Author Topic: New Arena: Atoll  (Read 715 times)

Offline 1pLUs44

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New Arena: Atoll
« on: January 14, 2009, 04:13:30 PM »
Was accidentally put in Aircraft and Vehicles first...  :lol

Been thinking, HTC should try something like a completely different arena that's new. Call it something like "Atoll"


Basic:

Basically, this is how it goes down, still Bish/Rooks/Knits, I'd prefer two, as it's easier to think of it as two sides.

-Make a medium sized map, and make tons of little islands on them. Make it, where it takes up to 50 troops to take large islands, and 10 troops for small islands. As in it's like an "island hopping" strategy.

To Actually completely capture an island, you have to land troops from shore, and take the base, but it's not completely over yet. Wherever the "front line" is for that field (basically, a vehicle spawn about X miles away from the base), is where the enemy can still spawn on your island. BUT, there's only a limited # of spots, and if you die, you can re-up, but when the spawn limit is up for that spawn, you just start spawning into water off shore like any other base there.

On Large islands, there can be as many as 3 air bases on them, 2 Small and 1 Large, on the Small, you can only up fighters and medium bombers (B-25C/H, Ju88s, Ki67s... etc), and on Large bases, you can up it all. The small bases will need to be close to the shore, to in a sense, protect from the invaders. There'll be two shore batteries to each part, and 2 3'' guns on the shore at certain key points. The 3'' guns can be taken down with just strafing fire, but the shore batteries are the same as they are in the MA's. For these, since there's 3 airbases, there's 6 vehicle bases on them. 1 on the edge of the shore on each side, and 1 between each air base.


Now, for the next part of this:
 -Instead of having 1 supply barge supply it every 15 minutes, you have supply convoys come in from ports. These are like the realistic WW2 ones, and they can be escorted by destroyers or cruisers. (I am unaware of the historical amount the normal supply convoy had with it regarding actual military ships) These also have mannable guns, but are like strat factories, so will build up the bombing score. Now, these supply ships also have radar, so they can detect oncoming planes as well on country. You cannot take out the radar on this thing though, until you damage/sink every ship. You also cannot control it like CV waypoints, so as to keep people concerned with score from parking them off shore of an enemy base as well, they just naturally head there.

Now, what happens if supplies don't reach the place your trying to get them to? Well, lets say, the first 2 times (don't know how this could have affected them in real life, so I'm just throwing out numbers here) that the convoy doesn't reach it, the perks on perk planes double, if 2 more don't make it, planes with an ENY of 5 cannot up at that base, and each time one fails to return, the ENY goes up 2.5 points after that, instead of straight up 5 after two chances. Now, after it gets to 25 ENY, it will not go up any further than that, it'll stop at I guess, 24, so you can up 25 ENY planes+.

Now, what about FH's and BH's and what not? You can still bomb these, but it takes twice the ord, but you get twice the points for it as well, hopefully, this will be a GV filled enviroment as well, for base defense and retaking a base, and Gv'ing for the sake of GV'ing.

Bombers should always have their hands full, especially for the bigger squads who like to take bases. To completely take this base, you must have many troops.

I also think this could be a good time to implement different types of radar corresponding to the size of the base you're trying to take. If it's a small base, you could send an NOE over there like normal, and take it. But for the bigger bases, the dots will still show up even at NOE, and the best way to take it is to go in at high alt, demolish everything, and come in quick and swift.


So, I think I covered it all, I hope it makes sense. What do you guys think?

:salute 1pLUs44
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Offline LLogann

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Re: New Arena: Atoll
« Reply #1 on: January 14, 2009, 04:35:46 PM »
So you want an atoll map?

Like the Midway map?

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Offline 1pLUs44

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Re: New Arena: Atoll
« Reply #2 on: January 14, 2009, 04:38:06 PM »
So you want an atoll map?

Like the Midway map?



Not like a map, but almost a whole new Arena. Change up the gameplay big time, make things more fun.
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Offline Ack-Ack

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Re: New Arena: Atoll
« Reply #3 on: January 14, 2009, 04:38:45 PM »
Sounds like the old Big Pork..err Pac map from AW.


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Offline 1pLUs44

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Re: New Arena: Atoll
« Reply #4 on: January 14, 2009, 04:40:17 PM »
Sounds like the old Big Pork..err Pac map from AW.


ack-ack

Good or bad? I'd like HTC to give it a try, get rid of LWBlue, put this in it's place, put like a 400 cap on Orange all the time, and there'll always be 100+ people either going to Atoll or MW. Maybe LWOrange'll be empty and everyone will be playing in here.


:salute
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Offline LLogann

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Re: New Arena: Atoll
« Reply #5 on: January 14, 2009, 04:56:23 PM »
Would be a refreshing change, that much is certain!

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Offline Ack-Ack

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Re: New Arena: Atoll
« Reply #6 on: January 14, 2009, 06:47:59 PM »
Good or bad?


:salute

Honestly?  No real difference than the furball area in the DA other than the scenery.


ack-ack
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Offline SmokinLoon

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Re: New Arena: Atoll
« Reply #7 on: January 14, 2009, 07:23:05 PM »
I think it is a novel idea, it would certainly require a bit more coodination to capture bases. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline The Fugitive

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Re: New Arena: Atoll
« Reply #8 on: January 14, 2009, 09:24:45 PM »
Good or bad? I'd like HTC to give it a try, get rid of LWBlue, put this in it's place, put like a 400 cap on Orange all the time, and there'll always be 100+ people either going to Atoll or MW. Maybe LWOrange'll be empty and everyone will be playing in here.


:salute

can you imagine the screaming from those 100+ people that can't get into the LW arena ?  LOL!!!

Offline 1pLUs44

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Re: New Arena: Atoll
« Reply #9 on: January 14, 2009, 11:17:20 PM »
can you imagine the screaming from those 100+ people that can't get into the LW arena ?  LOL!!!

If there's more than 100 people in an Arena, they'll probably stop complaining at some point. Plus, it leaves the LW Arenas open on the earlier hours.
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Offline FYB

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Re: New Arena: Atoll
« Reply #10 on: January 14, 2009, 11:23:52 PM »
So, I think I covered it all, I hope it makes sense. What do you guys think?

:salute 1pLUs44

I think you covered most of it.
You forgot to tell people... that, well... theres no beer in your idea...  :noid





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« Last Edit: January 14, 2009, 11:26:33 PM by FYB »
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Offline 1pLUs44

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Re: New Arena: Atoll
« Reply #11 on: January 14, 2009, 11:52:38 PM »
Last time beer, ships, and water mixed well...



And if this happened in cartoon land in Aces High, our sheep would die! NO! 
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Offline FYB

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Re: New Arena: Atoll
« Reply #12 on: January 15, 2009, 06:40:38 PM »
Last time beer, ships, and water mixed well...

(Image removed from quote.)

And if this happened in cartoon land in Aces High, our sheep would die! NO! 
nope... they are magical sheep... like the ones below!

Plus, last time i hit a sheep with a Tiger i seemed to have stopped in my tracks, i never hit a sheep sense that incident.
Beer, salt water, and oil won't kill magical cartoon sheep...
maybe everything else though, but who cares!  :D

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Offline Unit791

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Re: New Arena: Atoll
« Reply #13 on: January 15, 2009, 07:12:27 PM »
 :lol 1plus, good idea atoll, if ya wanna get more realistic you can make it just like the actual pacific
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Offline nipper

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Re: New Arena: Atoll
« Reply #14 on: January 17, 2009, 08:36:53 AM »
Maybe preventing the supply barges from reaching the islands could limit the ammount of ammo/ord/fuel available to the fields on that island as well?