I'm saying that, to the contrary of those that feel that modern air combat is simply pushing a few buttons on your radar and shooting all the bad guys down BVR, within visual range fights (WVR) happen.
For pure
dogfighting only, sure WW2 is a really good time. Aces High in particular because the disparity in flight models is so pronounced.
But, imo, from a full mission perspective, modern air combat is far more complex and fulfilling. There is so much mental energy that you need to expend to fly a mission chocks to chocks in, say Falcon 4, compared to Aces High (or IL-2 or pick your own WW2 sim), that it's just silly.
I probably have a couple thousand hours of virtual flight time in Falcon 4, and I can assure you that it isn't simply "pickle your missiles at 50 miles and RTB". The pictures are to illustrate that fact- just a snapshot of some of the engagement I've enjoyed in the last few months in an OPFOR mod for the Nevada theater. The missiles are "still on the wings" because, believe it or not, there are actually parameters you have to get your jet into in order to shoot and hit another plane with a missile. Shocking!
