Yes, 2k will do serious damage. The 15-20 minutes was used as an example. One that, IMO, is a reasonable one considering the amount of time that bases are rendered unusable.
Many people have pointed out that the flight decks are not armored and, thus, should be easier to destroy. What they are ignoring, either intentionally or not, is that the reverse is also true. Because the decks were made of wood, they were easily patched. As I have mentioned before, only TWO Essex carriers were damaged beyond what could be fixed at sea. If you would like, I will post pictures of the many carriers that were damaged and how long they were put out of action. I think you may be surprised at how quickly they were. I know I was.
Just as an example, the Yorktown was hit by dive bombers at Midway. I believe it was three direct hits and a few near misses that damaged the watertight integrity of the hull. There was extensive damage to the ship. Within an hour, maybe two, it was able to conduct air ops. In fact, the Japanese torpedo bombers that attacked it thought that they had attacked a second carrier because, to them, it appeared to be completely undamaged. This was in 1942 and an earlier class of CV that did not incorporate the damage control capabilities of the later Essex class.
We are not asking that the CV's be made invulnerable. We are asking that a scaled damage model be put in place for them, one that reflects what happened in real life. If this is not what is wanted by the majority of players, fine, I think everyone here can live with it. We have for over a year since the carriers were put in place.
I feel that what Tac has put forth as an exa mple of what would be a good damage model is a very good starting place. Is it perfect? No, but it is much more realistic and better for what we have in the MA than what is in place now.
-math