I guess the world of Hi end graphic application developers have been wrong this whole time, Perhaps we should all convert to the wonders of DX.
All of those CGI artists, all of those animators/modelers and VR systems developers are looking at 3d graphics with the wrong Idea.
Ya want to talk about standards? What Graphics API has been here longer, stronger, and more prodominant among all computer systems?
OpenGL is a cross-platform standard for 3D rendering and 3D hardware acceleration. The software runtime library SHIPS with ALL Windows, MacOS, Linux and Unix systems.
Wheres DX in all this?
Direct 3D is Windows only while OpenGL is cross-platform
heres a few info tidbits:
OpenGL is stable.
High End 3D workstation & supercomputuer users have been enjoying OpenGL since 1992. Today, OpenGL is also the most popular and powerful 3D solution for Windows, Mac and Linux-based computers, for professional and consumer use.
Again wheres DX in this?
Professional 3D graphics & effects: OpenGL is the 3D power behind all of the incredible 3D graphics & effects you see on TV and at the movies. (think Star Wars). Hardware that uses OpenGL makes possible the compelling 2D and 3D graphics in broadcasting, CAD/CAM/CAE, entertainment, medical imaging and virtual reality. All leading 3D modeling, rendering & animation and visualization software use OpenGL.
Again, I say... Where is Direct X in all of this?

As far as some really dumb debate about CARD MANUFACTURERS NOT SUPPORTING OPENGL take a look below to see who supports/supported the api.
3Dfx Voodoo, Voodoo2, Voodoo Rush, Banshee, Voodoo3, Voodoo3 3500TV, Voodoo5
3Dlabs Permedia 2 and Permedia 3
ATI Rage 128, Rage 128 Pro, Rage Fury MAXX, Rage Pro, Radeon
Intel i740 and i810
Matrox G200 and G400
NVidia Riva 128/128ZX and Riva TNT/TNT2/GeForce1&2/Quadro1&2/GeForce3
Rendition Verite 2200
S3 Savage3D, Savage4, and Savage2000
+ many many more
As far as Poly pushing and other details, Im sorry but Aces High Pushes NOTHING compared to that of Quake 3 nor those of other common games/Simulations of todays' Higher LOD models/Environments and yet runs just as smooth as those witht he Higher LOD/poly counts using openGl as the translator.
Take MS combat Flight sim 2 or better yet IL2 for example, overall much higher level of detail(poly counts per plane) as well as more of a dynamically lit, higher texture res per model along with higher LOD terrians yet yeilding same as / or higher Frame rates with OpenGL as the api.
Notice I said that SAME or HIGHER Frame rates with OpenGL.
Every SINGLE PROGRAM that Has run on any machine I have tested runs with Higher Frame Rates when using openGL
All professional video boards and almost all consumer video boards released since 1999 support OpenGL
heres a funny article on how "GL"ide looks at the opengl32.dll as one of its own.
http://support.microsoft.com/support/kb/articles/Q194/9/85.ASP