Author Topic: More realism and better graphics  (Read 772 times)

Offline SKYGUNS

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More realism and better graphics
« on: January 03, 2009, 05:15:20 AM »
REALISM


Its kinda boring to just to see smoke come up when you damage a tank turrent or engine. So i was thinking

-when you kill the turrent of a tank instead of just smoke i would like to see the turrent bent up, a few short flames coming from the top, the barrel crooked and pointing down, and a huge gapping hole

-when you damage the engine i would like to see the smoke coming from the rear and not the turrent, short flames again, may be a few sparks (if that was historically correct), and again bent up and a huge hole


-if you immobilize by damaging the tracks i would like to see the tracks fall roll off as the tank continues to drive, and bent up wheels




GRAPHICS
Nothing wrong with the aircraft graphics really especially with the newer redone aircraft, but the terrain kinda kills it along with the water we have these excellent vehicle graphics but we drive them on a horrible terrain graphics, same thing the water graphics should of kept up with the new CV graphics. Thus making the game seem more realistic.

Offline Spyder

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Re: More realism and better graphics
« Reply #1 on: January 03, 2009, 05:57:08 AM »
I am sorry but I just can't help myself, what is a turrent?  :lol

Other than that I agree with the damaged tanks, and I also think that when you kill a tank, you should hear a violent bending of steel and metal all at once, and the remains should stay there for 60 seconds, all bent up and smoking real bad, until finally the tank blows up, to add more realism.

Offline Martyn

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Re: More realism and better graphics
« Reply #2 on: January 03, 2009, 08:43:23 AM »
I thought a turrent was the 'current turret' that the tank was equipped with.  :rolleyes:

LOL

Anyway - eye candy like that would be nice. Also, a 'damaged' tank could stay a few minutes longer before evaporating, giving more of a 'feel' to a battle ground. It would be a lot of work though - each vehicle would need two, preferebly more, 'dead' versions and the server would have yet more objects to keep track of.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline 1pLUs44

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Re: More realism and better graphics
« Reply #3 on: January 03, 2009, 09:27:37 AM »
complaining about the terrain? Dude, the few air games I have on my XBox 360 doesn't even compare to the terrain we got on AHII.


+1 on different damages on the tanks though. Would be kinda cool for HTC to try it out, maybe on like the M4A3 if they ever add it. Should be easy enough to turn into bent steel, maybe if hit with large enough caliber weapon (like a HE round by an M3), instead of just blowing it up, it flips it, same with tanks, you drop a 1000 lb bomb close enough to a tank, the concussion should make your tanker "deaf" (war movies, when an explosion happens close, there's that "ring" )

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Offline splitatom

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Re: More realism and better graphics
« Reply #4 on: January 03, 2009, 11:28:40 AM »
i hate when tanks just expload with out the turet flying off the turets flew off a lot of russian tanks as shown from fillms when 88 hit them
snowey flying since tour 78

Offline Cobra516

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Re: More realism and better graphics
« Reply #5 on: January 03, 2009, 03:30:06 PM »
I think the terrain could be improved by just changing the color of the grass - make it darker - it looks a little too neon green now.  Also, change the color of the sky around a bit. 
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Offline Motherland

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Re: More realism and better graphics
« Reply #6 on: January 03, 2009, 04:08:27 PM »
REALISM


Its kinda boring to just to see smoke come up when you damage a tank turrent or engine. So i was thinking

-when you kill the turrent of a tank instead of just smoke i would like to see the turrent bent up, a few short flames coming from the top, the barrel crooked and pointing down, and a huge gapping hole

-when you damage the engine i would like to see the smoke coming from the rear and not the turrent, short flames again, may be a few sparks (if that was historically correct), and again bent up and a huge hole


-if you immobilize by damaging the tracks i would like to see the tracks fall roll off as the tank continues to drive, and bent up wheels




GRAPHICS
Nothing wrong with the aircraft graphics really especially with the newer redone aircraft, but the terrain kinda kills it along with the water we have these excellent vehicle graphics but we drive them on a horrible terrain graphics, same thing the water graphics should of kept up with the new CV graphics. Thus making the game seem more realistic.
Just FYI those are all graphics improvements.


Also, just FYI I agree with you 100%. The effects in this game really are sub-par. Don't get me wrong- I think that, overall, this game graphically is pretty good (especially the plane models) but the things you listed, and the lighting engine, need to be overhauled, IMO. If HTC does overhaul these systems.... this game will look AWESOME.

