Author Topic: Re-Arm Pad Options  (Read 801 times)

Offline Yeager

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Re-Arm Pad Options
« on: February 04, 2009, 10:51:30 AM »
Am I the only molt in this flock that thinks the ability to change load outs on the Re-Arm pad is a great idea???

See this thread:

http://bbs.hitechcreations.com/smf/index.php/topic,257817.0.html
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Offline Lusche

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Re: Re-Arm Pad Options
« Reply #1 on: February 04, 2009, 10:55:45 AM »
Am I the only molt in this flock that thinks the ability to change load outs on the Re-Arm pad is a great idea???

Oh, I know many will agree with you (had been on wishilst forum many times before)... but not me ;)



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Offline Yeager

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Re: Re-Arm Pad Options
« Reply #2 on: February 04, 2009, 10:58:10 AM »
many will agree with you ... but not me ;)
What possible reasoning would exist against such an idea?

Perhaps I have flawed thinking on this matter........
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Offline Knite

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Re: Re-Arm Pad Options
« Reply #3 on: February 04, 2009, 11:07:05 AM »
I can see a possible reason against such an idea...

In real life it took a lot longer than 90 seconds to refuel and re-arm a plane. Now you want to refuel, re-arm, add or remove ord, add or remove DTs, etc...

Considering its quicker to land, tower, grab a new plane and take back off than re-arm, the only reasons you'd want to do this are A) at a base that has no AH, and the much more likely B) you want to score w*ore.


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Offline Lusche

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Re: Re-Arm Pad Options
« Reply #4 on: February 04, 2009, 11:14:44 AM »
What possible reasoning would exist against such an idea?

Perhaps I have flawed thinking on this matter........

I think it's not because of a flaw but a matter of taste (have no better english word for it right now)

The mission starts when you spawn on runway. It ends when you are back in tower.
If the mission requirements do change so drastically, it's a new mission to me. When you can't up with a different loadout due to hangars being down, that's a tactical limitation.
Assigning more "hangar"-like properties to the rearm pad taces away tactical limitations, reduces importance of hangars and makes the 30 seond-rearm pads another tad more "gamey"

Just my opinion.

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Offline Yeager

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Re: Re-Arm Pad Options
« Reply #5 on: February 04, 2009, 11:30:00 AM »
I can see a possible reason against such an idea...

In real life it took a lot longer than 90 seconds to refuel and re-arm a plane.
This is sound reasoning but it could be taken in a broader context as well, you would appear to be against having the current re-arm pad with this reasoning....

For me it is more along the lines of immersion rather than score mongering.  I have re-armed several times just to get new drop tanks...no score even tallied.  Its all about the immersion for me.  I am old school in some ways.....this being one of them.  I would think it reasonable that if I changed my load out that the time penalty should be extended...one minute?  90 seconds?  Of course...if the penalty becomes too much then there would be little justification in re-arming at all.  Still, If the base I took off from is being attacked by GVs I would think it reasonable to be able to switch my loudout on my return to deal with the new threat.

« Last Edit: February 04, 2009, 11:32:06 AM by Yeager »
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Offline Helm

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Re: Re-Arm Pad Options
« Reply #6 on: February 04, 2009, 11:39:20 AM »
   Some planes would need special preparations to make these changes.  Add shackles...remove them? ...add guns? ...remove them?  All this takes time...in many cases ...Lots of time ...sometimes ground crews were up all night just to make these things happen. 

   Why not just start another mission? .....is your score really that important to you? 

   I see nothing wrong with the current system .....I vote NO



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Offline Rondar

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Re: Re-Arm Pad Options
« Reply #7 on: February 04, 2009, 12:00:08 PM »
  Still, If the base I took off from is being attacked by GVs I would think it reasonable to be able to switch my loudout on my return to deal with the new threat.



