Author Topic: eve online  (Read 869 times)

Offline navajoboy

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eve online
« on: January 05, 2009, 11:28:36 PM »
Anyone else play eve online?
I guess i graviated from this old ww2 stuff into the near future.

I do miss AH a lil.

Can really HO in eve. :(
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Offline Angus

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Re: eve online
« Reply #1 on: January 06, 2009, 05:27:20 AM »
Never tried it. It's an Icelandic production though, so I really should. How long is the trial?
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Nilsen

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Re: eve online
« Reply #2 on: January 06, 2009, 05:29:32 AM »
14 days

Offline indy007

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Re: eve online
« Reply #3 on: January 06, 2009, 08:35:42 AM »
There's a critical flaw in the game. No matter what you do, you can never catch up in skill points to long time players. Skill advancement is simply based on a timer. It has no relevance to actual player skill. The more skill points you have, the most stuff you can do, and the more powerful weapons you can get.

Offline Terror

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Re: eve online
« Reply #4 on: January 08, 2009, 10:06:45 AM »
There's a critical flaw in the game. No matter what you do, you can never catch up in skill points to long time players. Skill advancement is simply based on a timer. It has no relevance to actual player skill. The more skill points you have, the most stuff you can do, and the more powerful weapons you can get.

I have been playing EVE Online for over 4 years now.  I place it as the best MMO of all time.

What indy calls a flaw, I call an advantage.  Skills advance even when you are not playing the game.  Skills advance realtime based upon your character's stats.  And if you carefully plan your skills advancement and specialize your character, you can compete against players that have been playing for years.  I have a second character a year old that easily holds his own against much older characters in PvP combat.  I specialized him right from the start to be able to fly and properly outfit a BattleCruisers in the game.  I call the realtime skill advancement an advantage, because I hate the standard MMO "experience" based systems that make it so you are many levels behind your friends if you take a few days off. 

The game does have a learning curve, but CCP has been taking strides to help train new players.

EVE Online is offered through Valve's Steam distribution, if you are so inclined...

Terror

Offline indy007

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Re: eve online
« Reply #5 on: January 08, 2009, 01:42:24 PM »
What indy calls a flaw, I call an advantage.  Skills advance even when you are not playing the game.  Skills advance realtime based upon your character's stats.  And if you carefully plan your skills advancement and specialize your character, you can compete against players that have been playing for years.  I have a second character a year old that easily holds his own against much older characters in PvP combat.  I specialized him right from the start to be able to fly and properly outfit a BattleCruisers in the game.  I call the realtime skill advancement an advantage, because I hate the standard MMO "experience" based systems that make it so you are many levels behind your friends if you take a few days off. 

Fought in BoB wars. Took part in wiping out Querious. Seen the galaxy from the tail end of Period Basis to Tenal to Cache. Trust me, it's a flaw. The SP gain system requires no tangible skill increase from the player, at all. Planning the skill path advance just means you download EveMon, map what you want, and set the alarms. If you can wake up to an alarm clock, you can advance your character.

My problem with it is the lack of anything resembling an end game. The end game is purely player run, so it's just a non-stop cycle of wars and arms races. It's a never ending treadmill even worse than WoW, and that's saying something.

I enjoyed it while I played. I have friends that are GoonSwarm cap pilots, they really enjoy it. It's still pretty damn flawed though =P
« Last Edit: January 08, 2009, 01:46:25 PM by indy007 »

Offline Terror

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Re: eve online
« Reply #6 on: January 08, 2009, 02:08:26 PM »
Fought in BoB wars. Took part in wiping out Querious. Seen the galaxy from the tail end of Period Basis to Tenal to Cache. Trust me, it's a flaw. The SP gain system requires no tangible skill increase from the player, at all. Planning the skill path advance just means you download EveMon, map what you want, and set the alarms. If you can wake up to an alarm clock, you can advance your character.

My problem with it is the lack of anything resembling an end game. The end game is purely player run, so it's just a non-stop cycle of wars and arms races. It's a never ending treadmill even worse than WoW, and that's saying something.

I enjoyed it while I played. I have friends that are GoonSwarm cap pilots, they really enjoy it. It's still pretty damn flawed though =P

Very few MMORPG's skill gain requires "tangible" skill increase from the player.  Most MMORPG's are button press wait for attack, press the next button for next attack, kill rat, repeat, kill bigger rat, get level.  AcesHigh or Planetside are the exception, but I would not classify either as a MMORPG....

At least a day one character can participate in a major fleet engagement in EVE.  Maybe not doing massive damage, but still adding to the overall effectiveness of the engagement.  Don't see too many Level 1 'elf/human/whatever the mmo' participate in a major end-game raids in WOW or EQ, etc....  At least that 2 week vacation does not leave me solo'ing quests for the next week trying to catch up levels to my friends characters...

And again, I see the ever evolving political landscape of EVE an advantage, not a negative.  I do not feel the need to have an ultimate "end-game" goal.  I enjoy helping my corporation / alliance succeed in gaining and holding space.  I enjoy the feeling of accomplishment when soverienty levels increase in our space.  I even enjoy the disappointed feelings of getting a ship blown out from under me...  Being primaried in my logistics ship sucks, but it happens. 

Yes, EVE has its "grind" (ISK gathering..), but all MMOs have their form of grind.  At least in EVE, Skill Points keep coming, even if you sit in station and do nothing but chat on the "EVE Radio" chat channel...

