In Tour 9 the vehicle spawn points were much closer than they had been in previous tours. This lead to many complaints that AH had turned into too much of a ground vehicle sim. In Tour 10 we are seeing much less G.V.s. Depending on your preference, close spawn points can make our game better or worse. We are all bound to disagree on this issue, with good arguments on both sides.
After contemplating a compromise for this problem, I came up with the Messerschmitt 323 Gigant solution. (A giant 6 engine German transport capable of hauling 120 troops or a ground vehicle. Later variants had a variety of defensive guns, including 20mm turrets)
The Messerschmitt 323 would allow G.V. lovers to haul ground vehicles anywhere on the map in a reasonable amount of time. Currently tankers are usually very limited in their choice of targets. Long boring drives are usually the only option for tankers. For game-play purposes, I think most everyone would enjoy the new dimension that the Gigant would add to this sim. Tankers could get wherever they want in a reasonable amount of time, and the anti-ground vehicle types would have a new, big, slow target to hunt for. Kill a Gigant or it's parasite, and the driver has at least a 10 minute flight back to the field that you are defending. The Gigant driver would also be extremely venerable during landing and ground vehicle deployment.
With a top speed of 150 MPH, the Gigant would be the easiest AC to intercept in this sim.
It had a 180 foot wingspan, even the worst shots could land hits on this flying hotel.
Perhaps the code could be written so that tankers could even drive back to their Gigants, after attacking their targets, get back in the cockpit and fly home! (Kill an unmanned/parked Gigant, and you get a few points, no kill.)
Long drive spawn points could be kept for vehicle fields, and Gigants could also be launched from A.F.s with operational bomber and vehicle hangers.
The Messerschmitt 323 could be an alternative troop transport, perhaps carrying 20 or 30 troops, capable of multiple field captures per sortie, or overwhelming a lightly defended field with an abundance of troops.
After running a search I found a great thread, in the Aircraft and Vehicles Forum, by qts that discussed the Gigant and many of the issues that I have mentioned. Check it out, it has a cool picture and I bumped it to the top of the forum. I think, however, that the Messerschmitt 323 idea belongs in Gameplay feedback/issues as much as it does in Aircraft and Vehicles and it also needed to be re-visited.
eskimo