Author Topic: What makes a Bomber Pilot good?  (Read 2971 times)

Offline Tr0jan

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Re: What makes a Bomber Pilot good?
« Reply #15 on: January 08, 2009, 09:00:03 PM »
   1.Can hit a structure any alt   Yup
 
   2.Can sink a turning CV at 20k  I like dive bombing too much :D

   3.Can shoot down alot of fighters Oh Yeah!

   4.Can fly close formation with other bombers  Isnt Hard

   5.Can hit a moving GV from high alt   Can hit from 1k dive bombing

Can also fire rockets and deack from 6k maybe highier  :cool:
« Last Edit: January 08, 2009, 09:01:37 PM by Tr0jan »

Offline grizz441

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Re: What makes a Bomber Pilot good?
« Reply #16 on: January 09, 2009, 05:43:05 AM »
999000
Can't get through his guns.

The entire bomber score category is a joke.  It needs a major overhaul.  I definitely think fighters shot down should be a category in some fashion, and there should be more of a reflection of bombing bases on the score card. 

I think a simple fix would be to make each factory building only worth like 1/10th of a building, so if you take out 20 with one stuka bomb on a milk run, your bomb % is only 2%.  Make each town building worth 1/5th a building or something.  Not sure if this is the answer, but this category needs serious retooling.

Offline Spyder

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Re: What makes a Bomber Pilot good?
« Reply #17 on: January 09, 2009, 06:32:08 AM »
So you guys want to just get rid of the point of bombing factories all together? Why?

And about the guns, a B17 carries about 8 guys, and thats vs 1 guy flying a fighter.

Offline Simaril

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Re: What makes a Bomber Pilot good?
« Reply #18 on: January 09, 2009, 07:24:28 AM »
So "what makes a bomber pilot good"?

....Switching to fighters, of course!







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Offline uptown

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Re: What makes a Bomber Pilot good?
« Reply #19 on: January 09, 2009, 07:35:10 AM »
So you guys want to just get rid of the point of bombing factories all together? Why?

And about the guns, a B17 carries about 8 guys, and thats vs 1 guy flying a fighter.

Bombing factories is a key part of the game, although most don't know what effect it has on game play except for the fact that they get easy points. So Grizzs' suggestion makes the most sense to me. Just cut down on all the points awarded and give more points to field and town targets.

As far as all the guns in a bomber, only the guns from the turret you're in and the drones turrets fire. Not every gun on the plane. So, if you're attacking from a high 6 position and I'm in the top turret I have a total of only 6 guns firing at you. 2 less then a P47 which is shooting 8 .50 cals at me. :salute
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Offline Getback

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Re: What makes a Bomber Pilot good?
« Reply #20 on: January 09, 2009, 07:47:00 AM »
Personally, Bombing is not my favorite thing. It seems to me a good bomber will bomb in a way that helps his countrymen and squad. I think I had 7.5 million bomber points last camp all without bombing a factory. You can see that from my hit %. Which was a hair over 150%. That is only me though. Bomb the way you like. When I was going for score I use to bomb factories in a Stuka, get that 1000% and above hit % and then bomb no more.

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Offline thndregg

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Re: What makes a Bomber Pilot good?
« Reply #21 on: January 09, 2009, 08:01:53 AM »
As far as all the guns in a bomber, only the guns from the turret you're in and the drones turrets fire. Not every gun on the plane. So, if you're attacking from a high 6 position and I'm in the top turret I have a total of only 6 guns firing at you.

Not quite. For example: I fly a set of Ki67's with a con coming up at my low six within firing range. The only guns that can train on him are the tail trurrets unless he goes high. When that happens, the 20mm top turret is added into the equation and fires along with the tailguns you are manning. If he goes high and, say, to my 8:00, then the left waist guns also fire along with whatever turret you are manning.
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Offline Lusche

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Re: What makes a Bomber Pilot good?
« Reply #22 on: January 09, 2009, 08:11:29 AM »
As far as all the guns in a bomber, only the guns from the turret you're in and the drones turrets fire. Not every gun on the plane. So, if you're attacking from a high 6 position and I'm in the top turret I have a total of only 6 guns firing at you. 2 less then a P47 which is shooting 8 .50 cals at me. :salute

Not quite. For example: I fly a set of Ki67's with a con coming up at my low six within firing range. The only guns that can train on him are the tail trurrets unless he goes high. When that happens, the 20mm top turret is added into the equation and fires along with the tailguns you are manning. If he goes high and, say, to my 8:00, then the left waist guns also fire along with whatever turret you are manning.

