Author Topic: Perk Point changes/suggestions.  (Read 145 times)

Offline Ghosth

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Perk Point changes/suggestions.
« on: January 14, 2001, 09:15:00 AM »
First off a whole perk point per every ack killed is IMHO way to generous. Guys who enjoy flying the Chawg kiling acks at field are racking up perk points at an amazing rate.

I'd suggest .25 perk points per ack for a while & balance as neccessary. Hangers on the otherhand seem undervalued. Currently 1 point yet much harder to kill than ack, not to mention takeing 10 times as much of your ammo.

Next, flying the goon to capture a field takes longer, is inherently hazerdous, yet only gets you 1 perk point. Throw the goony drivers a bone, at least make it worth their while with 3 or 5 points for a successful capture.


Offline hazed-

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Perk Point changes/suggestions.
« Reply #1 on: January 14, 2001, 11:37:00 AM »
totally agree ghosth.
also if a c47 flyer managed to cause an attacker to crash trying to kill him, I think you'll all agree this is extremly hard or lucky, they get nothing perk wise even if the kill is awarded.
Manouver kills are kills! same score surely.
Ive had quite a few fights to the deck after getting bounced where ive managed to wipe off persuers into hills or the floor and got nothing(apart from a kill message).is this intentional? what are perks awarded for?
ps assists too score nothing.

hazed

Offline CavemanJ

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Perk Point changes/suggestions.
« Reply #2 on: January 14, 2001, 12:03:00 PM »
The problem with strafing the new field ack is that it is laden with Golden BBs.  Since 1.05 has arrived I have only successfully deacked a field by myself 2 or 3 times, and I've attacked ALOT of fields.  I've gone on missions where there were 4 kites allocated to strafing the ack and, with experienced drivers, the ack has gotten all 4 on the first dive in.

Mayhap there's a bug in it or something, as I thought I read it was being toned down/less precise.  But the new field is ack is much more lethal for attack pilots.

Conversely you can drive a ground vehicle onto a field and only get once every 30seconds, and the getting hit part is a maybe.  I drove an M3 onto A53 once and 2 guns came up as I drove onto the field.  I drove all the way to the map room and put the troops out, and a 3rd gun was up by the time I got there.  I dinnae take a hit until after all the troops were out (and I survived that w/ no damage).  ::shrug::

Offline SKurj

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Perk Point changes/suggestions.
« Reply #3 on: January 14, 2001, 07:28:00 PM »
 
Quote
Originally posted by Ghosth:
First off a whole perk point per every ack killed is IMHO way to generous. Guys who enjoy flying the Chawg kiling acks at field are racking up perk points at an amazing rate.

UNNECCESSARY CHawg usage!!!  

Dhog, P47, F6, 190a5  all have the ability to kill alot more ack than chog.

AKskurj


Offline Jigster

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Perk Point changes/suggestions.
« Reply #4 on: January 14, 2001, 09:43:00 PM »
2-4 MG strikes per AAA emplacment. 1-2 Mauser rounds per emplacment. 1 Hispano round, higher amount of explosive content allows for near misses so accuracy is not as important. Technically speaking, anway.

A8 with Mk 108 30mm might be comparable, but the lack of interupter switch makes aiming somewhat difficult. In raw power of total rounds the A8 is probably the highest, but that configuration and ground work are not very historic.

Only other plane that comes close to the ammunition potential of the 1C would be the Jug in overload condition (1700rds per bank) at 3400 total rounds. (most 20mm compared to a US .50 cal = 2 .50 rds, vs Hispano it's about 3 rds depending on type.) There is a certain need for accuracy though, because a near miss does not have the blast effect of cannon rounds.

So I don't really think that was an unecessary use of the 1C  

Any plane can kill acks, it's just alot easier without mixed banks, a cannon round with a large high explosive content, with a flat trajectory, in a very rugged aircraft.

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Offline Tac

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Perk Point changes/suggestions.
« Reply #5 on: January 14, 2001, 10:52:00 PM »
I believe the AA in the fields is really great. It simulates gunners missing (no more computer aided tracking system) and it looks like downtown baghdad back in the oil war  

You are getting killed cave because now it is no longer possible to do a soft climb or dive or turn a little bit to avoid the 1.04 ack, the ack now I believe will fire in a small cone in your direction.


----Plane------------->
--------->/(shot 1)
----------->/(shot 2)
---------/(shot 3)
--------^(ack)
ok bad drawing, but you get the idea I hope. you get dispersed fire from many guns and you get a lot of lead covering the field.

I've de-acked fields by starting with the corner acks first and always with friends around. TBM's are great de-ackers too. from 9k and in 3 passes you can de-ack the field with those 12X100k bombs.


[This message has been edited by Tac (edited 01-14-2001).]

Offline Ghosth

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« Reply #6 on: January 14, 2001, 11:36:00 PM »
Well if you get right down too it the LA-5 is a great little Deacker, but you don't see 16 zillion of them being used now do you?  

The pilots that I know that go in for SERIOUS deacking, (blitz, darling, etc) all prefer the C-hawg.

My point however was not aimed at the plane, but the perk points.

Lighten up on the easy points for acks. Leave the fuel &ammo bunkers at 1 since these do take more ammo. Crank the points up for hangers that are tough to kill. (for bombers as well)

Reward the poor goony driver with something better than a single point.

Offline GRUNHERZ

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« Reply #7 on: January 15, 2001, 01:01:00 AM »
1 point per ack????? arent fighters considerd harder to kill than acks????