Offline Ghosth

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Re: More realism and better graphics
« Reply #7 on: January 04, 2009, 08:43:26 AM »
Well I see part of what he's talking about.

In WWII if a tank took a hit, chances are it was going to burn.
So crews would bail out hopeing to get out fast enough to save their life.

In AH if a panzer takes a hit, takes damage to a turret or engine, there is no
incentive to bail out.


I wonder if there is any way to add a "life point" system to for examples sake a reworked AH.

If you successfully landed a plane or vehicle, there would be no penalty life points, thus there would be no wait in tower required. But if you were in a tank for example, and got hit, if you didn't bail instantly, you would accumulate a life point penalty. Which would result in being held in the tower for a minute or 2.

Not long, just enough to make you NOT want to have to do it.
Just enough to give you an incentive.

Stay in a burning plane, or tank, and you would accumulate penalty points.
Enough to keep you stuck in tower for 2 minutes.
Bail out of that burning plane, and your penalty might be as low as 5 seconds.

It could have potentially some very good effects on gameplay.

And it should be used in my opinion, only to get people out of burning/damaged planes and vehicles. Not as a penalty for death.

So that burning A6m pilot has a choice once he realises he's on fire.
He can try to continue to terrorize the neighborhood for up to 30 seconds. Knowing that if he does he's going to spend a few minutes locked in the tower.

OR he can bail, and reup a new plane.

Don't flame me too hard guys, just an idea, and I'm still working on my first coffee. I hadn't thought it out much at all. But I have been thinking about the differences between WWII tank crews, and how we simulate them here in AH recently.

Offline BnZs

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Re: More realism and better graphics
« Reply #8 on: January 04, 2009, 09:38:13 AM »
I have a better idea Ghost.

Flaming planes should burn as long as perhaps 5 seconds to show off the nifty graphical flame effect, and then explode. Simple and easy.

This burning planes running around shooting people, especially the Zekes, is inane, pure and simple.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline bj229r

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Re: More realism and better graphics
« Reply #9 on: January 04, 2009, 10:04:40 AM »
I remember when the turrets STARTED blowing up in the air, and everybody thought it was the coolest thing in the world :confused:
Never underestimate the power of stupid people in large numbers

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Offline Karnak

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Re: More realism and better graphics
« Reply #10 on: January 04, 2009, 01:27:02 PM »
I have a better idea Ghost.

Flaming planes should burn as long as perhaps 5 seconds to show off the nifty graphical flame effect, and then explode. Simple and easy.

This burning planes running around shooting people, especially the Zekes, is inane, pure and simple.
AIR MINISTRY NEWS SERVICE

NOT TO BE PUBLISHED BEFORE THE MORNING NEWSPAPERS OF NOVEMBER 15TH,1940, OR BROADCAST BEFORE 0700 HOURS B.S.T. ON THAT DATE.

FIRST V.C. AWARDED TO FIGHTER PILOT.
ROYAL AIR FORCE AWARD NO.132.

The Victoria Cross which has been awarded to Flight Lieutenant J.B. Nicolson (A.M. Bulletin No.2255) is the first V.C. to be won by a fighter pilot since the war began.

He has gained his V.C. for refusing to jump from a blazing Hurricane until he had destroyed his enemy although it was his first fight and he had been twice wounded. For forty-eight hours doctors fought for his life but now he has almost completely recovered.

Flight Lieutenant Nicolson, who is 23, was on patrol near the Southampton area with his squadron on the early afternoon of August 16th. He saw three Junkers 88 bombers crossing the bows of the squadron about four miles away, and he was detailed to chase a Junkers with his section.

He got within a mile of them, and then he saw a squadron of Spitfires attack and shoot them down, so he turned back to join his squadron, climbing from 15,000 to 18,000 feet.

Suddenly, as he himself said, there were four big bangs inside his aircraft. They were cannon shells from a Messerschmitt 110. One tore through the hood and sent splinters to his left eye. The second cannon shell struck his spare petrol tank which exploded, and set the machine on fire. The third shell crashed into the cockpit and tore away his trouser leg. The fourth hit his left boot and wounded his heel.

