Author Topic: Game play SUX  (Read 726 times)

Offline Blindman

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Game play SUX
« on: November 26, 2001, 12:34:00 PM »
I just made a buff run on a24 fighter hangers which were attacking a3, made my pass, turned around to work on fuel (was lanc) and all 3 fighter hangers back up! looked at message display and had 3 fighter hanger destroyed messages, WHAT A JOKE 1.08 has turned into and a bad one at that!
People are PO'd at the map , at the influx of new players but its not those, its the game play of 1.08 that is the problem and needs fixed, it promotes furballing, NOTHING but furballing
 I'm tired of being upset when i log since i've enjoyed this game so much, i hear and read where other are not enjoying it either!  
 Now how long do we have to DEAL this horrible excuse for game play
Always cheat; always win. The only unfair fight is the one you lose.

Offline Karnak

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Game play SUX
« Reply #1 on: November 26, 2001, 02:32:00 PM »
The town by the airfield needs to be destroyed first, that way the atomatic resupply doesn't happen.

I agree that this is much harder on bombers (Laz is happy) than previous versions.  With goon resupply and automatic resupply what takes 1-3 man hours to destroy only takes 15-45 man minutes to repair.

The old axiom that it is easier to destroy than to build is undone.
Petals floating by,
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Offline chad

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Game play SUX
« Reply #2 on: November 26, 2001, 02:51:00 PM »
I find the same effect happens to my friends and I when we bomb an Air Field tottal to the ground. Also we find it really Upsetting that we fly for about 40 minutes to the target, drop out eggs onto the taget, and What Would U know. Suddenly Planes of all sorts come screaming out of the field and clime to the alt we are currecntly at and shot us down in only 10 minutes.

Now in my books, flying for 40minutes to 1hr to the target, suxcessfully bomb it, then to get people poping out of there like crazed monkey the next minute is tottaly stupid.

I dont think 1.09 will bring a fix with bomber the next version, UNless their is changes made to the rebuild time of AirFields and Also Towns.

Another note on the C-47s, I have drop supplys on a Base to magically Bring it all to life in a matter of seconds. This is a completly Destroyed Field, Being repaid in a matter of seconds, COME ON!

"The Conclusion" Its much more effective, if any ONE FIGHTER brings ONE 500lb Bomb to the target a drops it, thats my conclusion, bomber right now SUX. They are not being used correct to BOMB targets.

FIX the Repair System.

Fix The Bomber.

Fix The Spawn Points.

[ 11-26-2001: Message edited by: chad ]

Offline ET

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Game play SUX
« Reply #3 on: November 26, 2001, 04:50:00 PM »
It all boils down to the automatic resupply situation.If they stop that, then the killing of hangers and ordinance might work again.If a base needs resupply,than someone should have to do it,not an automatic resupply train or convoy.

Offline snafu

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Game play SUX
« Reply #4 on: November 26, 2001, 06:00:00 PM »
Hi All,
 I think the main problem is handing over the Supply chain to the AI. (Although you could just Kill/Capture the depot first). Sure I know goons, M3's etc can also resupply fields but the fact that no man power needs to be tied up in field supply is the big problem. I would like to see Trains/Trucks require someone to be on board at all times. Not to drive specifically but to man the gun(s) for the Train/Truck to run. Each carraige could have it's own gun position which could be manned (Like the Task force) or one person could control all guns (Like in a bomber) and the train would continue to run as long as at least one person was aboard. If the last person leaves or is killed (All Gun positions destroyed)? The train blows up/dissappears.

Just my 2c

TTFN
snafu

Offline Specterx

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Game play SUX
« Reply #5 on: November 26, 2001, 10:30:00 PM »
Erm... realistically, who would want to sit and man gun positions on a train for hours with no action?

I don't see what's so bad about automatic resupply... that's how it's always been, it's just less abstract now. I think the real problem is the actual isolation and takedown of a field is made harder and is a more in-depth process requiring a level of teamwork that simply doesn't exist in the MA. Maybe if the "travel time" for supplies was increased this problem could be somewhat alleviated.

Offline jpeg

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Game play SUX
« Reply #6 on: November 26, 2001, 11:38:00 PM »
I agree, sadly bombing has become almost useless now.

I don't mind ai controlled resupply, but one resupply (no matter if its train, convoy, m3 or c47) should NOT repair the field fully and instantly.

HTC: if anyone is reading..plz adjust the resupply system. Let bring some strategy to this game.

[ 11-26-2001: Message edited by: jpeg ]

Offline chad

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Game play SUX
« Reply #7 on: November 27, 2001, 12:32:00 AM »
Well over the last coming days i have been temted to DELETE my account from Aces High, but i havent because of a couple of things.

