goal but I imagine they have some pretty robust ones.

As an example of what I am talking about I'll tell you what I experimented with in the past.

Another game had a scripting language that allowed complete automation of all arena functions and introduced many other possibilities through mathematic manipulation. It also included a plane limit feature for each base. Basically, through scripting each base was assigned a specific number of each type of available aircraft. This made for some interesting possibilities for re-creation of specific events.

I used to hold something called "Weekend Warrior" events in which the event lasted for an entire 72 hour period. These events were mainly to test the system but they were quite fun for those involved. In between WW events the arena I used was an open AvA style arena with an historical planeset usually associated with the next WW event I was dreaming up.

I'll give some examples of events actually run.

Battle of Britain....September 1940.

I picked a specific weekend in September 1940 and wrote scripts that placed the historical amounts of the specific aircraft types at the historical bases they were located. The event started on Friday morning and ran in real time for 72 hours. I coincided arena time with real time in Britain. The map is in pretty high latitude so the night period was never all that dark and was pretty short. The Luftwaffe had their orders from history as did the RAF. Players were free to come and go as they pleased.

Aircraft destroyed were subtracted from the total available. Frontline fields lost aircraft more quickly of course but the system worked so that any player landing at a forward field made that aircraft available there. A log was run and after 72 hours the result of the battle was available from the log. Players enjoyed it. Of course, this is not something that one would want to do as a permanent setup but it was a fun weekend.

Historical numbers of aircraft and their losses actually meaning something made folks fly a little differently for those 72 hours.

Now for a persistant arena setup. We had a Phillipines map. I started the Allies with half and IJ with half. Each side had a primary port facility that supplied an entire logistics network. The logistics network was an AI controlled resupply system of truck convoys and naval shipping.

In order to close the enemy field to allow capture you had to cut the supply line and keep it cut until capture could be effected. I want get into details but it got the fight away from airfields and spread out across the map. What I was especially proud of was the fact that the farther back on the supply line you attacked the wider spread the harm was done to the enemy. Attacking the heavily escorted naval shipping and the primary port for each side had the potential to disrupt the other side's entire supply chain. It made for a more realistic battle with three layers.

Frontline assault on the FEBA, middle range interdiction of shipping and trucking and strategic bombing way back in the rear.

Those are just two examples of stuff done in the past with available tools. I fully expect to get derided here because I was derided there on a daily basis. There are always folks who don't want change in any form. And any event or arena designer always tries to include as many different types of activities enjoyed by players as possible within the scope of the concept. That just makes for good attendance.

Offline Larry

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Re: AvA Suggestions
« Reply #72 on: December 31, 2008, 09:11:42 AM »
I took last and this week off from the weekly missions because of the holidays. They will resume Wednesday, January 7th.
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Offline Shane

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Re: AvA Suggestions
« Reply #73 on: December 31, 2008, 09:57:39 AM »
My apologies too, sorry and ill now stop posting unless it has to do with making the AVA a better place.
[/quote

Oh, so you're gonna post telling certain of your skwaddies to get on board with the "man-code?"  :aok

Anyway, I'll still post what I said I would, but in a separate thread.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline republic

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Re: AvA Suggestions
« Reply #74 on: December 31, 2008, 10:29:01 AM »
I would love to see the AvA move towards a special events style historical reenactment flavor. I'm not sure what tools HTC has developed in connection with CT that would help towards this goal but I imagine they have some pretty robust ones.

We usually have weekly missions, my suggestion was just that more people should suggest missions.  Usually the burden falls on one (Larry) or two people who consistently take the time and effort to pull it off.  I think more people should get involved so it's not just one person who has the burden of coralling the masses.

Unfortunately, as far as I know, we really don't have any other tools than the basic map, base ownership, and airframes available to fly.  There was talk of scripting coming eventually...but who knows.
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