Author Topic: CV Suicide  (Read 359 times)

Offline Mathman

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CV Suicide
« on: December 15, 2001, 04:46:00 PM »
I was wondering if it would be possible to have two levels of damage for the CV.  I mean, one level at 4K (or whatever amount) which would disable flight operations and another at a higher amount for the ship to actually sink.  The flight ops would be disabled for 15 minutes (or whatever) unless it is hit again.  This would be more like what really happened in the Pacific, as no Essex-class CV's were sunk, and only 2 were put out of action (Franklin and Bunker Hill) for the remainder of the war.

The reason why I would like to see something like this implemented is that it would not completely erase the time it took for the CV to get on station with a single attack.  If the CV is close to the port, it would serve the same purpose, maybe more so, if the flight ops were disabled as it currently does with it sunk.

Maybe have it set so that you can only land on it when it is damaged.

Oh well, just a suggestion/request for people to look into.  I just love flying from the CV and capping it.

-math

Offline SOB

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CV Suicide
« Reply #1 on: December 15, 2001, 06:13:00 PM »
Great suggestion...I like it!


SOB
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Offline ergRTC

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CV Suicide
« Reply #2 on: December 15, 2001, 07:54:00 PM »
This is something that should be addressed Mathman.  I think your suggestion is a very good one.  I am a one hit wonder when it comes to sinking carriers and battelships.  Erg with one p47 and ten rockets, your cv is toast.  There is nothing they can do to a p47 doing 530 mph coming in at a very shallow dive.  That is absolutely ridiculus.  I think your idea is a real winner!  That and beef up the flack implacements for players.  4 (I dont count that crap on the ends of the flight deck) flack guns on a carrier.  What made HTC think that was  a good idea?

Offline Toad

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« Reply #3 on: December 15, 2001, 11:18:00 PM »
Yeah, I like it too.
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Offline Tac

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CV Suicide
« Reply #4 on: December 16, 2001, 02:51:00 PM »
Yep, I like it.

Make the CV take 10k of bombs to sink.

First 2k damage: Fuel for flight ops goes to 50%

at 4k damage: 50% fuel, no ordenance.

at 6k damage: no flight ops. You can land and rearm but no taking off.

at 8k damage: CV loses speed to half and automatically sets a course for its port.

10k damage: sunk.

Every 5 minutes, the CV repairs 1k of damage.

Also:

BB: 12k to sink. At 7k damage you wont be allowed to spawn PT boats.

Every 3 minutes, BB repairs 1k of damage

DD's : take 5k to sink. When 2 of the DD's are sunk, you wont be able to spawn LVT's.

Every minute, DD repairs 1k of damage.


When CV is sunk, the remaining ships should stay until they are either sunk completely OR the fleet RETURNS to port. Once fleet returns to port (say, sails within 8 miles of the port), the port will repair/replace each ship once every 10 minutes.. so if a fleet lost its CV, and 3DD's, it will take 10 minutes after it arrives to get the new CV and 10 minutes to replace each missing ship as long as the fleet is inside the 8 mile radius from port.

Offline shaunmcl

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CV Suicide
« Reply #5 on: December 16, 2001, 06:49:00 PM »
I think your sugestion is a good one.Im all for it but also i think that the AI gunners on CV could be a lot more accurate.For instance, if you operate the guns manually on CV its very easy to shoot down enemy planes. In fact too easy when gunning manualy

Offline Mathman

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« Reply #6 on: December 16, 2001, 09:31:00 PM »
Tac,

Thanks for expressing exactly the type f thing that I was trying to get at, though, admittedly, not nearly as eloquently as you did.

Thanks!   :)

-math

Offline MAC

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CV Suicide
« Reply #7 on: December 17, 2001, 09:50:00 AM »
TAC!  You are RIGHT ON!   Awesome suggestions!  Forward it to HiTech PLEASE!!!


  :D

 
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Offline MANDOBLE

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CV Suicide
« Reply #8 on: December 17, 2001, 11:01:00 AM »
Excelent idea Math, I would add some "extras" over the already good sugestions of TAC.
Make the ships as damagables as airfields. Depending on the hit zone, acks would be destroyed, or radar, arrestor wires, course control, main guns, the deck itself destroyed, firing control for battleships, engine stopped, PTs dissabled, LTVs dissabled, aircraft dissabled, troops dissabled, ordenance dissabled, fuel dissabled. Make the ships much easier to damage but much much harder to shink.

Make the repairing of the ships an extremelly slow process (hours) unless they are near a friendly port or an army of goons drop a lot of goodies over the task force.

Also make the enemy TGs visible on map if they are in visual range of a friendly base.

Perhaps, even make the CVs capturable. If you kill all the TG acks, stop the engines of the CV and drop 20 troops over its deck, TG surrenders and is captured. Reasingning it to a friendly port while its previous port keeps inactive until TG is recaptured of shunk. This way you can strike the TG with small bombs just to neutralize its defenses and try the surrender/capture, or strike it with big ones just to shink it.

Offline popeye

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CV Suicide
« Reply #9 on: December 17, 2001, 11:25:00 AM »
Agree, damage model for ships could be improved.
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Offline LePaul

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« Reply #10 on: December 17, 2001, 11:51:00 AM »
Great ideas, Mathman and Tac.

Right now, a P51D with 2 1ks can sink a ship.  It would be nice to see it bumped up a tad.  Also, add smoke when damaged, etc...can mannable guns be damaged, etc?

Offline aknimitz

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« Reply #11 on: December 17, 2001, 01:37:00 PM »
Excellent ideas Math and Tac, I love it.

Nim

Offline Seagoon

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CV Suicide
« Reply #12 on: December 21, 2001, 11:37:00 AM »
Hi,

Great ideas TAC and Math! I have yet to find anyone who is happy with the current ship damage model (does such a person exist?) the idea that rockets carrying 60lb warheads could actually sink a an Essex class carrier or one of the British ones with Armored flight decks in a single pass is one of the "arcade game" elements that has to go.

Also, a Cruiser with its armored decks should be even more difficult to sink than the CV.

- Andy
SEAGOON aka Pastor Andy Webb
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Offline Aiswulf

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CV Suicide
« Reply #13 on: December 23, 2001, 10:36:00 AM »
I agree.  Fix the fleets and I'd be a happy camper.  Not that I'm not a happy camper already but I'd be even more so.  And isn't HTC's main goal in life to make me as happy as I can be???   :D

Offline sling322

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CV Suicide
« Reply #14 on: December 23, 2001, 06:59:00 PM »
CV suiciders are funny.  I killed the same two guys 3 times a piece the other evening with the 5in guns from the CV.  Each time they were in a heavy fighter trying to suicide JABO the CV.  The ship guns are the 3rd highest among what I have kills in this tour....that is pathetic.  Raise the armor level on the ships please.  I enjoy killing suiciders, but it gets ridiculous sometimes.