Author Topic: V1 /V2 Rockets  (Read 2010 times)

Offline daddog

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V1 /V2 Rockets
« on: February 18, 2009, 07:22:02 PM »
Would be very cool for events and I would think a fun new element for the MA if you added some rockets sites. :)

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Offline Enker

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Re: V1 /V2 Rockets
« Reply #1 on: February 18, 2009, 09:42:22 PM »
I could just be a new alternative to the "bomb and bail" crowd....
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Offline HighTone

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Re: V1 /V2 Rockets
« Reply #2 on: February 18, 2009, 09:44:41 PM »
I would like to see the for the FSO and some of the special events. I don't quite know how they would fit them into the MA.

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Offline shreck

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Re: V1 /V2 Rockets
« Reply #3 on: February 18, 2009, 09:52:53 PM »
Would be very cool for events and I would think a fun new element for the MA if you added some rockets sites. :)



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Offline phatzo

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Re: V1 /V2 Rockets
« Reply #4 on: February 18, 2009, 10:27:20 PM »
they could auto fly to the stats or hq so there would be a disadvantage to not chasing them down, make them worth heaps of perks too.
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Offline Lusche

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Re: V1 /V2 Rockets
« Reply #5 on: February 19, 2009, 12:47:09 AM »
they could auto fly to the stats or hq so there would be a disadvantage to not chasing them down, make them worth heaps of perks too.

How do you chase down a V2? ;)

But I wouldn't worry about enemy V1 / V2 at all, as long as they are modeled at least barely in accordance with real world stats...
« Last Edit: February 19, 2009, 12:51:21 AM by Lusche »
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Offline Ghosth

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Re: V1 /V2 Rockets
« Reply #6 on: February 19, 2009, 06:23:39 AM »
At one point the russian freebirds version of warbirds had the V1 rockets as a somewhat player controlled option.

You couldn't steer it like a plane, but what you could do was set the bearing 0 - 360 and the distance. When you pressed launch you were a bug riding on the outside of the V1 rocket with no controls but an awesome view. If you were good, you could get enough clues from map, and terrain features so that after 3 - 6 try's you'd have the bearing and distance down and they'd be dropping on enemy buildings.

Would love to see something like this added to AH. Ideally with a limiter, ie everyone gets to launch exactly 1 of these each day, you pick launch site, and target. Or, launch site's would be limited to 3 -5 rockets per hour. So they couldn't totally overwhelm defenses with a wave of 100 + rockets.

Plus it would be a great add on to FSO, and special events.

Especially if we had a couple of nice V1 & V2 launch sites to attack.

Offline moot

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Re: V1 /V2 Rockets
« Reply #7 on: February 19, 2009, 07:10:49 AM »
And I can't see any reason for this to be hard to model... I mean, it's just a rocket.. :)  Would be very cool in raids.. e.g. have the rocket launch site raid hit early while the rockets are being fueled, and light the whole thing up   :devil
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Offline Lusche

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Re: V1 /V2 Rockets
« Reply #8 on: February 19, 2009, 07:21:04 AM »
And I always thought weapon & plane performance should be modeled at least loosely related to reality...
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Offline moot

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Re: V1 /V2 Rockets
« Reply #9 on: February 19, 2009, 07:26:59 AM »
?
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Offline spacer

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Re: V1 /V2 Rockets
« Reply #10 on: February 19, 2009, 07:31:17 AM »
I think that Daddog said SITES, not the actual vehicle!   :rolleyes:

Offline Lusche

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Re: V1 /V2 Rockets
« Reply #11 on: February 19, 2009, 07:32:09 AM »
?

V1 & V2 were strategic weapons with abysmal accuracy, barely able to hit an area of the size of Greater London. In game terms you would hope to hit a specific sector, even a factory would be far to small to have any realistic hope of hitting it.


This
You couldn't steer it like a plane, but what you could do was set the bearing 0 - 360 and the distance. When you pressed launch you were a bug riding on the outside of the V1 rocket with no controls but an awesome view. If you were good, you could get enough clues from map, and terrain features so that after 3 - 6 try's you'd have the bearing and distance down and they'd be dropping on enemy buildings.

would be  a pure fantasy weapon.
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Offline moot

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Re: V1 /V2 Rockets
« Reply #12 on: February 19, 2009, 07:32:35 AM »
It'd still be pretty cool to have in the MA, e.g. triggered to shoot at opposing HQs when a country was pushed back to its own.  In scenarios it'd be perfect.
I think that Daddog said SITES, not the actual vehicle!   :rolleyes:
The point of rocket sites without the rockets would be?
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Offline spacer

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Re: V1 /V2 Rockets
« Reply #13 on: February 19, 2009, 07:34:44 AM »
Moot I don't know!  Maybe as a target to attack.  I was just pointing out what Dad typed!  Don't attack me for correcting a misreading by everyone else.

Offline moot

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Re: V1 /V2 Rockets
« Reply #14 on: February 19, 2009, 07:47:43 AM »
I attacked you?  Why do you think Daddog would suggest rocket sites without rockets?  I don't know how young you are.. But discriminating inquiry, eloquence and critical thought in any discussion should come to you as positive prospects, not negatives like shunning or condescension.
« Last Edit: February 19, 2009, 07:52:02 AM by moot »
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