Author Topic: Crashes  (Read 197 times)

Offline MugZ

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Crashes
« on: December 16, 2001, 12:59:00 AM »
Allrite  .  What gives?
Every time an NME crashes into me in flight.
Wich really irritates me.  Grrrr .  LOL
They kill me and they DONT die???  ever!
Please help me understand this Phenom.  :confused:

Offline pimpjoe

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« Reply #1 on: December 16, 2001, 01:16:00 AM »
it has to do with lag my friend. its kinda hard to explain....but i'll give it a shot.

a collision only occur's if you see it. if you see a collision on your FE and dont avoid it, then your going to have a collision. if your opponent see's the collision comming and manages to avoid it on his FE then he will take no damage. it all has to do with the lag factor. to understand this whole thing you have to know what lag is. lag is the time between servers so to say. it is the amount of time it takes from something on your FE to go to the server and then to your oponents FE. so say the time of lag between you and your oponent is about 2 seconds, if your oponent see's the collision comming 2 seconds before you he has time to manuver out of the way before the collision. but on your FE you dont have time to manver out of the way and collide, then you take the damage. what it all comes down to is if you see the collision or not. if you see it...your feked.

i dont know if that helps. maybe someone will have a better explanation than this one.

Offline GunnerCAF

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« Reply #2 on: December 16, 2001, 01:33:00 AM »
MugZ,

Sometimes what you see is not what the other pilot sees because of net lags.  If your closing at high speed, a fraction of a second lag will do this.  If your computer sees a colision, you will take damage.  If the other pilot avoids you, he will not take damage.

I have been accused of ramming someone, and I never saw it.  I had no clue what he was talking about.

It's best to try to avoid hitting anything  :)

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Offline MugZ

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« Reply #3 on: December 16, 2001, 09:31:00 AM »
So................
With all of that said.
Your telling me that the Program has the intelligance to decide whos fault it is that a crash ocurs??
And YES i fully understand Net Lag.
and i accept the explaination only IF the Game has the ability to decide who causes a crash.   "Hard to belive"  I guess to part that really bothers me is that the NME get credit for a KILL. Dangit.  
Well........... I guess i understand.LOL
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[ 12-16-2001: Message edited by: MugZ ]

[ 12-16-2001: Message edited by: MugZ ]

[ 12-16-2001: Message edited by: MugZ ]

Offline Toad

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« Reply #4 on: December 16, 2001, 09:39:00 AM »
No, that's not what they are telling you.

They are telling you that if YOUR FE "sees" a collision you will die.

If the other guy's FE "sees" a collision, he will die also.

If either FE does NOT "see" a collision, that particular FE will keep right on flying undamaged.

...and (here's the point) due to netlag one FE may "see" a collision while the other does not "see" a collision.

Simple, right?   :D
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Offline MugZ

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« Reply #5 on: December 16, 2001, 09:50:00 AM »
Toad  Your Soooooooooooooooo Smart    <S>
LOL.  Thanks to all i got the picture.
Because Net Lag can cause this problem.
Seems kinda unfair for the program to even let Inflight Crashes to happen. I try to Avoid crashes  But im NOT going to pull up or Dive 1500 yards in front of NME either
Note to ALL.  If your connection is BAD.  you will be a Loser.  hehehehe.

Offline Toad

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« Reply #6 on: December 16, 2001, 09:59:00 AM »
Actually, I personally think that the "good" connects collide more. Your FE "sees" things faster.

But, you can get an argument on this, just like you can on any aspect of AH.   ;)

Collisions happen. Few people like them. But I also personally believe they are a benefit in the game. Otherwise you get the old "fly right through him with guns blazing" style of ACM.

Just my .02.
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Offline MugZ

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« Reply #7 on: December 16, 2001, 10:08:00 AM »
I agree.  However thats why some Sims Eliminate Headon Hits.   you have to Earn the NME's 6 to KILL him.    ;)
Ps:  i have Played every Online Sim out there
And AH get my Vote  ie.  MONEY.  LOL
>

Offline Toad

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« Reply #8 on: December 16, 2001, 10:19:00 AM »
Ah, the old "head-on" or HO argument. If you search, you'll find many heated threads on that one here.

Remember too that netlag plays a role in this.

You may be thinking "oh, no.. another HO shooter!" while the other guy is thinking "ah, a perfect front-quarter deflection shot!" Netlag once again.

Also, don't think that HO's weren't taken in WW2. If they had a shot, they took it. Just read an autobiography of a local P-47/P-51 ace and he mentions taking a head-on shot at FW's in two different engagements.

Besides, if you are anywhere close to corner speed, a HO shooter (and even a front-quarter deflection shooter) is pretty easy to avoid.

If you are significantly below corner, however, you may have to make the best of a bad situation and take a shot yourself.

Again, my .02 and after THIS bit, I'm sure the arguments will start.  

So... (vrooom) I'm runnning for the door in this thread!  :D
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Offline Maverick

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« Reply #9 on: December 16, 2001, 12:56:00 PM »
Just think of it as a "feature". HT has already said it isn't going to change as it might possibly cause other players to actually intentionally crash into your widdle plane and thereby cause your death. Now of course, you won't be any deader than you are now with the one sided collision deaths but the other guy gets to skate away after getting you as a kill and all without ANY damage to HIS plane. Neat huh. BTW this adds to "immersion" and "realism" in the game.  ;)

 
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Offline Karnak

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« Reply #10 on: December 16, 2001, 05:55:00 PM »
Quote
Originally posted by Maverick:
Just think of it as a "feature". HT has already said it isn't going to change as it might possibly cause other players to actually intentionally crash into your widdle plane and thereby cause your death. Now of course, you won't be any deader than you are now with the one sided collision deaths but the other guy gets to skate away after getting you as a kill and all without ANY damage to HIS plane. Neat huh. BTW this adds to "immersion" and "realism" in the game.

What a load of horsepucky.

Maverick, you have no clue as to what you are talking about, or the effects of what you are asking for.

I know you think you do, but you don't.  Sorry, but that is just the way it is.

Try thinking about it form other perspectives than what you've seen on your FE.  Think about exploits and changes in behaviors that would occur under different systems of modeling collisions. Think about what this game is trying to simulate.

I already know what they are, and I've posted them.

HiTech knows what they are because he's actually tried them.

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Offline Maverick

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« Reply #11 on: December 16, 2001, 06:50:00 PM »
Karnak,

Go look up sarcasm in the dictionary please. Then try getting a clue. Please note there was a  ;) in the post.

I read all the thread about collisions and posted my opinion about it. It is still there if you are interested. I feel no reason to go back into it here.

Now go take your flaming HTC pom poms elsewhere. sheesh

 
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Offline pimpjoe

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« Reply #12 on: December 16, 2001, 10:37:00 PM »
Quote
Originally posted by Maverick:


Now go take your flaming HTC pom poms elsewhere. sheesh


LOL   :D

edit:   :(  i cant even type LOL with out screwing it up   :(

[ 12-16-2001: Message edited by: pimpjoe ]