one of the main DoA trainers told me that the fms got stuffed up in an update and since #s were low ien were reluctant to fix it, nevertheless
it was always fun with a few people in there.
What does that mean?
That was my main complaint about DoA, in both versions- it seemed like every plane had the same FM. Camels weren't as unstable as they should have been, while D.VIIs were TOO unstable, a SPAD and an Albatros seemed to have the exact same turn rate, the Albatros and the SE.5 had the same climb rate, etc.
Agreed. DoA was a great lesson in how not to model a WW1 combat sim.
Only real differences between planes were in the damage modelling of the various armaments- the Lewis was lethal, and the Spandau was like a BB gun.
I never noticed that, but I only played the earliest versions of DoA (when WB was $2/hr and DoA had no hourly fee). Only two aircraft had the Lewis gun, correct? The SE5a and the Bristol's rear gunner? What bothered me was how easy it was to shoot people down from 300 yards, when all of the combat reports we have from back then say 100 yards was too far.