Author Topic: Give us this in the MAs  (Read 1890 times)

Offline Krusty

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Give us this in the MAs
« on: January 05, 2009, 07:32:06 PM »


Give us one or two of these for each country on an MA map. Tie in the strat so that THIS is the thing that you have to take down at least 75% in order to slow refresh times.

I'm saying get rid of the 1-tile "factories" that have no realism being set in the middle of 8K box canyons, or in deserts 100mi from anything.

Give us this, and at least we can have FUN bombing stuff in the MA. Bombers get more to bomb, they also know what they are bombing is helping, but that they ALONE cannot take something out. Due to the sheer size it would take concentrated efforts by any one country to take down the strat of another, but dangit if it wouldn't be a blast to try!

Bombers get to enjoy their aspects of the game, fighters get to escort, or intercept them, and GVs get the fun of trying to drive through these things shooting buildings or other GVs.

Why is this in the wishlist? It's just custom tile items, you say? That's true. However, HTC won't accept MA maps with custom object tiles. Give us the CT bombing strat in our everyday MA and I'll for sure be bombing a lot more.

It's just not so fun bombing a 1-tile square.

As for the practicality, make down times the same, or divide the "object" (aka the city) into grids so different parts affect resupply of troops, dar, ack, etc.

Offline E25280

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Re: Give us this in the MAs
« Reply #1 on: January 05, 2009, 07:40:47 PM »
Kind of like the idea, but I have a small suggestion/modification. 

Use a large city for each strat, but let the factory portion "spawn" randomly within it when the map is set.  Leave the rest of the buildings as useless clutter.

Why?  To simulate the real-life problem the USAAF had of identifying the proper target on their "precision" daylight bombing runs.

Leave the message as "building destroyed" for any building hit, but only factory objects affect the strats and generate score/perks.  So, the only way to tell if your bombs did anything of use is by checking the perks afterwards.
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Offline Krusty

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Re: Give us this in the MAs
« Reply #2 on: January 05, 2009, 07:47:28 PM »
You didn't only have to hit a single building to stop productivity. Wiping out the entire city around a plant was proven in WW2 to be quite devastating. The people there are killed or their lives put on hold while they dig out their rubble and rebuild their homes.

I like the prospect of having MORE targets, not hiding the same small target we have in a haystack full of similar-looking objects.

Offline pope14

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Re: Give us this in the MAs
« Reply #3 on: January 05, 2009, 07:55:20 PM »
Love the idea but it may cause a bit of lag when flying over.

Offline SectorNine50

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Re: Give us this in the MAs
« Reply #4 on: January 05, 2009, 07:57:10 PM »
You didn't only have to hit a single building to stop productivity. Wiping out the entire city around a plant was proven in WW2 to be quite devastating. The people there are killed or their lives put on hold while they dig out their rubble and rebuild their homes.

I like the prospect of having MORE targets, not hiding the same small target we have in a haystack full of similar-looking objects.
While true, factories were always the main targets.  The other buildings that were hit were collateral damage, and while I'm sure it did slow productivity, the goal wasn't to kill innocents.
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Offline Unit791

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Re: Give us this in the MAs
« Reply #5 on: January 05, 2009, 08:02:04 PM »
I really like the idea but i think pope is right that it might cause a lot of lag  :rock
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Offline splitatom

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Re: Give us this in the MAs
« Reply #6 on: January 05, 2009, 08:13:20 PM »
burning down Tokyo worked so why wont it work in ah :devil
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Offline Ack-Ack

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Re: Give us this in the MAs
« Reply #7 on: January 05, 2009, 08:15:42 PM »
You didn't only have to hit a single building to stop productivity. Wiping out the entire city around a plant was proven in WW2 to be quite devastating. The people there are killed or their lives put on hold while they dig out their rubble and rebuild their homes.


At least in the bombings of Tokyo, the reason why the residential centers were targeted wasn't because of what you described but because there were a lot of cottage industries operating in the residential areas that were vital to the Japanese war production.  By destroying those cottage industries and killing the workers that worked in them did great damage to the Japanese war effort.  I'm sure the same practice was done in the ETO as well.


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Offline all5x

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Re: Give us this in the MAs
« Reply #8 on: January 05, 2009, 08:37:02 PM »
"WOW”!!!!  Just think of the armor battles you could have in the streets and alleys of this town.... Place spawn points nearby.. Not only would GV's have to worry about other GV's, but the occasional squad bomb run that could wipe out blocks at a time.
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Offline Treize69

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Re: Give us this in the MAs
« Reply #9 on: January 05, 2009, 08:38:17 PM »
FIREBOMBS

That is all.
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Offline trigger2

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Re: Give us this in the MAs
« Reply #10 on: January 05, 2009, 09:02:08 PM »
FIREBOMBS

That is all.

CLUSTERBOMBS

They'd work better.

 :aok
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Offline thndregg

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Re: Give us this in the MAs
« Reply #11 on: January 05, 2009, 09:12:17 PM »
It would be nice if the factory targets were a little bigger than a "stick & plum" town.
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Offline Saxman

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Re: Give us this in the MAs
« Reply #12 on: January 05, 2009, 09:32:19 PM »
(Image removed from quote.)

Give us one or two of these for each country on an MA map. Tie in the strat so that THIS is the thing that you have to take down at least 75% in order to slow refresh times.

I'm saying get rid of the 1-tile "factories" that have no realism being set in the middle of 8K box canyons, or in deserts 100mi from anything.

Give us this, and at least we can have FUN bombing stuff in the MA. Bombers get more to bomb, they also know what they are bombing is helping, but that they ALONE cannot take something out. Due to the sheer size it would take concentrated efforts by any one country to take down the strat of another, but dangit if it wouldn't be a blast to try!

Bombers get to enjoy their aspects of the game, fighters get to escort, or intercept them, and GVs get the fun of trying to drive through these things shooting buildings or other GVs.

Why is this in the wishlist? It's just custom tile items, you say? That's true. However, HTC won't accept MA maps with custom object tiles. Give us the CT bombing strat in our everyday MA and I'll for sure be bombing a lot more.

It's just not so fun bombing a 1-tile square.

As for the practicality, make down times the same, or divide the "object" (aka the city) into grids so different parts affect resupply of troops, dar, ack, etc.

I say you can have that, if we get to have PTO maps that actually LOOK like Pacific islands. Where the frell did the islanders get all them windmills?
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Ack-Ack

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Re: Give us this in the MAs
« Reply #13 on: January 05, 2009, 09:39:25 PM »
Where the frell did the islanders get all them windmills?

Maybe those islands are part of the Dutch East Indies...


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Offline FYB

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Re: Give us this in the MAs
« Reply #14 on: January 05, 2009, 09:59:18 PM »
I'd be in a jeep going past 60mph through the factories and buildings trying to avoid bombs going boom!  :D
I like this idea.  :aok

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