Waiting for the New Bomber AI to come along, and Also this is the best Golly-geen community i have seen.

I am new, but i played Aces High from 1.03 onwards, watching the message board and playing in HTH for a LONG time. Its only until recently i have started to pay the monthly fee to play this great game.

If we cant change the supply system, why cant we damage the Train TRACKS!!!!!!. If u drop 18 1K bombs accross a train tracks, this should take about 18 train trips to fix the rail way.

But i love this game, and I think in time these problems will be worked out.

Also, If people are against bomber being so good at High alt and also not having Frozest Bite and Fatigue. Why dont we Model it for the bombers and fighter to!. It seem far, if your going to edit the bomber Fatguie and Frozest bite, these changes should also be added to fighter aswell. I would love to see a pilot Blank out after his does a sudden 4 G turn  :)

Offline mrsid2

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Game play SUX
« Reply #8 on: November 27, 2001, 07:15:00 AM »
Chad nobody blanks out from sudden 4G turns. The blackout/redout is already modeled in the game.

Offline LePaul

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Game play SUX
« Reply #9 on: November 27, 2001, 11:26:00 AM »
He's got a point, the day of the buff is gone.  With this new version, anything a buff does is magically undone with one little-bitty C47.  Take 2 Lancasters and bomb HQ.  Radar down.  Send a little-bitty C47 over and its magically all better.

<Pac Man powerup sound>    :D

I dunno, I love to buff but I'm also maddened that is the buff-gameplay that is taking the biggest hit of all.  Fields respawn way too fast.  But, fighter jocks are the majority.  They are upset if we bomb them, they are upset if we shoot them down, and they are made if they hit us twice and we do not crumble and fall apart at first contact.  

HiTech/HTC, how about re-examining the buff role in the game?  As it is, anything the buff attempts to do can be undone all too easily.  Our craters can be driven thru and flown through with no damage, and the damage we do cause is wiped away with one puny C47 drop.

It takes a lot of work to get a Buff to alt and over target safely.  To undo their work so quickly is a major disservice.

Offline Seeker

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Game play SUX
« Reply #10 on: November 27, 2001, 12:02:00 PM »
Buff dweebs complaining about the effect a goony driven by another buff dweeb has.

Oh, the irony!

Offline LePaul

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Game play SUX
« Reply #11 on: November 27, 2001, 01:56:00 PM »
I can't speak for all but for myself, the effect of 14 1000 pound bombs should DO something versus a little C-47 and its very limited cargo space.  By the terms of this game, the C47 has vastly more supply and resource room than a FLEET of C-5A's!

Add it up....how many hangars get fixed with just ONE visit from the Gooney Fairy?  C'mon...!

Offline maik

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Game play SUX
« Reply #12 on: November 27, 2001, 03:43:00 PM »
Reading this thread first I was tempted to agree with seeker  :p.

Well reading it twice I have to agree that the Strategy model need some tuning. I don't believe it is the Buff role in that certain case, Which will be redone for 1.09 anyway and I am looking forward to it.

I am missing suggestion instead of complaints here, so let me make 1  :D.

How about getting rid of the immediate rebuild of fields and facilities after resupply. Maybe cut the time down to Half for bringing in 1 goon, down to a quarter for the 2nd. and so on.

They could also bring more differences in resupplies needed. Maybe a bigger a field the more are needed or things like that.

dunno which way it'll work, just my 2 cents.

Offline snafu

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Game play SUX
« Reply #13 on: November 27, 2001, 05:18:00 PM »
Quote
Originally posted by Specterx:
Erm... realistically, who would want to sit and man gun positions on a train for hours with no action?

Erm... probably the same kind of people who are happy to spend hours climbing to 25K in a buff only to get shot out of the sky. Or the people who selflessly throw goon after goon at a field because someone says it's Flat (When it isn't), or the people who have said yes to tower only radar and say they would be happy to do a Stint in the tower. But I do take your point.  ;) However, make it worthwhile from a perkie point of view and they would come, The current supply routes don't take to long to complete. Perhaps as a modification to the idea just say the train/truck must be manned at all times (Though not necessarely by a single person). The current train/truck defence setup is just another form of "otto".

TTFN
snafu

Offline Archangel114

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Game play SUX
« Reply #14 on: November 27, 2001, 06:39:00 PM »
I would take a train ride, even if it were for hours. I have no prob with that (as long as the route is scenic). As for the re-supply, yeah, instant resupply would be good to tone down. Insta-base? Imagine if they had those things nowadays. If you could have multiple people on a train that would be fun. Ya know, fly around for awhile, then get on a train and pray your fun ride isn't interupted by a 1000 pound bomb in the face.

My two pesos

-Chris-