I am not asking for items such as Granger has
mentioned. Obviously, the game is going
through "tweaking", to get the balance right.
However, a small readme text file,
stating the merely obvious, would go a
long way right now. Even for a beta tester.
Some simple things "now" could be covered,
such as a B-17 carrying large Bombs
( 1000lbs), a lot of fuel, would need a lot
of runway at take off, very slow in
climbing, turning.
Planes such as the Spitfire, and BF109, and
LA5, have only one drop tank, and therefore,
however you switch these tank, they will
indicate current fuel level in operational
tank.
A notation about carrying drop tanks or
rockets, selecting the Backspace Key, and
then making sure that the lower ammo counter
switches from Cannon to "RKTS" or "DT"
[ Rockets or Drop Tanks ], isn't mentioned
anywhere

As for the HTML manual, or a modification to
the current Clipboard, that is not currently
necessary. It can be done near the end of the beta, and at the company's leisure, when
all the game mechanics have been worked
out.
Again, alot of the game mechanics are sound,
just a few items require correction, but I am
sure they will be addressed in future releases.
Thus far of note, I have only observed only
2 problems, that everyone, including HiTech have noticed;
A/. The issue with the art work with
the flying sheep/rams

B/. And the death bug, where the last control setting and blackout/redout settings
remain during the during of the player
returning to the tower, and relaunching.