Well, first of all, this is a simple game sir, so mostly outside of the confines of "morality". The exception to my mind is actual cheating of some sort, since IMO it carries the taint of the lie. IMO it is implicit when you play that you are going to play the same game as everyone else, grounded in the same simulated physics, so such things as deliberate warping or out-and-out hacking that are clearly out of bounds. When you go into an event with rules it is implicit that you will follow them by your joining in. Violating these rules more or less involves lying or deception, thus is beyond the pale......
Why can't the same code of conduct be used in the game as in real life? Just because its the intardnet some believe they can hide behind a persona and act out against societies unwritten rules? And the rest of as are suppose to allow this? Why can't the same unwritten rules apply to the game?
I think too many people are one getting too much into the specific of the complaints being discussed. Noes, hordes, capturing TT, and so on are problems, but the root of the problem is still the game play. People looking for the easy way, the way to cut corners, the way that avoids the fighting. Why should someone take the months it takes to learn how to fly a fighter into a fight...to lead turn.... to saddle up on a target.... to shoot him down with a couple of quick bursts of his guns..... when it is so much easyer to just fly strait at the target with guns blazing in the HO! WHy should someone learn to roll a group of buffs.... climb to altitude...level ans set speed... calibrate the bomb site... release bombs on target... and return to base.... when it so much easier to just grab enough not to hit the mountains and then dive in to the target and release your bombs from the F3 position and then bail after you score a few hits.
Society punishes these people "who step over the line" and break those unwritten rules with ridicule much the same way we do in this game, hence the "complaints" and comments made on 200. Bosco defends his squad and their expertise in running NOE's, but its only because he doesn't know better. To the younger players/gamers running a successful NOE is a great accomplishment. They don't understand that 6 little girls and a couple of trained monkeys can run one too. They don't know there are better plans, bigger plans (tho some do take more skill than lawn darting your plane right after the bombs hit) That NEVER fail if done right. Why don't they know...... because they don't want to take the time to learn, again take the shortest easiest path, like HT said "the path of least resistance".
Falconwing posted a few thoughts, but again he jumps right to the defensive. They have a big squad. I don't see them running a lot of NOE mission. They use a good set of tactics, as well as using the map and terrain to decide the best route to take for gaining their objective.They do however, on occasion use far more people than they need and slip into the "horde" grouping. This is where I think the "Respect and Honor" stuff should come into play. They already KNOW they have numbers over the enemy, 3 and 4 to 1 most times I've gone against them. Wouldn't sending in just the newer guy with less skill alone give defenders a chance, and two help to build skills and confidence in the newer players in the squad? You still have your force of better player standing by to help mop up. Training in a big squad like this one must be right at the top of the list for the new guys coming in. What better place to teach them honor and respect! Teach them how to fight, not how to HO. Teach them how to use strategy to capture bases, not brute force.
It should be up to the long standing squads, and old timers to set the scale. Not to slip into the "easyer to do it this way" of doing things. Hold the line and point out to these new squads whats frowned on and whats not.