Author Topic: An option for separate enemy icon colors in AHFV  (Read 949 times)

Offline moot

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Re: An option for separate enemy icon colors in AHFV
« Reply #15 on: March 05, 2009, 03:47:05 PM »
Apparently not.. I haven't been in the cockpit myself, but pretty much every comment I've heard from people who have is that you can.  If friendlies are ordered (and they would be in a time of war) as everything is in the armed forces, it won't be hard to spot pretty much anything that's amiss and tag like as enemy.
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Offline grizz441

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Re: An option for separate enemy icon colors in AHFV
« Reply #16 on: March 05, 2009, 05:39:30 PM »
Apparently not.. I haven't been in the cockpit myself, but pretty much every comment I've heard from people who have is that you can.  If friendlies are ordered (and they would be in a time of war) as everything is in the armed forces, it won't be hard to spot pretty much anything that's amiss and tag like as enemy.

I doubt any pilot could tell the difference between a Bf109 and an Fw190 more than 6000 yards away (more than 3 miles).

Ultimately this is a game and realism typically takes a backseat to game play in a multitude of different ways.  For example, F3 mode, auto takeoff, turreting aircraft in GVs, etc.  But anyways, agree to disagree... my 2c.

Offline moot

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Re: An option for separate enemy icon colors in AHFV
« Reply #17 on: March 05, 2009, 06:16:54 PM »
I'm not arguing it myself, just pointing out the second hand data points I have for that one so far.  Though I think external views for bombers are realistic, considering the number of eyes looking out of it, and on the ground for fighters as well if you consider the ATC feeding you info on the radio.  Auto takeoff and GV optics (and the head position allowed to be out of the M8's turret) and combat trim, generic engine overheat/wep system, instant GV repair, etc are gamey yep.  But overall I think it's very well done. There's a minimal degradation of realistic combat mechanics that everything would boild down to if the game were real, for a lot of boring micromanagement removed.
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