Can't even bring bombs or rockets on these wirbs without risking death before you get anywhere near range, let alone guns. It was PURE LUCK that I took out ghst's gun turret. I've made the same attack run dozens of times and not taken out the gun most times. I think this was only the 3rd time I've turreted a wirb since it's been introduced, and one of those times was with a T-34.
Then maybe you should check into the TA. I've only been in AH for a month or two now, and let me say, as someone who spends most of his time in ground attack a/c or gv's- panzer and the wirble, you are suckin on eggs if you cant turret a wirble. I've had mustangs turret me, typhy's, spits, all kinds of planes- let alone the damned IL2's. However, I've also learned how to bomb ACCURATELY from outside of 1.5 and use not only a dive bomb but a toss method as well- coming from my other WWII combat flight sims, it wasnt hard to adjust.
The IL2 is also a huge favorite of mine, and all it takes to kill a wirble with it is a little patience. Most mistakes that I see people make is they come in waaaay too slow and straight right down my gunsights trying to get the quick kill. They make SUCH an easy target. The guys who really make me hate life when I'm in a wirble come in from the sun, at an extremely steep angle, near vertical, and are jinking around- but they line up for the 1 to 2 second burst that turrets me, then peel off and consider their next attack if I survived. The other method I hate is trying to track 2 IL2's that are running in at the same time...
And the other scenario, if your trying to bomb them, and "its just too hard"
take up two 500lb-ers, or heck, make it 2 1000lb-ers and pickle them off with a slight delay either manual or preset along the MTD (Maneuver Target Direction --- along the axis of travel, since they cant pivot) and voila, rinse repeat, and stop crying about these trivial matters.
Sooooo many things are modeled incorrectly in sooooo many games. Yet, I have the feeling that if every sim were modeled perfectly, noone would play them for lack of skill or patience, I mean, why dont we have random engine or component failures in the flight model? random track damage from overspeed for gv's, etc. etc. the list goes on and on and on. I guess in the end is HTC does it best to provide a
balanced game that can satisfy as many as possible while also ensuring a decent profit margin. Nothing will be perfect for everyone, and odds are if you cry about too much, someday it may inadvertently-- or intentionally for that matter, nerf something you like due to the lack of balance.