This was posted before, but since 1.08 is due out shortly, I thought might as well post it once more. There has been some whines, gripes and just questions about damage models.
We read about all sorts of info concerning damage, and wonder to ourselves "Hey, Johnson survived a barrage of more than 150 shots into his P-47. Are the AH planes in retrospect applying that sort of durability correctly?"
I guess not. And sometimes those 'miraculous' powers of taking damage can be considered as just that - a miracle, other times we can't help but wonder if the damage modeling needs some upgrading to do. People have openly put out their frustrations on the P-38, the 'legend' of the 1-ping engine death still lingers..
I think this has to do with the fact that current AH damage modelling cannot quite describe the difference between "no damage", "light damage", "heavy damage" and "total destruction" appropriately. When most planes get hit, they either fly off with no damage, or end up with some parts falling off completely.
A plane might take just 1 bullet inside and explode, and it might take hundreds of bullets and survive(like Johnson's P-47). If these cases are all very rare incidents, where are the 'in-betweens' to be seen in AH?
If damage was represented as according to it would, it might help solve some problems and questions ppl have about damage modelling. A wing could be peppered by shots, but the damage could vary from harmless nicks and holes, weakend frame, punctured wing, cranky ailerons.. to something more serious - aileron cables cut off, total destruction of ailerons of flaps, parts of wing cracked and falling off.. and ultimately "wing destruction".
This of course, would take lot of sophisticated programming.. and we do not expect to see a sophisticated model like this, but still, I think its time we had something a bit better. Varying damage models, so we might actually will be able to see maybe a P-47 live up to its name: heavy damage, and maybe some control surfaces clogged, snared and etc.. but the frame remains intact, and a pilot might be able to manage it back home.
Vary the damage models! Put in a difference between "no damage" and "total destruction"! Categorize damage so it might simulate the conditions of "no damage" "light damage" "heavy damage" and "destruction" - all according to how it is shot.
