Author Topic: Bombs  (Read 1017 times)

Offline Majors

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Bombs
« on: February 22, 2009, 09:39:01 AM »
Hi Mates

There are a number of us old timers (and perhaps some younger ones too) who just can't compete with the furball drivers in the fighters.  Eyesight and reflexes just not what they used to be.

So, we have worked at becoming adept at low level, NOE, missions in medium bombers and fighter bombers.  We like to fly low and bomb low. 

Coming into a target at 50 to 100 feet can be exciting and, if we had the proper armament, very rewarding.

However, at present we have to pop up above 1500 ft for our bombs to arm.  This puts all the AI ack right in our faces and means we have to take off some airspeed as well.

What we need, to add some excitement to the game, as well to our old souls, are bombs that arm when dropped and we can set delays of up to three seconds or more for the fuses.  This would enable us to drop at very low altitude and be out of the blast.

Skip bombs would be nice as well for land and sea targets.

Any plans in the works that might help us old guys??

Cheers


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Offline Easyscor

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Re: Bombs
« Reply #1 on: February 22, 2009, 09:49:40 AM »
I don't see anyone doing it anymore, but the method I saw used years ago arched the bombs into a ballistic path that gave them the necessary 1000 feet to arm. It was incredibly impressive to watch and I miss seeing it in the game these days.
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Offline USCH

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Re: Bombs
« Reply #2 on: February 22, 2009, 10:55:45 AM »
500 and 1000lbs bombs can be skiped i do beleave. and " toss bombing" can be done with practice....

Its all about time really... You dont need 1500ft of alt to bomb you need 3 or 5 sec of the bomb droping... so if you are going fast on the deck and toss your bombs  on a horizontal they will arm and work but geting the timing down will take time to get good at.

and dont blow yourself up when toss bombing.... (get out of the way by turning or pulling up)

Offline Serenity

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Re: Bombs
« Reply #3 on: February 22, 2009, 07:30:04 PM »
500 and 1000lbs bombs can be skiped i do beleave. and " toss bombing" can be done with practice....

Its all about time really... You dont need 1500ft of alt to bomb you need 3 or 5 sec of the bomb droping... so if you are going fast on the deck and toss your bombs  on a horizontal they will arm and work but geting the timing down will take time to get good at.

and dont blow yourself up when toss bombing.... (get out of the way by turning or pulling up)

KINDA close.

First, no, our bombs in-game cannot be skipped. Once they hit something, they explode, or disappear. Secondly, it's 1,000ft through the air exactly. It doesn't say what direction, just 1000ft. I used to fly P-40Es with a buddy in on the deck, no more than 500ft AGL and level-bomb our 500lb bombs into ordinance bunkers. The P-40 was flying fast enough to release the bomb level at around 350 AGL and have it travel 1000ft before hitting the target and exploding.

Offline frank3

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Re: Bombs
« Reply #4 on: February 23, 2009, 06:36:47 AM »
I don't see anyone doing it anymore, but the method I saw used years ago arched the bombs into a ballistic path that gave them the necessary 1000 feet to arm. It was incredibly impressive to watch and I miss seeing it in the game these days.

Is that possible in-game? I thought the bombs were 'armed' at the altitude you drop them at? (instead of the altitudes they travel through)

Offline Lusche

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Re: Bombs
« Reply #5 on: February 23, 2009, 06:39:49 AM »
I thought the bombs were 'armed' at the altitude you drop them at? (instead of the altitudes they travel through)

No, it's strictly traveled distance in AH.
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Offline Ghosth

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Re: Bombs
« Reply #6 on: February 23, 2009, 06:47:16 AM »
Low level bombing works very very well in AH. I have a squad mate Baumer who has worked out the exact altitude/speed charts. But in effect, if your 250 - 400 feet up you need to have a pretty fair head of speed on. The bombs will travel far enough to arm themselves. If your very low, you might have to pull up after release to avoid blowing your own tail off.



Link is to the same thing, you can save it to your AH/maps folder and bring it up in flight.
http://trainers.hitechcreations.com/files/ghosth/NOE.bmp

Credit goes to Baumer  <S>

ps at 200 feet AGL, and 200 MPH in the TA with the bomb impact crosshairs on, its pretty easy to figure out a simple aim point that will give you 80 - 90 % accuracy. Obviously the more precise your speed and alt is the more accurate you'll be.

« Last Edit: February 23, 2009, 06:50:11 AM by Ghosth »

Offline Majors

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Re: Bombs
« Reply #7 on: February 25, 2009, 02:22:50 PM »
Hi Mates

Many thanks for the great responses.  The chart above is very interesting and useful.

However, I may not have completely made my point.

What I would like to see, is a delay fuse on the bombs so that one could drop them from very low altitude and get out of the blast.  Two or Three seconds would be nice.

Picture a Mossie on NOE mission.  50 ft above the ground at full throttle, airspeed around 375mph, doors open just before arriving at the field, skip two 500lb bombs right into the fighter hanger and be gone before they blow.  Acks will be shooting each other and buildings at that altitude.

Also, the B25 drivers out in the Pacific in 43 and 44 used these on ships, field bunkers and buildings.

This would be very useful to low level, and a lot of fun as well.

Cheers


Majors
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Offline Ghosth

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Re: Bombs
« Reply #8 on: February 26, 2009, 06:49:54 AM »
Well now that is asking for something we do not yet have.

For now, get down, and fast, drop your bombs, then pull the nose up to get out of the blast area.

As a squadron we have used this with B25-C to sink task force carriers. Screaming in on the deck at 200 feet, throttles wide open, using the bottom of the gunsight as our aimpoint. We DEVESTATED the carrier group.

It also works wonders in the b26's, arado, etc.

Offline Old Sport

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Re: Bombs
« Reply #9 on: February 26, 2009, 07:38:19 AM »
Maybe B-25s with parafrags?


Offline frank3

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Re: Bombs
« Reply #10 on: February 26, 2009, 09:26:17 AM »
Parafrags would work nicely too, some enemy tanks might even mistake them for goons and double-time towards them :D

Offline SirFrancis

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Re: Bombs
« Reply #11 on: February 27, 2009, 03:02:33 AM »
interesting post...`cause right now we -> Black Knights <- started to train "toss bombing" and "skipping" with JU88. Its a lot of fun flying low level toward enemy field or town and bomb it. At a given point we pull back the stick a little bit and release the bombs.
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Offline frank3

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Re: Bombs
« Reply #12 on: February 27, 2009, 05:29:04 AM »
What's your average hitrate with that form of bombing?

Offline Flyboy

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Re: Bombs
« Reply #13 on: February 27, 2009, 01:59:49 PM »
warbirds had a loadout option in the b25 for skip bombing and para frags, was pretty cool simking ships with the skip bombs, the para frags were pretty useless but still cool

Offline chris3

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Re: Bombs
« Reply #14 on: March 01, 2009, 02:20:34 PM »
moin

the hit rate is suprisingly well.....and its looks realy cool if 3-4 formations do these lavel bombing. sure if you do lvl bombig you can aim better but for a big target like a town its ok enought.

cu chris3