Fudgums has thoughtfully submitted the following suggestion for public discussion. It has received favorable comment in the AvA Development Group. We post it here so that others can comment, and so that it can be tweaked before we try it.
Saturday nights often could be a problem for the staff. Are there alternate nights when people would be able to participate?
- oldman
THE PROPOSAL:
Well I had an idea go through my head for a couple of weeks now and I finally decided to write it up. It isn't completely finished but this is what I have.
What is AvA Battle Night?
AvA mission night starts at 8pm Eastern and ends at 12Pm Eastern on Saturday nights. It is ment for players to get a historical feel of what the original pilots went through. AvA mission night has a base of objectives. Both sides get 4 frames to get these objectives completed and determine how the battle was won. AvA mission night isn't a special event. It doesn't have strict rules or any way to play. In the battle you will get many ways to feel the war. In the air, on the water, or on the ground. There is some basic rules and regulations on how to play.
1. Each player gets 3 lives for the night.( A life does not count if your a gunner or observer. If you land succesfully you don't loose your life) So it is very well advise you roll with a group and not lone wolf.
2. No bomber formations
3. You may only switch countries once per 2 hours.
4. Try to keep the numbers equal
5. Respect your Commander in Charge
6. Once ships are sunk, they are done for all 4 frames
7. Have fun
This is the first engagement I came up with.
AVA: Solomons 42-43
After the Battles of the Coral Sea and Santa Cruz. The American fleet continued its Island Hopping campaign. All of this will boil into one of the greatest air battles in history. The US Navy only has the Enterprise to fight the Japaneese. The Americans have captured Henderson Field on the Island of Guadelcanel. With Japeneese troops breathing down the throats of the Marines necks. The planes from the Enterprise are their last hopes. Guadelcanel holds and the US navy continues to hop the islands in the Solomons. With new planes, the F4U corsair and the P38, start to make an impact in the war in the Pacific.
The point of the this battle, is Can the Japeneese change the way the war went and take guadelcanel and sink the grey ghost. Or will the Allies run right over the japeneese and take the islands quickly.
Allies Objectives:
Take Guadelcanel, Santa Isabell, New Georgia Islands, Choisuel, and Bougainville.
Do not loose the Enterprise.
Find all Japeneese ships and sink them all
Do not loose Guadelcanel
Control "The Slot"
Plane set:
Frame 1: F4Fs, SBDs, TBMs, P-400s(P39D), LVTs, the M's
Frame 2: Same as Frame 1
Frame 3: F4F, F4U1, 1A, P38G, SBDs, TBMs,B25s,B24s,P39D,P-40E, LVT;s, the M's
Frame 4: Same as Frame 3
Axis Objectives:
Defend your land, Do not loose any islands
Find and sink all Allies ships
Take back Guadelcanel
Control "The Slot"
Plane Set:
Frame 1: A6M2s, D3As, B5n's, LVTs, the M's,
Frame 2: Same
Frame 3: A6M2, A6M5, Ki61s, D3A, B5Ns, Ki67s, Lvts, The M's
Frame 4: same as frame 3
Notes:
Allies, should only have 1 Carier(enterprise)
Allies, should have 1 TG, that is transports(only 1 ship has guns)
Axis, should have 3 Carriers
Axis should have 2 TG's that are transports
Axis Should have more ships than Allies
Once a ship is sunk, it is done for all frames
Arena Settings
- Slot2 terrain
- Fuel 1.50
- Icons short
- .25 Ack
- Fighter and Bomber warning range 70,000
- Tower range set to 70,000
- Clouds / visibility, will be defined per frame (expect one frame of storms)
- Radar off
- Friendly collisions off
- Enemy collisions on
- Kill shooter off
- Wind conditions Vary per frame
- Time: Start at 12:00PM, Night occurs every 30 minutes of frame
- Bomber Formations Disabled
- MA bombing mode
- Ship and object hardness, MA
** Still need to do a little more research
I have a map ready. I havn't gotten around to uploading it.
tell me what ya think