Author Topic: Bomb drops on ground.  (Read 694 times)

Offline Nifty

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Bomb drops on ground.
« Reply #15 on: June 26, 2001, 10:57:00 AM »
Prof Fate, stop that!  You're trying to improve gameplay by coming up with good ideas!  We can't have that around here!!    ;)

Guys, what Deja is trying to say (I think) is twofold.  First, take out the ammo bunkers if you want to stop "carbombing" right now in the game when you're taking over a base.  It's not that hard, and the ammo bunker WILL regenerate eventually.  The attackers have the power to remove the carbombing threat, it's just a price you pay (taking over a base shouldn't be FREE when people are willing to defend it.)  Deja's second point is that the method of taking over a base that's in the game (10 troops to the maproom) isn't realistic in itself, so why should the last ditch effort to prevent it be restricted to "realism"?  If an alternative last ditch effort in the game itself was present, I'm sure Deja would be all for removing bomb drops on the ground.  IMO, as long as the capability is there, the defenders should use it!  Maybe one day we can spawn player controlled troopers and shoot at the AI troopers (or spawn a MG nest) or have AI defenders like Prof mentioned.  Then of course, you'd have to take out the barracks instead of the ammo bunkers, but at least it'd be more realistic, eh?    ;)

(edit to fix a negative in the wrong place!)

[ 06-26-2001: Message edited by: Nifty ]
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Offline Ripsnort

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Bomb drops on ground.
« Reply #16 on: June 26, 2001, 11:04:00 AM »
Sorry Nifty, to say "You didn't do your job, therefore dweeby behavior is accepted" does NOT condone the dweeby behavior.  That would be like me saying "Well, you should have done a proper lane change, but you didn't, so I ran you off the road"....get my point?

Edit: I WILL agree that taking out ammo bunkers is a good work around for something that is obviously in need of a fix.

[ 06-26-2001: Message edited by: Ripsnort ]

Offline Nifty

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Bomb drops on ground.
« Reply #17 on: June 26, 2001, 12:34:00 PM »
Quote
Originally posted by Ripsnort:
Sorry Nifty, to say "You didn't do your job, therefore dweeby behavior is accepted" does NOT condone the dweeby behavior.  That would be like me saying "Well, you should have done a proper lane change, but you didn't, so I ran you off the road"....get my point?

Edit: I WILL agree that taking out ammo bunkers is a good work around for something that is obviously in need of a fix.

[ 06-26-2001: Message edited by: Ripsnort ]

Difference is one is a game and the other is real life.   ;)  Put an alternative in the game to car bombing, and then remove bomb drops on the ground.  I really am all for that!

It's dweeby behavior for sure, but after the fighter and vehicle hangars are down, there is no other alternative.  As long as players can spawn at a base, they should have some method of defending the base, whether it be dweeby gaming the game "tactics" or a new in game method of map room defense.

Hell, you get called a dweeb for everything but flying a C202 in this game anyways!   ;)
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Offline hblair

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Bomb drops on ground.
« Reply #18 on: June 26, 2001, 01:27:00 PM »
Anybody who car bombs should be kicked outa the game.

(this doesn't apply to me of course)

 :D

Offline Ripsnort

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Bomb drops on ground.
« Reply #19 on: June 26, 2001, 01:50:00 PM »
So, Nifty, when we had guys leaving the map to go undetected to your HQ to bomb it, should HTC not fixed that? (Fix was :Added an enemy indicator when planes are outside the map.)

Should we instead had a 24 hour cap on our respective HQ?

Alternatives?  Just as many alternatives for the defender as the agressor, ie. agressor takes out ammo, but defender uses CAP tactics, and/or take off from another field and intercept.

Currently, we have a bunch of morons just sitting at a field, waiting for the goon/M3 to come in, so they can carbomb it, or, waiting for guys that are using airfield denial tactics (Vulching, if you will) so they can spawn, drop bomb, and kill themselves and the vulcher.

Hmmmm, how did we reach this cross-roads?  :D

Offline Minotaur

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Bomb drops on ground.
« Reply #20 on: June 26, 2001, 04:42:00 PM »
After watching the movie "Pearl Harbor", it might be kind of cool to have bombs skip with delayed detonation.

The physics would be kind of tough I would think.

Offline Nifty

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Bomb drops on ground.
« Reply #21 on: June 27, 2001, 02:31:00 PM »
Rip, I've been saying that we need an alternative to "car bombing."   Flying from another base doesn't count, because if the M3 is on the field, upping from another base isn't gonna get you there in time.  

A bomber hangar that is up at a field is the real world analogy to bombers physically being ready at the field, with pilots and crews there to man them.  If that's all that was left at a field, and it was being attacked, don't you think the crews would do something to defend their base?  Of course!  They'd use small arms fire more than likely, and not explode bombs.  However, we don't have that first person shooter ability in AH.  "Carbombing" is the only last ditch effort in defending.  I would 100% much rather see another alternative for players that can spawn at a base.  Perhaps you can spawn a MG nest.  It'd give you some sandbags and a nice little .50 cal MG you can use to mow down the troopers with.  That'd be much better, IMO, than carbombing.  If that was an option, I'd support no bomb drops on the ground.  Until an alternative like that is in the game, I think "carbombing" should still be there.

as for the off map thing.  HTC didn't turn it off, they just added an indicator to let you know it's there.  How you deal with it is up to you.  You know carbombing is there at the moment, how you deal with it is up to you.
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Offline AKDejaVu

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Bomb drops on ground.
« Reply #22 on: June 28, 2001, 11:14:00 AM »
Quote
So, Nifty, when we had guys leaving the map to go undetected to your HQ to bomb it, should HTC not fixed that? (Fix was :Added an enemy indicator when planes are outside the map.)

Car Bombing:  Fix was: make destruction of ammo bunkers disable ordinance at that field.

Both behaviors are dweeby in my oppinion.  Both behaviors also have tools in place to deal with it.

AKDejaVu

Offline gwjr

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Bomb drops on ground.
« Reply #23 on: July 05, 2001, 12:03:00 AM »
Hey guys one thing I havent seen here is the simple fact kill hangars and no probs cant spawn when disabled, so the simple solution is to disable all before risking goon seems reasonable too me   ;)  But I still think we need morre durable ground defences at fields to deter this vulch stage were going through put more emphisis on hitting resouces instead of waiting for vulch kills overhead.
Just my 2cents


GW
  :)

[ 07-05-2001: Message edited by: gwjr ]