To illustrate this:

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Offline uptown

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Re: What makes a Bomber Pilot good?
« Reply #23 on: January 09, 2009, 08:29:04 AM »
Well, I learn something every week about this game :lol I've never noticed the ammo used. I don't like that. I only want the guns firing from the turret I'm in. Thanks for the correction fellas  :salute
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Offline SmokinLoon

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Re: What makes a Bomber Pilot good?
« Reply #24 on: January 09, 2009, 08:46:24 AM »

Stop and take a look at the top 50 bombers... now look at those who are in teh top 50 with few mission and a high hit %.  They are not hitting bases and towns, they are hitting cities where they can knock down 7-12 buildings with a single bomb.  The old fashioned carpert bombing is void in this sim because it messes up the scores of the points hoarders.  As effective as it is, just how often do we see a couple 2-3 flights of Lancs flying over an airfield dropping all of their ord in one pass over the entire airfield?  Everything would be down in a matter of seconds.  But, it doesnt happen because those good enough to do it (line up, set salvo, set delay, etc) dont do it for fear of ruining their score.

Bomber socring needs to be more heavily weighed on damage deliverd, than percentage, etc.  I also think the higher the number of sorties one has should play in their favor.  This tidbit of having 13 missions, a % of 7.5 or better, 400,000 dmg points, 0 deaths, and a rank of 32 is about as legit as me being in the top 100 for fighter ranking. 
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Offline Lusche

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Re: What makes a Bomber Pilot good?
« Reply #25 on: January 09, 2009, 08:46:47 AM »
I only want the guns firing from the turret I'm in.

"Fire Primary" - only your turret will fire.
"Fire All" - every gun that bears on the enemy will fire
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Offline uptown

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Re: What makes a Bomber Pilot good?
« Reply #26 on: January 09, 2009, 08:48:56 AM »
Yes, but if I fire primary only the 1 turret will fire and not the other two....correct?
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Offline Lusche

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Re: What makes a Bomber Pilot good?
« Reply #27 on: January 09, 2009, 08:51:21 AM »
Yes, but if I fire primary only the 1 turret will fire and not the other two....correct?

Yes.

You can either fire one (your) turret's guns (for long range "sniping" well beyond convergence range)  or all of them (volume fire)

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Offline The Fugitive

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Re: What makes a Bomber Pilot good?
« Reply #28 on: January 09, 2009, 08:56:08 AM »
Stop and take a look at the top 50 bombers... now look at those who are in teh top 50 with few mission and a high hit %.  They are not hitting bases and towns, they are hitting cities where they can knock down 7-12 buildings with a single bomb.  The old fashioned carpert bombing is void in this sim because it messes up the scores of the points hoarders.  As effective as it is, just how often do we see a couple 2-3 flights of Lancs flying over an airfield dropping all of their ord in one pass over the entire airfield?  Everything would be down in a matter of seconds.  But, it doesnt happen because those good enough to do it (line up, set salvo, set delay, etc) dont do it for fear of ruining their score.

Bomber socring needs to be more heavily weighed on damage deliverd, than percentage, etc.  I also think the higher the number of sorties one has should play in their favor.  This tidbit of having 13 missions, a % of 7.5 or better, 400,000 dmg points, 0 deaths, and a rank of 32 is about as legit as me being in the top 100 for fighter ranking. 

Now your talking about two different things. Are we talking about good buff pilots, or are you talking about scores? Good buff pilots, much like good fighter pilots and good GVers don't give a crap about score. They are in the game to have fun fighting.

Score potatos are just that, people who ONLY go after scores and of course won't stray out of that optimum scoring zone for anything.

If you ask me, it sounds more like you are a "win the war type" of player and are here to complain about those who are NOT and won't help you win the war. Stop worrying about what other people are doing. If they weren't helping you then, much like in the real war, you didn't have those resources anyway. Use what you have to accomplish what you want to do. Don't both trying to change how people play the game.

Offline bongaroo

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Re: What makes a Bomber Pilot good?
« Reply #29 on: January 09, 2009, 09:04:28 AM »
If I ever make a pass on bombers and get a kill to see it was 999000 I just leave and assume I got lucky.  He's a great shot.

Put me in a bomber and I'll hit anything.  It's just knowing how to get a good calibration.  I'm not the best of shots though.  I find the gameplay rather boring in a bomber.  I'd much rather be dropping a 30mm shell from a 109K on its wing roots than being the one in the bomber.
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