tec,
i really am interested in defensive maneuvers where a F4U or a 51B/D is behind the 47N. at deck alt vs. the F4U, i burn as much wep as i can to extend(run away, really lol). when wep runs out and F4U is still on my 6, i know im going to be in for a fight since it will eventually catch up to me if i dont have any more wep. the 51D i can sort of fight off with a better chance if it catches up with me. but i have a hard time with F4U's mostly.
i remember once chappy was running away in a 47 and i caught up with him(me in a corsair) needless to say i got spanked in 3 moves i think.
First of all, you need to keep them from getting behind you. As simple and smart-azzed as that may sound, SA (Situational Awareness) is your number one defense against every plane and every pilot in AH. Once you have the required level of SA down, all you need to do to keep them from being on your six is to turn. He'll then be on your side, or in front of you... If he gets close enough to you that you can't do that, it means you've failed in the first requirement (SA). The best defense is always going to be a good offense. SA doesn't just mean knowing where everyone is- it means knowing their capabilities at any moment as well. Fighting a high/fast F4U/P51 is not like fighting a low/slow F4U/P51. A fast one behind you isn't like a slow one behind you...
Burning WEP running away is a waste too. If you're going to be caught anyway, it's better to be caught with some advantages left. The first is WEP. If you're in for a tough fight, doing it without WEP isn't going to make things any easier. I'd personally extend without WEP, if I knew/suspected that burning it wasn't going to work anyway. And I'd be hoping that he was burning his chasing me. That way when we fight hopefully he's the one that does it WEP-less. Also, reverse back into him before he closes too tightly with you. If you're gonna get caught, don't let him catch up inside of 1.5 or so. Turn back and show him something more dangerous than your tail. I'm not saying to HO, but do a low yo-yo back into/under him, and try to merge nose-up with him with some speed. If a fight is imminent, I'd be reversing at closer to D2.0... Don't let him catch you and force to to dodge, turn, or whatever. That's letting him dictate the terms of the fight. Reverse when you're ready, not when you have to... When it comes to extending, I prefer to do it at an angle perpendicular to the main traffic direction. I do that to draw my opponent out where he won't easily find help, and no friendlies are likely to disturb me. Depending on your goals, it may be better to extend toward help, etc- it seldom goes well if you extend towards more bad guys... What may look like running when I'm doing it may really be me looking for some privacy. In that case, I may extend slightly nose down, WEP off, so I have enough speed/time to get out of icon range of others. It's also helpful to have the guy behind me going as fast as he can when it comes to many of the ways I fight.
As far as specific P47 vs. F4U/P51 manuevers- there aren't any. All planes are using the same manuevers. They just do them better at different speeds, sizes, variations, etc, and timimg is the real key. Explaining them on the BBS is not the best way to handle it either. I'd recommend doing some 1 on 1 training with a trainer in the TA. I'd wager your making some very basic mistakes, that aren't "plane" or "plane vs. plane" dependant. When it comes to beating a specific plane, it's really more about beating a specific pilot. IMO, the F4U is the best plane in the game. I can beat any plane in the game with it. And any of them can be used to beat my F4U if the
pilot can beat
me...