Author Topic: An option for separate enemy icon colors in AHFV  (Read 1295 times)

Offline moot

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An option for separate enemy icon colors in AHFV
« on: March 04, 2009, 05:23:51 PM »
Like it says on the tin.. An option to have different colors for enemy countries.
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Offline AWwrgwy

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Re: An option for separate enemy icon colors in AHFV
« Reply #1 on: March 04, 2009, 06:32:18 PM »
Like it says on the tin.. An option to have different colors for enemy countries.

Can't you see the little chess piece in the red square?


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Offline moot

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Re: An option for separate enemy icon colors in AHFV
« Reply #2 on: March 04, 2009, 06:36:16 PM »
Is that the best reason you can find to reject an option that'd enhance the AHFV's purpose, analysis, at no cost to any of the app's other features?
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Offline AWwrgwy

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Re: An option for separate enemy icon colors in AHFV
« Reply #3 on: March 04, 2009, 11:20:27 PM »
I'm not rejecting it.  I almost even gave it a  :aok in my original post.  I really just don't think it's that big a deal.  Red is bad, Green is good.  I usually don't even notice unless two red planes seem intent on killing each other.

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Offline Chalenge

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Re: An option for separate enemy icon colors in AHFV
« Reply #4 on: March 04, 2009, 11:26:54 PM »
Not just icons but trails would be nice too.  :aok
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Offline JunkyII

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Re: An option for separate enemy icon colors in AHFV
« Reply #5 on: March 04, 2009, 11:35:23 PM »
Not just icons but trails would be nice too.  :aok
This might go against m00ts argument of very little work needing to be done to to make it so you can have your enemies 2 shades of red :D
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Offline moot

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Re: An option for separate enemy icon colors in AHFV
« Reply #6 on: March 05, 2009, 12:47:51 AM »
I'm not rejecting it.  I almost even gave it a  :aok in my original post.  I really just don't think it's that big a deal.  Red is bad, Green is good.  I usually don't even notice unless two red planes seem intent on killing each other.

It's a lovely wish.



wrongway
I don't mean to sound snotty (now that I read it again), I'm just wondering if that's the worst argument against this idea.  Trail colors varying with speed/throttle/Gs/whatever or with enemy country could be another option.
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Offline grizz441

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Re: An option for separate enemy icon colors in AHFV
« Reply #7 on: March 05, 2009, 03:34:05 AM »
I'm not rejecting it.  I almost even gave it a  :aok in my original post.  I really just don't think it's that big a deal.  Red is bad, Green is good.  I usually don't even notice unless two red planes seem intent on killing each other.

It's a lovely wish.

wrongway

It is a big deal actually.  In a 3 country engagement, your strategy can be dictated based upon which enemies are which.  With everything red, it's too difficult to keep track of who is who.  Color is the first thing your brain notices, then plane model, then country.  I'd be nice to come into a fight and see who is who immediately and then be able to form my plan of attack.
« Last Edit: March 05, 2009, 03:36:02 AM by grizz441 »

Offline moot

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Re: An option for separate enemy icon colors in AHFV
« Reply #8 on: March 05, 2009, 03:39:43 AM »
I don't expect it in the game.  In the film viewer it'd be nice though.
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Offline grizz441

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Re: An option for separate enemy icon colors in AHFV
« Reply #9 on: March 05, 2009, 03:47:52 AM »
I don't expect it in the game.  In the film viewer it'd be nice though.

Why not both?  The information is already given in the chess piece picture.  It would be better to not have to focus on the icon so intently to know what is going on.   Inspecting a multi-plane engagement with each chess piece a different color could be assessed 10 times as fast than it is right now.  All you see now is a fluff of red, can't really tell exactly what is going on.

Offline moot

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Re: An option for separate enemy icon colors in AHFV
« Reply #10 on: March 05, 2009, 04:02:46 AM »
Why not in the game?  Because I have a hunch that that's against HTC's vision of the game.  If I had to guess why, I'd say it's a good analog to fog of war. The only known substance in war is friendlies. You find out about the enemy by elimination, the same way that in AH you know a contact is enemy when it doesn't match any friendly radar dot. 
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Offline grizz441

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Re: An option for separate enemy icon colors in AHFV
« Reply #11 on: March 05, 2009, 04:18:29 AM »
Why not in the game?  Because I have a hunch that that's against HTC's vision of the game.  If I had to guess why, I'd say it's a good analog to fog of war. The only known substance in war is friendlies. You find out about the enemy by elimination, the same way that in AH you know a contact is enemy when it doesn't match any friendly radar dot. 

If this were true, they wouldn't tell you the chess piece on the side of the icon.  They should present the information they already give you in a more efficient manner e.g. color distinction

Offline moot

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Re: An option for separate enemy icon colors in AHFV
« Reply #12 on: March 05, 2009, 04:27:03 AM »
It is true, it's just a compromise to keep it like it was in reality. You had to really look carefully to tell what was what in the middle of action. At a glance, the only thing for sure was that any given unit wasn't from Kansas.
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Offline waystin2

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Re: An option for separate enemy icon colors in AHFV
« Reply #13 on: March 05, 2009, 08:58:28 AM »
I think it is a great idea for the film viewer, as far as in game let the mystery remain! :aok
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Offline grizz441

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Re: An option for separate enemy icon colors in AHFV
« Reply #14 on: March 05, 2009, 01:35:32 PM »
It is true, it's just a compromise to keep it like it was in reality. You had to really look carefully to tell what was what in the middle of action. At a glance, the only thing for sure was that any given unit wasn't from Kansas.

I think reality went out the window when you are able to see a dot 6k ago is an enemy AND what type of model it is.   :)