Author Topic: Duplicate arena maps  (Read 505 times)

Offline Sifudeer

  • Zinc Member
  • *
  • Posts: 32
Duplicate arena maps
« on: February 27, 2009, 04:24:46 PM »
I wish for arenas that don't allow the same map in both arenas.   :rock


Thanks

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Duplicate arena maps
« Reply #1 on: February 28, 2009, 08:51:42 AM »
i concur wholeheartedly

 :aok
kvuo75

Kill the manned ack.

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Duplicate arena maps
« Reply #2 on: March 02, 2009, 10:09:52 AM »
+2
gavagai
334th FS


RPS for Aces High!

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Duplicate arena maps
« Reply #3 on: March 02, 2009, 10:10:51 AM »
I agree also!
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline theNewB

  • Copper Member
  • **
  • Posts: 262
      • http://www.greatergermany.net
Re: Duplicate arena maps
« Reply #4 on: March 03, 2009, 03:32:48 PM »
me too, and a map for TT (maybe a few for TT only) to end this ozkansas terror.

Offline ebfd11

  • Platinum Member
  • ******
  • Posts: 4151
      • [b]POTW[/b]
Re: Duplicate arena maps
« Reply #5 on: March 04, 2009, 02:24:50 PM »
The maps are put in randomly in each arena and Hi-Tech has no control over that. But I do concur that they should try to fix the problem.


Also if I might put this out on new maps, with the new terrains coming out they might put one in just for the crazy people that like to gv every once in awhile, and disable the planes in that arena.. sounds like it could be fun.

PIGS ON THE WING 3RD WING

InGame id: LawnDart
RIP Skullman Potzie and BentNail

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Duplicate arena maps
« Reply #6 on: March 04, 2009, 03:37:45 PM »
The maps are put in randomly in each arena and Hi-Tech has no control over that.



 :rolleyes:

they wrote the software that selects the maps..

its probably 1 or 2 extra lines of code to prevent one arena from using the same map that is already up in the other..
kvuo75

Kill the manned ack.

Offline trotter

  • Silver Member
  • ****
  • Posts: 817
Re: Duplicate arena maps
« Reply #7 on: March 04, 2009, 04:28:56 PM »
The maps are put in randomly in each arena and Hi-Tech has no control over that.

Yeah, we know that. That is exactly the point. They should take control and make a simple change to the software that does not allow the same map to be in both arenas.

Offline RedTeck

  • Copper Member
  • **
  • Posts: 181
Re: Duplicate arena maps
« Reply #8 on: March 04, 2009, 08:57:31 PM »
i haven't messed with coding since basic was cool :), but seems like whatever the modern day equivalent of an IF THEN could be used.
IF OMap = BMap THEN BMap +1

or something. and let the flaming of my programming skills begin lol
Ho's are like Speedos.
Nothing says you can't use it, but no one wants to see it.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: Duplicate arena maps
« Reply #9 on: March 05, 2009, 02:16:17 AM »
A very easy fix would be: Orange - Large maps only. Blue - Small maps only. Orange is the TT arena aynway. Would also reduce the frustration level for players a bit at the time when caps get enabled and they find themselves logging into an arena with only like 40 players spread all over the map. And in the evening , players would have a choice to either play a large or a small map, which some do prefer.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15678
      • http://www.thefewsquadron.co.uk
Re: Duplicate arena maps
« Reply #10 on: March 05, 2009, 03:53:05 AM »
A very easy fix would be: Orange - Large maps only. Blue - Small maps only. Orange is the TT arena aynway. Would also reduce the frustration level for players a bit at the time when caps get enabled and they find themselves logging into an arena with only like 40 players spread all over the map. And in the evening , players would have a choice to either play a large or a small map, which some do prefer.

thats far too much like common sense lusche.  Just won't happen  ;)
The Few ***
F.P.H

Offline GGhost

  • Copper Member
  • **
  • Posts: 242
      • 79TH FIGHTER GROUP - FALCONS
Re: Duplicate arena maps
« Reply #11 on: March 09, 2009, 02:54:38 PM »
This would be nice thought.  :aok
Currently not flying

Offline trigger2

  • Silver Member
  • ****
  • Posts: 1342
Re: Duplicate arena maps
« Reply #12 on: March 09, 2009, 03:08:14 PM »
they wrote the software that selects the maps..
its probably 1 or 2 extra lines of code to prevent one arena from using the same map that is already up in the other..

Eh, a bit more, but not by much...
Take C# for example, all they'd have to do (assuming they have it set up so that each map has a random number [let's call it rnd], and when it's time to switch they have it pull that random number) they'd need this...

do
{
map1 != map2;
break;
map1[rnd];
}while[true]

Meaning, if map 1 is not equal to map 2, then break out and go on normally, otherwise, new random. And it will keep running this do while loop until it's "true." So it will do this until map 1 != (not equal) to map 2...
And for the other arena just switch the variables.
Sometimes, we just need to remember what the rules of life really are: You only
need two tools: WD-40 and Duct Tape. If it doesn't move and should, use the
WD-40. If it shouldn't move and does, use the duct tape.
*TAs Aerofighters Inc.*