Author Topic: strategic targets  (Read 1433 times)

Offline Plawranc

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Re: strategic targets
« Reply #15 on: January 30, 2009, 05:28:06 PM »
Two times the past week i have landed my 109 at strat target that has been behind enemy lines. Ive sat there waiting with a cup of coffe and rolled when the milkers come in to score.

I wish i could see the faces of the milkers comming in to do their part for "the war effort" :D



YOu underhanded dastardly bstrd lol nice 1
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Offline falcon23

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Re: strategic targets
« Reply #16 on: January 30, 2009, 06:19:54 PM »
If you so feel inclined scotty ..HIT THEM !!!..

They help teammates who are somewhere knocking down whatever strat target you are hitting,except they are hitting it on a base..It makes the time slower for that (ORDS,TROOPS,RADAR,ANIT-AIRCRAFT GUNS) on field to come back up,even when they are resupplying...

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Offline ScottyK

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Re: strategic targets
« Reply #17 on: January 30, 2009, 09:10:08 PM »
 i thank u all for your replies. alot of great input and new ideas
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Offline Overlag

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Re: strategic targets
« Reply #18 on: January 31, 2009, 06:50:42 AM »
i think the "win the war" part of this game should be based more around strats, and less around taking the bases themselves. That way furballers wont be annoyed as much by "war winning" hordes.
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Offline Selino631

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Re: strategic targets
« Reply #19 on: January 31, 2009, 10:43:39 AM »
I think its fun to take B-24's or 17s and go waay far behind enemy lines and bomb the strats near the uncapturable bases. I love killing Me 163's
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Offline Bruv119

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Re: strategic targets
« Reply #20 on: January 31, 2009, 11:10:38 AM »
i think the "win the war" part of this game should be based more around strats, and less around taking the bases themselves. That way furballers wont be annoyed as much by "war winning" hordes.

I agree,  It may be a way to get small amounts of infantry involved.  You have to take the nearest field to the strat then you have the option of a movable spawn point close enough for artillery Gv's etc,   To launch a raid on a strat you have to construct a mission, set a minimum amount of slots and a set time limit to capture it.  Your allowed to launch say 1 mission every 2 hours or something.

The defenders get prior warning of a mission inbound.  Have a huge complex of buildings like TT on ndisles, with 3 underground bunkers/map rooms that need to be held for 5 minutes all at once.

Chutes as they are now are pretty much the right size and can easily be killed by plane or gv,  can't be too hard to give them a weapon.

not too serious about these ideas but would be pretty cool.   Sounds alot ww2ol ish but it will definately make strats interesting again.  I can imagine 20k B17's carpet bombing whilst everyone is on the ground running around getting splattered will be FUN  :aok
« Last Edit: January 31, 2009, 11:55:26 AM by Bruv119 »
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Offline FireDrgn

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Re: strategic targets
« Reply #21 on: January 31, 2009, 04:57:52 PM »
I would like to see somethin simple implemented .if that s possible  ..new ideas can be added or subtracted later....A lot of ww2 was bombing the heck out of factories and the like....

<S>  Might make a more imersive game we can always go back to the old maps...
Im sure they already have the towns and factoies laid out with all the work that when into ct.
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Offline ScottyK

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Re: strategic targets
« Reply #22 on: January 31, 2009, 05:38:11 PM »
Ive yet to see a large scale bombrun which i think would outstanding  20 bombers  small fighter escort  HUGE airbattle to me would make the game a bit more realistic
Childhood is over the moment you know your gonna die.  Fight not to Fail, or end up like the others.   In my crate, im the commander.


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Offline Jouster

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Re: strategic targets
« Reply #23 on: January 31, 2009, 08:19:41 PM »
One day several months ago I decided to lay waste to an enemy city to slow down their war effort while the surrounding enemy bases were being attacked by fellow countrymen. I took up a set of lancs and dropped the town down to 11%. Proud of myself,  I landed at the nearest friendly base and checked the status of that town again. (the time lapse between bombing and landing was at most 10 minutes but closer to 5-7 minutes).

