Author Topic: V-base Ack addition  (Read 710 times)

Offline SEraider

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V-base Ack addition
« on: January 06, 2009, 12:02:45 AM »
So it's proportional to the # of ack on the airfields:  Why not go 2 more auto-ack or 1 auto and 1 extra soft gun (total 5)?

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Offline lyric1

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Re: V-base Ack addition
« Reply #1 on: January 06, 2009, 06:57:56 AM »
I would say yes. Only because the whole v-base capture with a M3 with troops & bailing so they can get a bomber capture as the troops are running is way out of control. It wont stop it but I don't think it would hurt either.

Offline Steel

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Re: V-base Ack addition
« Reply #2 on: January 06, 2009, 08:40:58 AM »
Your not going to fix a scoring issue with more ack.....

Offline Getback

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Re: V-base Ack addition
« Reply #3 on: January 06, 2009, 09:19:49 AM »
I would like to see ack doubled, 2 more auto and one more manned gun. Perhaps they could add a 4th hanger. Although that would still only take 2 passes with bombers.

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Offline waystin2

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Re: V-base Ack addition
« Reply #4 on: January 06, 2009, 10:43:52 AM »
I think it is fine the way it is now.  This will never stop the folks it is meant to slow down.
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Offline LLogann

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Re: V-base Ack addition
« Reply #5 on: January 06, 2009, 12:44:07 PM »
He makes a darn good point. 

I think it is fine the way it is now.  This will never stop the folks it is meant to slow down.
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Offline Steel

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Re: V-base Ack addition
« Reply #6 on: January 06, 2009, 03:11:09 PM »
It could use more defensive positions regardless of everything else. One person can deack a Vbase with almost no chance of being shot down by the auto ack.

I dont think this sould be....

Offline Ghosth

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Re: V-base Ack addition
« Reply #7 on: January 07, 2009, 07:08:30 AM »
Ideally, a V base should have 4 manned positions around the core of the base that can not be killed when not manned, or ideally, from the air. They would have to be shot from the ground while occupied.

Not to make it harder to land grab V bases. If you want to do that, defend them.

But to give defenders a fighting chance if attacked by ground vehicles.
Should be at least 2 88mm or equivalent guns, and a pair of 37-40mm guns.

Those along with the 2 auto acks we currently have should do the job.

Offline waystin2

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Re: V-base Ack addition
« Reply #8 on: January 07, 2009, 10:56:19 AM »
Should be at least 2 88mm or equivalent guns, and a pair of 37-40mm guns.

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Offline SEraider

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Re: V-base Ack addition
« Reply #9 on: January 07, 2009, 11:07:51 AM »
Your not going to fix a scoring issue with more ack.....

It is not about scoring.  It's about giving a v-base a reasonable chance to defend itself.
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Offline Spyder

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Re: V-base Ack addition
« Reply #10 on: January 07, 2009, 12:52:38 PM »
It is not about scoring.  It's about giving a v-base a reasonable chance to defend itself.

Thats what we are for.

Offline kilz

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Re: V-base Ack addition
« Reply #11 on: January 08, 2009, 01:02:20 AM »
i think more maned ack alone will do wonders
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Offline vonKrimm

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Re: V-base Ack addition
« Reply #12 on: January 08, 2009, 01:19:34 AM »
The idea is that if you want more ack at a VB is that you drive a SPAA out of the hanger.  However, changing the manned ack to a 20mm Quad or to a 88mm would be nice.  Maybe make the auto-ack 37mm into 40mm while they are at it


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Offline Serenity

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Re: V-base Ack addition
« Reply #13 on: January 08, 2009, 01:09:36 PM »
Ideally, a V base should have 4 manned positions around the core of the base that can not be killed when not manned, or ideally, from the air. They would have to be shot from the ground while occupied.

Not to make it harder to land grab V bases. If you want to do that, defend them.

But to give defenders a fighting chance if attacked by ground vehicles.
Should be at least 2 88mm or equivalent guns, and a pair of 37-40mm guns.

Those along with the 2 auto acks we currently have should do the job.

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Offline 442w30

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Re: V-base Ack addition
« Reply #14 on: January 10, 2009, 12:07:00 PM »
Adding a dual purpose 88 that could be used for AA and AT would be nice.

Here is an idea that I just thought of, but have not put any thought into because I have not had my first cup of coffee yet!

What if the maproom ack was a hardened pillbox? Armored enough that MG fire could not disable it.  Something between M8 armor and Panzer armor. 
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