Author Topic: Attack category  (Read 1895 times)

Offline shreck

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Re: Attack category
« Reply #30 on: February 18, 2009, 03:11:16 PM »
I don't understand why.  What's less gamey about being in "bomber" mode instead of "attack" mode in a fighter?

you're correct I had to change my post!! please re-read <S>

Offline Anaxogoras

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Re: Attack category
« Reply #31 on: February 18, 2009, 03:15:16 PM »
you're correct I had to change my post!! please re-read <S>

Ok, your edit makes for something workable.  But now I see that you have 15 fighter sorties and 125 attack sorties.  Do you love ground attack that much? :devil
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Offline Bronk

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Re: Attack category
« Reply #32 on: February 18, 2009, 03:19:23 PM »
I'd like to see certain AC designated as attack only. Hurri D, IL-2 and the B-25H, if the 87G is ever introduced it would fall into this category.
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Offline shreck

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Re: Attack category
« Reply #33 on: February 18, 2009, 03:20:14 PM »
Ok, your edit makes for something workable.  But now I see that you have 15 fighter sorties and 125 attack sorties.  Do you love ground attack that much? :devil

See exactly what I'm talkin about!! I stopped goin for score awhile back and just haven't changed modes around and don't really care what mode I'm in these days. Although I would still like to see some realistic scoring system. The system as it is actually made me APITHETIC to scoring!!

Offline Murdr

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Re: Attack category
« Reply #34 on: February 18, 2009, 03:26:56 PM »
The current score system has made them apathetic to it "viewing it as (completely bogus)" and I agree. But also I would think "if the score system was altered to show actual ability" some how, long time players such as these would thaw to it and just maybe embrace it a bit.

This analogy referencing AH's scoring system comes to mind...
Boy that golf scoring system must be totaly screwed, because the best golfer I know of dosn't care to try for a good score any more, and instead just goes out to see how many hole in ones he can make. But lesser players always get better scores. Man that golf score system sucks. It just dosn't reflect who is the better gollfer.

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If a sizeable number of players in golf suddenly played only to see how many holes in one they could make while everyone else played for score, then the golf scoring system would not provide an accurate measure of skill. It would rank winners and losers based on existing golf rules, sure, but as a metric for skill it would suffer.

Bull puppy.

The system would still accuratly provide a measure of golf skill. But your players are no longer playing golf they are now playing a different game. And since your players are not interested in their golf score, they wouldn't even keep track.

So are you interested in playing golf, or do you just want to head to the driving range. Both are perfectly acceptible, but don't try tell the golfers they should forget about it and just go to the driving range instead, because in your view distance is the only TRUE method for messuring a golfers talents.

HiTech

Offline Captain Virgil Hilts

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Re: Attack category
« Reply #35 on: February 18, 2009, 03:48:10 PM »
oops   :D Well maybe I think they should be recognised in some measurable way for their ability!

Excellence is a reward all its own. See, even without score, you know these guys are good. So, what does score really matter? They and their peers know, and those who seek to know who is good and why know. What else is there that really matters?
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Offline NoBaddy

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Re: Attack category
« Reply #36 on: February 18, 2009, 04:00:15 PM »
This analogy referencing AH's scoring system comes to mind...
Bull puppy.

The system would still accuratly provide a measure of golf skill. But your players are no longer playing golf they are now playing a different game. And since your players are not interested in their golf score, they wouldn't even keep track.

So are you interested in playing golf, or do you just want to head to the driving range. Both are perfectly acceptible, but don't try tell the golfers they should forget about it and just go to the driving range instead, because in your view distance is the only TRUE method for messuring a golfers talents.

HiTech


...and for those in Rookland....he is saying that system works for those that are playing for score. Makes perfect sense (he actually does that, occassionally :)). The scoring system, like many other things in the game, is simply there. It isn't the fault of the system that some don't "use" it.  I use it. When nothing is posted here for me to make fun of....I go look at my score and practice. :D

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Offline shreck

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Re: Attack category
« Reply #37 on: February 18, 2009, 04:24:59 PM »
Excellence is a reward all its own. See, even without score, you know these guys are good. So, what does score really matter? They and their peers know, and those who seek to know who is good and why know. What else is there that really matters?

This is true enough, although a scoring system of some kind is here to stay IMO, so with that in mind, why not make it practical and accurate as much as possible. With this said, I believe IF the scoring system were to be removed, many many players would leave the game. They enjoy some form of consistent measure of progress! Waiting around for a possible encounter with the old guard just doesn't cut it for todays modern gamers, which incidently is who dominently populates the game now! I guess my main point is, a new era of sim gaming is at hand, might as well try and get some of the gaminess out now if possible. Cause with most things that don't work and are not addressed, they just continue on in there obvious uselessness! Just look at your government!  :rofl :rofl :huh
« Last Edit: February 18, 2009, 04:26:41 PM by shreck »

Offline stroker71

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Re: Attack category
« Reply #38 on: February 18, 2009, 04:29:47 PM »
Hmm, still waaaay to easy to geek the fighter score. Easy enough to up with bombs then jettison them to fight in the furball, protecting your fighter score the same as it is done now!