When I pulled up the status, that town was already back at 95%! It did no good!
What am I missing here? is it possible that supplies were just about to get to town right after I hit it? If so, that still is a very short time for the town to come back up in I would think.

Thoughts on this? 
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Offline Gatr

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Re: strategic targets
« Reply #24 on: January 31, 2009, 08:24:42 PM »
Once upon a time in a game long ago you could strat bomb a fac and take away the opposing teams Spits....
AHHH misty I am for the old days ....
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Offline WMLute

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Re: strategic targets
« Reply #25 on: January 31, 2009, 08:33:40 PM »
One day several months ago I decided to lay waste to an enemy city to slow down their war effort while the surrounding enemy bases were being attacked by fellow countrymen. I took up a set of lancs and dropped the town down to 11%. Proud of myself,  I landed at the nearest friendly base and checked the status of that town again. (the time lapse between bombing and landing was at most 10 minutes but closer to 5-7 minutes).

When I pulled up the status, that town was already back at 95%! It did no good!
What am I missing here? is it possible that supplies were just about to get to town right after I hit it? If so, that still is a very short time for the town to come back up in I would think.

Thoughts on this? 

you can resupply strat objects just like you can strat at a field.
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Offline Overlag

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Re: strategic targets
« Reply #26 on: February 01, 2009, 06:34:38 AM »
you can resupply strat objects just like you can strat at a field.

i was under the impression that the city strat is the only strat that cannot be resupplied and that its down the full 3hours.


I agree,  It may be a way to get small amounts of infantry involved.  You have to take the nearest field to the strat then you have the option of a movable spawn point close enough for artillery Gv's etc,   To launch a raid on a strat you have to construct a mission, set a minimum amount of slots and a set time limit to capture it.  Your allowed to launch say 1 mission every 2 hours or something.

The defenders get prior warning of a mission inbound.  Have a huge complex of buildings like TT on ndisles, with 3 underground bunkers/map rooms that need to be held for 5 minutes all at once.

Chutes as they are now are pretty much the right size and can easily be killed by plane or gv,  can't be too hard to give them a weapon.

not too serious about these ideas but would be pretty cool.   Sounds alot ww2ol ish but it will definately make strats interesting again.  I can imagine 20k B17's carpet bombing whilst everyone is on the ground running around getting splattered will be FUN  :aok

yup its win win really.

Because the "war win" attacks are based on attacking strat, the hardcore furballers can now get up because the base wont be attacked directly (in some cases) and then they can pick off the win the war types. Or they can just get on with there furballs. Either way its a win, because the war winning guys might start learning some ACM because they aint just suiciding toolsheds or vulching fields.






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Offline rod367th

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Re: strategic targets
« Reply #27 on: February 01, 2009, 07:48:31 AM »
would be more fun to have 5" manable guns  at strats. with he  and AA. so when milkers come they have to kill the 4 5" guns and 50 cals. now all but city strats have no 50 cals even. thats why you see the score freaks taking ju87 or lanc 4k in lone ship. Hitting strat over and over with no worries. have seen guys land ju87 in attack mode drop Moab then taxi to building and shoot it. to increase hit % fly back to base repeat with no worries. Put 5" sb type guns at factories the milkers will have to kill 5" guns first before they can milk.


those with 2200 bomb hit % will be only guys upset at 5" guns rest I think would have fun killing gvs inb to strats and bombers in the guns...........:)

Offline Joker2

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Re: strategic targets
« Reply #28 on: February 02, 2009, 03:46:14 PM »
Just My oppinion but to have a skilless way to defend strats will just make it all that much more lame.
I can see it now lamer's sitting in 5" gun for hours to kill 3 or 4 people that come to strat target.


I love the idea of having the strats mean so much more to the total war outcome.
This way it will create better fights and better coordination and more thought and more strategy.

I think it would be much more realistic simply because that's how the allies won the war. Merciless bombing of the factories and logistics of the german war machine.

Modern warfare which was born in WWII was all about severing communication and affecting the enemies ability to fight.

Again Just one man's oppinion.
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Offline Overlag

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Re: strategic targets
« Reply #29 on: February 02, 2009, 08:42:50 PM »
exactly joker... rod... get up in a PLANE and shoot the guy down.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37