If planes would get to change loadouts, then  it only stands to reason that those in gv's should be able to get a magic box of supplies from an m3 to magically change from a tank to a wirble to face such an adversary.  Things are fine the way it is.  Its why some of us take ords down so we dont have to worry about bombs so much.  Would just not be fair to get to change loadouts. 
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Offline Yeager

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Re: Re-Arm Pad Options
« Reply #8 on: February 04, 2009, 12:34:10 PM »
Lol, ok guys.  bad idea  :aok

====
Rondar spoketh:
If planes would get to change loadouts, then  it only stands to reason that those in gv's should be able to get a magic box of supplies from an m3 to magically change from a tank to a wirble
====
and No Rondar, sorry......  It does not stand to reason that you should get any sort of magic box of supplies.  How you make the leap from changing armament loadouts to magically changing vehicle types is just plain strange.   
« Last Edit: February 04, 2009, 12:46:50 PM by Yeager »
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Offline steely1

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Re: Re-Arm Pad Options
« Reply #9 on: February 04, 2009, 01:33:19 PM »
I think that Being able to change your load out on the re-arm pad would be a good idea. why not be able to select bombs instead of fuel or vise verse and extending the time would give some balance to the game I have been killed more times than I care to admit on a Re-Arm pad and that was only a 30 second re-arm.
As for the munitions supply boxes for GV's well I can't see it changing the Vehicle but why not the load out.
Let's say you took 60HE rounds & 20AP (your plan was to drop the town) but you where jumped and find your self in a tight tank battle if a box of supplies where dropped wouldn't that box contain what the Tank crew requested in this case 60AP rounds and 20HE rounds.

Just a thought :aok

Offline A8TOOL

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Re: Re-Arm Pad Options
« Reply #10 on: February 04, 2009, 01:56:19 PM »
I can see a possible reason against such an idea...

In real life it took a lot longer than 90 seconds to refuel and re-arm a plane. Now you want to refuel, re-arm, add or remove ord, add or remove DTs, etc...

Considering its quicker to land, tower, grab a new plane and take back off than re-arm, the only reasons you'd want to do this are A) at a base that has no AH, and the much more likely B) you want to score w*ore.


(Score potato? hahahah)


I think it's a good idea but as Lusche said, it's been asked for many times before which means we will never get it.

If we did though, I do see an advantages, especially when loading ord. If you left from one base where ords were popped and landed at another that had them for instance. It could also be used for selecting new ord or fuel load outs.

It's currently set at 30 seconds but if an option was added to chose what you want I think anything up to 90 would be acceptable....being this is just a game.

Offline Rondar

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Re: Re-Arm Pad Options
« Reply #11 on: February 04, 2009, 02:09:15 PM »
Lol, ok guys.  bad idea  :aok

====
Rondar spoketh:
If planes would get to change loadouts, then  it only stands to reason that those in gv's should be able to get a magic box of supplies from an m3 to magically change from a tank to a wirble
====
and No Rondar, sorry......  It does not stand to reason that you should get any sort of magic box of supplies.  How you make the leap from changing armament loadouts to magically changing vehicle types is just plain strange.   


Ahhh because you were gonna ( but didnt say MAGICALLY) get to change your loadout.  My analogy was because you would get to change things to your advantage at your magic rearm pad, gv's should get something similar.  For a fighter going from say fighter mode, then landing, changing to attack mode so to speak, makes it a different aircraft.
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Offline Yeager

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Re: Re-Arm Pad Options
« Reply #12 on: February 04, 2009, 02:48:19 PM »
Using your rationale (flawed) I should be able to change plane types on the re-arm pad.  B25 to P38!  Sorry, that is not what is being discussed here. 

Also, I am not asking to be able to change my sortie type either.  So dont drag that into the topic.  Please dont derail a good idea because you do not understand the topic.

The topic is being able to change load outs on the re arm pad.

If you want to suggest being able to change GV load out types then that is a relevant topic.
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Offline Rondar

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Re: Re-Arm Pad Options
« Reply #13 on: February 04, 2009, 02:59:08 PM »
Using your rationale (flawed) I should be able to change plane types on the re-arm pad.  B25 to P38!  Sorry, that is not what is being discussed here. 

Also, I am not asking to be able to change my sortie type either.  So dont drag that into the topic.  Please dont derail a good idea because you do not understand the topic.

The topic is being able to change load outs on the re arm pad.

If you want to suggest being able to change GV load out types then that is a relevant topic.


So, why dont you just land and get the plane and loadout you want, just like the gv's have to do for each sortie?  We dont get to switch, why should you?
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Offline captain1ma

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Re: Re-Arm Pad Options
« Reply #14 on: February 04, 2009, 03:07:22 PM »
the main reason not to have it is probably the fact that someone has to write the 50,000 lines of code to get the game to do it. just my 2 cents---  :D