Why should there be a category where people will fly differently than while in another category?
I think when in attack mode peeps are more aggressive and less concerned with losing than when in fighter mode! Isn't that what most want, a "realistic, unprotected" representation of score ?

This is true but if you just drop your bombs on nothing it will hurt your bombing% and a true score potatoe won't like that either.  Not perfect but I do believe the scoring system is fun.  Ranked #6 over all but I do try to run fighter/attack sorties in the right section.  I don't consider myself a score potatoe (maybe I am) but I try to enjoy all parts of the game.  Removing the attack part would be taking away part of the game I enjoy.  Rank truely means alittle to me as I work on my k/d, hit% and landing sorties.  Those things are important to me and if a better score comes with it so be it.  I don't furball, rarely vulch (I know your going to call BS), and don't make a habit of hitting strats.  
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Offline Anaxogoras

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Re: Attack category
« Reply #39 on: February 18, 2009, 04:30:44 PM »
There is a world of difference between keeping stats vs rank.  Being a bit analytical, I love stats...  Rank isn't so exciting.  Everyone says it's easy to get a high rank if you do a certain laundry list of chores, and they are right.  I tested the theory once and finished #6 over-all, and I'd only call myself an above-average pilot. :lol  It's much more fun to just do your own thing and not worry about gv hit %, bomber field captures and other lame categories that reward attacking stationary objects.
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Offline Captain Virgil Hilts

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Re: Attack category
« Reply #40 on: February 18, 2009, 05:12:52 PM »
This is true enough, although a scoring system of some kind is here to stay IMO, so with that in mind, why not make it practical and accurate as much as possible. With this said, I believe IF the scoring system were to be removed, many many players would leave the game. They enjoy some form of consistent measure of progress! Waiting around for a possible encounter with the old guard just doesn't cut it for todays modern gamers, which incidently is who dominently populates the game now! I guess my main point is, a new era of sim gaming is at hand, might as well try and get some of the gaminess out now if possible. Cause with most things that don't work and are not addressed, they just continue on in there obvious uselessness! Just look at your government!  :rofl :rofl :huh


Statistics provide almost all of the measure of progress or improvement that matters, and the input of your true peers, if you are truly an enthusiast and lover of the game, will provide the rest. Again, score gains you nothing, especially if you are not one of the very few listed for a few days on the front page. And score combined with ranking means little, especially since we know that any scoring system can and will be manipulated, and as such it provides no real honest measure of anything.

I do not believe anyone who really wants to play or fly will leave if they remove score, ranking, and the display of such on the front page.

Further, the practices of the so called "modern gamer" playing for score are diametrically opposed to the very things that serve to promote good fights and game play. It is in fact those very things that should not be encouraged under any circumstances.

You may not believe that or understand it. But here is why. To change the main dynamic of the game to best suit and support newcomers does not build or support a solid player base. It only serves to build a high rate of turn over. In the business world, it is FAR cheaper to keep existing customers than it is to seek and gather new ones. The need for growth does necessitate the seeking of new customers. But not at the expense of current customers. What happens when you seek new customers at the expense of your current customers, especially the long term solid customer base, is that you drive off good solid customers in hopes of gaining new ones. Then you have a high percentage of those new customers only stay for the short term, then leave. By that time, your long time sold customers are gone, most likely never to return, so both a large portion of new customers are gone, AND a large portion of the old solid long time customers are gone as well. It results in a net loss, and recovery from that can be very difficult, if not impossible. Many businesses have failed for just this reason. Many sports have either died off, or fallen by the wayside for just that reason.

How do I know this? I myself own a small business, and have managed others. I also have been part of some of those sports as well. I have seen all of those things first hand, and know exactly how it works.

One other thing. The combat flight sim genre is something different, all its own. It has not ever worked the way other games have, and if it is ever forced to, it is doomed to die off when it is no longer the new "in game" of choice. This thing we call AH II is not a fad, it is not new. To force it to act and work like a new fad would be to destroy it.
« Last Edit: February 18, 2009, 05:14:30 PM by Captain Virgil Hilts »
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Offline Chalenge

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Re: Attack category
« Reply #41 on: February 18, 2009, 05:37:27 PM »
That is the troll.

That is a conclusion evidenced by your desire to remove attack as a score category.  :rofl
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Offline Anaxogoras

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Re: Attack category
« Reply #42 on: February 18, 2009, 06:08:48 PM »
That is a conclusion evidenced by your desire to remove attack as a score category.  :rofl

You're trolling again.
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Offline Chalenge

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Re: Attack category
« Reply #43 on: February 18, 2009, 06:21:37 PM »
No I am accusing you of having an inside agenda ie: to bump your score above people you see as inferior.
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Offline shreck

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Re: Attack category
« Reply #44 on: February 18, 2009, 09:43:08 PM »
No I am accusing you of having an inside agenda ie: to bump your score above people you see as inferior.

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