Author Topic: A method to increase aircraft variety by means of positive incentive  (Read 1260 times)

Offline Karnak

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I know the perk system is already in place to increase variety by positive incentive, but I had a thought on how it might be bolstered and perhaps even added scoring into it all without penalizing those who don't want to participate.  The seed of the idea came from World of Warcraft actually, a game I also play.  In that game, a fantasy MMO, there is a quest that is available each day to go and complete one of the dungeons on hard mode.  For doing so you get a little bit of a bonus, but nothing forces players to do it.

What I thought might work in AH would be to have, each day, a fighter, bomber and vehicle randomly selected by the server that would award double or triple the perk points and score, whatever is determined to be balanced, for kills and structures destroyed while using it.  The units would only come from the ENY 15 or 20 and higher units so as to avoid having a "P-51D day" or "Spitfire Mk XVI  day" when we hardly need to increase the numbers of those in the MA.  There would be no negative to ignoring it and flying whatever you liked, but for those looking for a way to boost their perk points or score it might be that needed push to get more P-40Es and Ki-61s and so on in the AH skies.

Thoughts?


It also strikes me that there is a potential, negative, reciprocal of this.  Instead of "Fighter of the Day", "Bomber of the Day" and "Vehicle of the Day", replace it with "Target of the Day" and randomly select a unit with an ENY of less than 15 for which killing it rewards extra perk points and score.   I don't like this one as much as it turns some players into the hunted just for their preference in gameplay.


EDIT:  Fixed typo.
« Last Edit: January 17, 2009, 02:42:58 PM by Karnak »
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Offline moot

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #1 on: January 17, 2009, 02:24:35 PM »
I can't find any flaws in it..
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Offline Tec

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #2 on: January 17, 2009, 03:30:41 PM »
Most of the people in this game need to broaden their horizons as far as AC selection goes, and this is a marvelous idea on how to instigate that.
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Offline B4Buster

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #3 on: January 17, 2009, 04:02:46 PM »
You know I agree with what Tec said, this would get some people out of the spits and into something they may want to learn the ins-and outs of
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Offline E25280

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #4 on: January 17, 2009, 04:08:51 PM »
You know I agree with what Tec said, this would get some people out of the P-51D's and into something they may want to learn the ins-and outs of
Fixed.

Honestly, when the P-51D is and has been the most used plane in the set, I do not understand all the spit whines.
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Offline BnZs

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #5 on: January 17, 2009, 06:06:22 PM »
Hmmm...

I must say, I am not all that worried about the "variety" of planes flown in and of itself. I can fly whatever I want, whatever the bandit is in is just a blob of target in the windscreen. If a plane is wildly popular because it has inherent advantages over most of the rest of planes, then the perk system can be invoked to balance it. On the other hand, if a plane is wildly popular but doesn't have much in the way of inherent advantages, then I don't see the problem with having a plethora easy targets.
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Offline BnZs

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #6 on: January 17, 2009, 06:11:06 PM »
Fixed.

Honestly, when the P-51D is and has been the most used plane in the set, I do not understand all the spit whines.

Because the P-51D is one of the easiest planes to fly against if you can keep an eye out to dodge b'n'z passes and one of the easiest to kill if you happen to have the speed to catch it. I can't think of a fighter plane in the set other than the 190As and F that doesn't have at least parity with the P-51 in either angles or E tactics, and many have a decided edge in both.
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Offline B4Buster

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #7 on: January 17, 2009, 06:22:21 PM »
Fixed.
Honestly, when the P-51D is and has been the most used plane in the set, I do not understand all the spit whines.

I fly the Pony ALOT. I do BnZ with it when i'm by myself over an enemy base (you would be dumb not to) But I won't hesitate to turn with it when the opportunity arises. The P-51D is a real tough plane to fly effectively (in a turnfight.) Its wing design, with alot of weight in the back half of the wings, makes it a real brick at low speeds. I know there's alot of people who just use it to BnZ, but they're just cheating themselves outta 15 bucks a month
« Last Edit: January 17, 2009, 06:26:04 PM by B4Buster »
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Offline Banshee7

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #8 on: January 17, 2009, 06:26:50 PM »
You know I agree with what Tec said, this would get some people out of the spits and into something they may want to learn the ins-and outs of

Wrong...theres only 3 spits (8, 14, 16?) with an ENY lower than 15 (I think Seafire is 15).  Meaning you would see more Spit 9s and 5s.
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Offline Karnak

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #9 on: January 17, 2009, 07:38:33 PM »
Wrong...theres only 3 spits (8, 14, 16?) with an ENY lower than 15 (I think Seafire is 15).  Meaning you would see more Spit 9s and 5s.
Only on days where the Spit 9 or Spit 5 or Spit 1 were randomly selected as that day's fighter.
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Offline Noir

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #10 on: January 17, 2009, 09:28:17 PM »
+1 on that !!!  :aok
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Offline Krusty

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #11 on: January 18, 2009, 12:54:29 AM »
Interesting idea, but I think it might be too much work for HTC to go in every day and set a different plane. You know they like to set a map and leave it for a week  :D

Offline HighTone

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #12 on: January 18, 2009, 02:24:27 AM »
I like the idea. Even if its not every day. Lets start with once a week.

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Offline Tec

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #13 on: January 18, 2009, 04:28:36 AM »
How about every week to add some variety to craptastic tuesday?  That way it's only 1 arena that needs to be set, and they are already resetting said arena anyways.
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Offline Karnak

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Re: A method to increase aircraft variety by means of positive incentive
« Reply #14 on: January 18, 2009, 05:19:11 AM »
Interesting idea, but I think it might be too much work for HTC to go in every day and set a different plane. You know they like to set a map and leave it for a week  :D
I was thinking of it in terms of a random number generator so that there wouldn't be any overhead for HTC to manage other than the coding.
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