As Flight Lieutenant Nicolson turned to avoid further shots into his burning aeroplane, he suddenly found that the Me110 had overtaken him and was right in his gunsight. His dashboard was shattered and was, in his own words, "Dripping like treacle" with the heat. The Messerschmitt was two hundred yards in front and both were diving at about 400 m.p.h.

As Flight Lieutenant Nicolson pressed the gun button he could see his right thumb blistering in the heat. He could also see his left hand, which was holding the throttle open, blistering in the flames.

The Messerschmitt zig-zagged this way and that trying to avoid the hail of fire from the blazing Hurricane. By this time the heat was so great that Nicolson had to put his feet on the seat beneath his parachute. He continued the flight for several minutes until the Messerschmitt disappeared in a steep dive. Eyewitnesses later reported that they had seen it crash a few miles out to sea.

On losing sight of the enemy, Nicolson attempted to jump out, but struck his head on the hood above him. He immediately threw back the hood and tried to jump again. Then he realised he had not undone the strap holding him in the cockpit. One of these straps broke. He undid the other, and at last succeeded in jumping out.

He dived head first, and after several somersaults in the air pulled the rip-cord with considerable difficulty. It took him something like twenty minutes to reach the ground.

A Messerschmitt came screaming past, and as he floated down, he pretended that he was dead. When the Me. had gone he noticed for the first time that his left heel had been struck. Blood was oozing out of the lace holes in his boots. He tried to see what other injuries he had received and found that he was able to move all his limbs.

At one moment as he was coming down, he thought he would hit a high tension cable but managed to manoeuvre in the sky so that he missed it. Reaching the ground, he saw a cyclist and managed to land in a field near to him. When help came Flight Lieutenant Nicolson immediately dictated a telegram to his wife in Yorkshire to say that he had been shot down but was safe.

He looked at his watch, and found it still ticking though the glass had melted and the strap had burned to a thread.

"When I saw the Messerschmitt in front of me I remember shouting out, 'I'll teach you some manners you Hun'", he said later, "I am glad I got him, though perhaps pilots who have had more experience of air fighting would have done the wise thing and baled out immediately the aircraft caught fire. I did not think of anything at the time but to shoot him down.

"Curiously enough, although the heat inside must have been intense, in the excitement I did not feel much pain. In fact, I remember watching the skin being burnt off my left hand. All I was concerned about was keeping the throttle open to get my first Hun. I must confess that I felt all in as I came down. I confess too that I might faint, but I did not lose consciousness at all. Thinking of the shock I know follows severe burning I asked the doctors who examined me a shot of morphine just in case.

"All I am anxious about now is to get back to flying and have another crack at the Germans. After all, I feel that after four years training should qualify me for more than one Hun, and I want to have my fair share.

Flight Lieutenant Nicolson, who joined the R.A.F. in 1936 was posted to a Spitfire squadron the following year and stayed with it until he was given command of a flight with his present Hurricane squadron. He was married a year before the war broke out. A month after his fight, his wife gave birth to a son.

His parents live in Buckingham Road, Shoreham.

The young V.C. is about to join his wife and baby for three weeks' leave, but will have to return to the convalescent hospital for further treatment to his hands before he can be pronounced fit.

Last night he took part in the hospital concert, crooning and playing a tin whistle as one of the "Harmony Boys".

 

 

Directorate of Public Relations,
Air Ministry,
King Charles St.,
Whitehall, S.W.1.

Issued to M.O.I. at 1553 hours.
Issued by M.O.I. at 1740 hours.

14th November, 1940.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline FYB

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Re: More realism and better graphics
« Reply #11 on: January 04, 2009, 02:00:51 PM »
REALISM


Its kinda boring to just to see smoke come up when you damage a tank turrent or engine. So i was thinking

-when you kill the turrent of a tank instead of just smoke i would like to see the turrent bent up, a few short flames coming from the top, the barrel crooked and pointing down, and a huge gapping hole

-when you damage the engine i would like to see the smoke coming from the rear and not the turrent, short flames again, may be a few sparks (if that was historically correct), and again bent up and a huge hole


-if you immobilize by damaging the tracks i would like to see the tracks fall roll off as the tank continues to drive, and bent up wheels




GRAPHICS
Nothing wrong with the aircraft graphics really especially with the newer redone aircraft, but the terrain kinda kills it along with the water we have these excellent vehicle graphics but we drive them on a horrible terrain graphics, same thing the water graphics should of kept up with the new CV graphics. Thus making the game seem more realistic.
I agree 50.01%, the sherman would go up in flames if it took a hit to the engine.