T


Offline indy007

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Re: eve online
« Reply #7 on: January 08, 2009, 02:55:07 PM »
Very few MMORPG's skill gain requires "tangible" skill increase from the player.  Most MMORPG's are button press wait for attack, press the next button for next attack, kill rat, repeat, kill bigger rat, get level.  AcesHigh or Planetside are the exception, but I would not classify either as a MMORPG....

You're looking for PoTBS, at least until it got all carebear'd up. When it comes down to PvP, it's player skill, not size of the ship or fleet. Also, see the comment about DarkFall below.

Quote
At least a day one character can participate in a major fleet engagement in EVE.  Maybe not doing massive damage, but still adding to the overall effectiveness of the engagement.  Don't see too many Level 1 'elf/human/whatever the mmo' participate in a major end-game raids in WOW or EQ, etc....  At least that 2 week vacation does not leave me solo'ing quests for the next week trying to catch up levels to my friends characters...

Different type of game. WoW & EQ are PvE with PvP just sort of bolted onto the side. What you're looking for here is DarkFall, coming out in a few weeks. Really mean PvP, and levels easily overcome with player skill. However, if you're hardcore in WoW, you can be the max level, and never level until the next expansion, in less than a week. That means even if you take a month off, you've generally got 330 or so days that don't require any grind unless you're farming consumables for raids.

Quote
And again, I see the ever evolving political landscape of EVE an advantage, not a negative.  I do not feel the need to have an ultimate "end-game" goal.  I enjoy helping my corporation / alliance succeed in gaining and holding space.  I enjoy the feeling of accomplishment when soverienty levels increase in our space.  I even enjoy the disappointed feelings of getting a ship blown out from under me...  Being primaried in my logistics ship sucks, but it happens. 

Yes, EVE has its "grind" (ISK gathering..), but all MMOs have their form of grind.  At least in EVE, Skill Points keep coming, even if you sit in station and do nothing but chat on the "EVE Radio" chat channel...

T

EvE is like a second job, except you have to pay for it, not the other way around :) WoW is too, except you have to memorize stupid patterns instead of face off with players. I like a lot about it, but I still think quite a few bits of it are really silly.

Offline T0J0

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Re: eve online
« Reply #8 on: January 08, 2009, 03:49:27 PM »
The advantage of Eve online over AH is the fact you are not forced to listen to a range channel of 14 year old blabbering idiots and then forced during combat to manually
squelch through a 4 click method of pain relief. Everyone mines their own business for the most part, if you want to gank mouthy 14 yr olds its as simple as setting auto pilot and
 doing business. iF your lazy and not in the mood to PVP then there are a dozen+ other distractions to keep one busy.. Imagine no 50 minute drives to an invisible shell hit from an invisible chess piece <<Shocking Concept>>
But...I must admit I have fond memories of the Tiger killing stumps.
I actually could digress
TJ

Offline SuBWaYCH

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Re: eve online
« Reply #9 on: January 08, 2009, 04:33:55 PM »
<<Eve online player.... Gallantean miner and also a pretty avid combat man. Started playing in the beg. of december.
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Offline indy007

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Re: eve online
« Reply #10 on: January 08, 2009, 06:48:14 PM »
Imagine no 50 minute drives to an invisible shell hit from an invisible chess piece <<Shocking Concept>>

I'll take that over 30 straight days of uncontested tower sieging. :(

The game did improve dramatically though with the improvements in fleet battle lag. Used to be, cycle your weapons and wait 30 minutes to maybe fire at something if it's not blown up already, followed by a node crash. Not quite so bad anymore.

Offline Angus

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Re: eve online
« Reply #11 on: January 09, 2009, 03:49:59 AM »
And the graphics? Combat maneuvers?
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline indy007

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Re: eve online
« Reply #12 on: January 09, 2009, 09:09:43 AM »
And the graphics? Combat maneuvers?

Graphics are acceptable. Combat maneuvers? rofl. You double click, that's the direction you go. All weapons have a 360 spherical firing arc. There's some type of "maneuvers", but it really just involves warping to wherever the combat lead is at unless you're a "tackler". If you're looking for "twitch" gameplay like AH, where it's all decided by maneuvers... this isn't it.

Offline Obie303

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Re: eve online
« Reply #13 on: January 09, 2009, 10:46:27 AM »
I just came back from the Eve website.  Whereas it looks exciting, I have to face reality.  With my old age, it's taken me almost 3 years to become a "halfway" decent pilot in AH.  I'm afraid that if I tried to take up something new that I would be struggling for years trying to understand all the concepts of Eve. 
I have fought a good fight,
I have finished my course,
I have kept the faith.
(quote on a Polish pilot's grave marker in Nottinghamshire, England)

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Offline spacer

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Re: eve online
« Reply #14 on: January 09, 2009, 11:31:47 AM »
I played EVE for about a year.  Kinda got the same impression mentioned that you can never catch up with the long timers.  Particularly the ones that have gotten boored with the game, and all they do is CAMP the level 3/4 gates in Battleships.  Waiting for some poor Trader or Miner to come through the gate.  Gank the poor guy take all his stuff, while he goes back to being a no plug-in body.

I will say I did enjoy the Concept.  I started my own company within a week. (Mistake)  Over came that problem, to be able to Mine/Refine/Manufacture/Sell all the way up to BC.  My company was small.  LOL Two peep.

If you are a Sci-Fi fan give it a try.  Expect a lot a frustration.  Steep learning curve.  Even tho its a Dog Eat Dog game, there are a lot of people who will help you with no thought of Screwing you over.  (There are the people who's only point of happiness is how to F@#K someone UP and OVER.)