I believe this one is circa 1998 (AW). I always liked this progress list.
[Class 1] fluffluffluff'n Dweebs:
These "pilots" have no idea how to fly and their first kill is probably one of their teamates. Their first contact with other pilots looks something along the lines of ''''''///@%%%%%%%%%%%%%%%%%%%%%%SFA@#%%!@!!. They never stop getting vulched, other players from the other classes always like to see these guys log on. If they dont get some training or help soon they usually lose interest or get pissed off and leave the game alltogether.
[Class 2] Plain old Dweebs:
They have figured out how to get a kill and usually do one of two things; 1. They become a buff "artist" and usually join people as a gunner or decide to milkrun ungaurded bases; 2. They become a poser or a follower and hang around with some of the better pilots picking off the wounded. They usually try to start a squad and then ask everyone they see in HQ to join whether they know them or not.
[Class 3] Vulch/Alt/Gang Dweebs:
These pilots have learned that the easiest way to get a kill is to always have the advantage. To repay their old "buddies" they like to setup the enemy and call it roping. The only real rope they know is to go up and stall, zoom the enemy, go up and stall, and continue that process thinking they are kicking their ass. The ***** tulips and runners fall into this class. They think that the more points they have the better they are.
[Class 4] Furballers:
When Class 3 has learned that nobody really respects the way they fly, they usually will fall into this class and prove themselves worthy. They will go into a fight no matter what. This class hates BnZers and would rather die in a 5 on 1 then land 8 kills. They have found the true sence of the word "FURBALL". I respect this class just as much as Class 6.
[Class 5] ACE (Alt Monkey):
This class knows how to manage E and how to use ACM to the point where they are just about unkillable. Any time they die they usually come up with an excuse like "the phone rang". They will never admit they ****ed up. Just a little different then Class 3, they are both point mongers except the ACE cares about his ratio too. This is how they can tell if they are any good, if they have more kills then deaths and more then a 1:1 land/kill ratio.
[Class 6] Vet:
These pilots you will usually find dieing for anyone. They can pork, kill, BnZ, rope, just as long as it gets the job done. They dont care if they die in a buff or in a spit, they are there to have fun with their squadies and teamates. These pilots recognize skill and are usually the most benificial to their country. They like to go up against the pilots from classes 3 4 and 5.