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The sport of understanding women.

Offline BnZs

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Re: More realism and better graphics
« Reply #12 on: January 04, 2009, 02:05:24 PM »
 :rolleyes: :rolleyes: :rolleyes:
Yes Karnak, and for every story like that there are 50 cases where the burning pilot sensibly bailed out or was too overcome by the flames/smoke to shoot at anyone, etc and so forth. I could just as easily use Bob Johnson's adventure as proof that P-47s should be unstoppable by cannon fire from FW-190s...

The 5 minute Roman-candle Zeke-N1K problem put someone in the bad position of having to steal what amounts to someone else's kill if they want the Zeke silenced in a timely manner. And why does a Zeke or N1K, two of the more lightly built fighter planes, fly so much longer on fire anyway?


AIR MINISTRY NEWS SERVICE

NOT TO BE PUBLISHED BEFORE THE MORNING NEWSPAPERS OF NOVEMBER 15TH,1940, OR BROADCAST BEFORE 0700 HOURS B.S.T. ON THAT DATE.

FIRST V.C. AWARDED TO FIGHTER PILOT.
ROYAL AIR FORCE AWARD NO.132.

The Victoria Cross which has been awarded to Flight Lieutenant J.B. Nicolson (A.M. Bulletin No.2255) is the first V.C. to be won by a fighter pilot since the war began.

He has gained his V.C. for refusing to jump from a blazing Hurricane until he had destroyed his enemy although it was his first fight and he had been twice wounded. For forty-eight hours doctors fought for his life but now he has almost completely recovered.

Flight Lieutenant Nicolson, who is 23, was on patrol near the Southampton area with his squadron on the early afternoon of August 16th. He saw three Junkers 88 bombers crossing the bows of the squadron about four miles away, and he was detailed to chase a Junkers with his section.

He got within a mile of them, and then he saw a squadron of Spitfires attack and shoot them down, so he turned back to join his squadron, climbing from 15,000 to 18,000 feet.

Suddenly, as he himself said, there were four big bangs inside his aircraft. They were cannon shells from a Messerschmitt 110. One tore through the hood and sent splinters to his left eye. The second cannon shell struck his spare petrol tank which exploded, and set the machine on fire. The third shell crashed into the cockpit and tore away his trouser leg. The fourth hit his left boot and wounded his heel.

As Flight Lieutenant Nicolson turned to avoid further shots into his burning aeroplane, he suddenly found that the Me110 had overtaken him and was right in his gunsight. His dashboard was shattered and was, in his own words, "Dripping like treacle" with the heat. The Messerschmitt was two hundred yards in front and both were diving at about 400 m.p.h.

As Flight Lieutenant Nicolson pressed the gun button he could see his right thumb blistering in the heat. He could also see his left hand, which was holding the throttle open, blistering in the flames.

The Messerschmitt zig-zagged this way and that trying to avoid the hail of fire from the blazing Hurricane. By this time the heat was so great that Nicolson had to put his feet on the seat beneath his parachute. He continued the flight for several minutes until the Messerschmitt disappeared in a steep dive. Eyewitnesses later reported that they had seen it crash a few miles out to sea.

On losing sight of the enemy, Nicolson attempted to jump out, but struck his head on the hood above him. He immediately threw back the hood and tried to jump again. Then he realised he had not undone the strap holding him in the cockpit. One of these straps broke. He undid the other, and at last succeeded in jumping out.

He dived head first, and after several somersaults in the air pulled the rip-cord with considerable difficulty. It took him something like twenty minutes to reach the ground.

A Messerschmitt came screaming past, and as he floated down, he pretended that he was dead. When the Me. had gone he noticed for the first time that his left heel had been struck. Blood was oozing out of the lace holes in his boots. He tried to see what other injuries he had received and found that he was able to move all his limbs.

At one moment as he was coming down, he thought he would hit a high tension cable but managed to manoeuvre in the sky so that he missed it. Reaching the ground, he saw a cyclist and managed to land in a field near to him. When help came Flight Lieutenant Nicolson immediately dictated a telegram to his wife in Yorkshire to say that he had been shot down but was safe.

He looked at his watch, and found it still ticking though the glass had melted and the strap had burned to a thread.

