Winning a vertical fight is all about one thing (if planes and pilots are relativly equal).... merges..Honestly the fight is won or lost in the merge. The pilot who wins the battle for vertical separation is gonna get the gun solution.SO........................What yer saying is when I let the guy get 600 yds off my 6 then reverse on him I'm gonna lose in the vertical because I merged with him even though he began on my 6? What did I just say anyway? I personally don't care where the guy is... if he comes for me I attack every time. Boelcke said turn to face yer opponent...or sumtin like dat... he never said what distance....To put it another way...and I hope this answers lots of other questions from someof our newer folks....If you don't turn to fight and flop around like a fish out of water then you have a pretty good chance of ending up in the tower. If you turn and fight you just decreased those odds by 50%. If you learn from it then you've just decreased those odds by another 25%. Which would you rather do... flop around and die alot of attack the dude and live 75% or more of the time? The hardest thing to do is understand that just cause the guy is on yer 6 only means it might take another 40 seconds to kill him....Most new folks ask the question "I'm always going defensive when a guy gets on my 6, how do I get him off it". The answer is quite simple, quit flopping and attack him. The execution might take a lil training Drop by the TA...that's why the trainers are there.Hope this helpsRenAces High Training Corps
Disagree with that comment on the basis not all aircraft do well when they become slow enough to actually do a modified hammerhead. Some even lose more alt trying to recover than if they had just used their radial G to nose over at the top.I'm not suggesting that endless looping is a viable tactic, I'd rather see someone do a lag displaced roll to reacquire the angles and range instead of overshooting or 'looping'.
Could someone please me/explain what a 'lag displaced roll' is?