I certainly hope they do. Parts of this are well thought out and well worth implementing.
Thanks, I hope they do too.
I was thinking about HTC's statement about halting the work on CT. They said something about implementing elements from CT into the arenas and I wondered what they meant by that. I don't even know what they had working, I was not in the alpha test.
If the AI system is in good condition this can be incorporated into the above suggested system. If not "enough" missions are generated by the players, the server can generate AI missions. The right type for those would be more of strategic nature than tactical. For example: escorted bombing runs on cities and factories, Resupply missions (cargo transport to damaged bases), etc. If not "enough" defenders join the counter-mission as defense, they can be supplemented by AI defenders CAPing the target. Heck, have regular patrols of AI planes over front bases, HQ, constant minimal CAP over the CV etc.