"When I saw the Messerschmitt in front of me I remember shouting out, 'I'll teach you some manners you Hun'", he said later, "I am glad I got him, though perhaps pilots who have had more experience of air fighting would have done the wise thing and baled out immediately the aircraft caught fire. I did not think of anything at the time but to shoot him down.

"Curiously enough, although the heat inside must have been intense, in the excitement I did not feel much pain. In fact, I remember watching the skin being burnt off my left hand. All I was concerned about was keeping the throttle open to get my first Hun. I must confess that I felt all in as I came down. I confess too that I might faint, but I did not lose consciousness at all. Thinking of the shock I know follows severe burning I asked the doctors who examined me a shot of morphine just in case.

"All I am anxious about now is to get back to flying and have another crack at the Germans. After all, I feel that after four years training should qualify me for more than one Hun, and I want to have my fair share.

Flight Lieutenant Nicolson, who joined the R.A.F. in 1936 was posted to a Spitfire squadron the following year and stayed with it until he was given command of a flight with his present Hurricane squadron. He was married a year before the war broke out. A month after his fight, his wife gave birth to a son.

His parents live in Buckingham Road, Shoreham.

The young V.C. is about to join his wife and baby for three weeks' leave, but will have to return to the convalescent hospital for further treatment to his hands before he can be pronounced fit.

Last night he took part in the hospital concert, crooning and playing a tin whistle as one of the "Harmony Boys".

 

 

Directorate of Public Relations,
Air Ministry,
King Charles St.,
Whitehall, S.W.1.

Issued to M.O.I. at 1553 hours.
Issued by M.O.I. at 1740 hours.

14th November, 1940.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Karnak

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Re: More realism and better graphics
« Reply #13 on: January 04, 2009, 02:15:37 PM »
Saburo Sakai described attacking some B-17s early in the Pacific War and having his A6M2 get hit by defensive fire as he began his attack run.  As I recall he said he had unbuckled himself with the intention of bailing out before he realized his Zero had not caught on fire.


My point with the previous post is that while it is ridiculous to fly around, on fire, fighting for 5 minutes, it is also ridiculous to only have 5 seconds in order to save yourself.

In AH I never fought once I was on fire, just tried to save my "life" and having a bit of time to zoom to a high enough altitude saved it several times.


What I would like is for fire to start disabling controls in a random or semi-random sequence (note the Hurri pilot had to take his feet off the rudder pedals, effectively disabling them) and for control response to degrade due to the pilot being burned.  Maximum stick force should be reduced from the 50lbs modeled in an accelerating arc until the pilot can not affect the controls, or bail out (make the player ride it all the way down though, delaying their ability to reup) if the player delays jumping for too long.   I'd like the cockpit to fill up with smoke, but I don't think that would do good things to people's frame rates.

Fire should be a much more serious problem than it is in AH, but 5 seconds and <boom> is not the correct answer I don't think.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline BnZs

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Re: More realism and better graphics
« Reply #14 on: January 04, 2009, 02:29:40 PM »
Yeah, I was trying to come up with something simple. And whatever it is, it should be the same for all planes. "How soon a burning plane is going to explode" carries too many variables, thus for purposes of a game we probably ought to make it the same.

So, 15 seconds sound more reasonable?


Saburo Sakai described attacking some B-17s early in the Pacific War and having his A6M2 get hit by defensive fire as he began his attack run.  As I recall he said he had unbuckled himself with the intention of bailing out before he realized his Zero had not caught on fire.


My point with the previous post is that while it is ridiculous to fly around, on fire, fighting for 5 minutes, it is also ridiculous to only have 5 seconds in order to save yourself.

In AH I never fought once I was on fire, just tried to save my "life" and having a bit of time to zoom to a high enough altitude saved it several times.


What I would like is for fire to start disabling controls in a random or semi-random sequence (note the Hurri pilot had to take his feet off the rudder pedals, effectively disabling them) and for control response to degrade due to the pilot being burned.  Maximum stick force should be reduced from the 50lbs modeled in an accelerating arc until the pilot can not affect the controls, or bail out (make the player ride it all the way down though, delaying their ability to reup) if the player delays jumping for too long.   I'd like the cockpit to fill up with smoke, but I don't think that would do good things to people's frame rates.

Fire should be a much more serious problem than it is in AH, but 5 seconds and <boom> is not the correct answer I don't think.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."