What do you think about a HO shot in this situation? If you can't get the BnZ guy to bleed down his E, or drop his altitude, and all he's going to do is keep pinning you down, what else is there.?
I've HO'd guys like that before. It's no fun to be the mouse, or food, with no chance of survival. So if i can store just enough energy to climb into him while he's diving, i'll take the HO shot without any reservations. It's not like it's a fair fight anyway.
I see this a lot from guys that pull vertical to HO as I dive in. If this type of HO is done against someone who's paying attention, not fixated, and has a clue, then it's simply suicide. If I'm in a BnZ mode for a particular fight, nothing yells "I give up, just shoot me..." more than seeing the low guy pull up into an HO. All I need to do to defeat that HO is roll so my wings are 90 degrees off of his (makes his shott much harder), and pull up into a yo-yo or loop. I'll be diving out of my yo-yo or loop about 1000yds above him as he stalls/wallows at the top of his HO zoom. I'll have an easy shot on a nearly stationary, helpless, target.
An HO isn't an effective move in this situation, but if you've read the previous posts you should see what is... The experienced guys who've described effective BnZ attacks have mentioned that it's important to set up directly above your target, adjust your turns via vertical rolling, pressure your lower opponent so he can't recover E and SA between your attacks, and avoid extending out too far. If you do this as an attacker, you opponent gets helpless real quick.
However, if you're the low guy all you need to do to defeat this BnZ attack is stop you attacker from effectively following that doctrine. Remove his ability to do one of those things, and his attack weakens. Remove his ability to do two of those things and his attack falls apart. All you really need to do is get him to make a mistake, get careless, and you can come out on top or at least defeat his attack.
The easiest way to do this is to pay close attention to your attacker, and pull just hard enough to dodge his attacks, and when he zooms back up make sure you go in a direction that keeps you out from under him. In other words, you need to extend out to the side each opportunity you get, and increase horizontal seperation. Don't dive away, but lower your nose a bit if you need to to keep your speed up, try not to pull too hard in your dodges, and watch for him to lose sight of you by blocking his vision of you with one of his wings as he zooms back up. This allows you to subtly adjust heading a bit to keep him guessing. When he does dive back in, turn a bit, so he comes from your side instaed of on your direct six. This allows you to turn on your own terms, bleeding less E.
Doing that a few times will hopefully cause him to burn enough of his excess E that he doesn't have such a great advantage over you. It also puts you in a state of causing him to react to your dodges, instead of you reacting to his attacks. You may be disadvantaged, but that doesn't mean you can't dictate at least
some of the terms of the fight.
Do this right, and you'll probably end up with him behind you, but nearly co-E. Get him to make one more mistake and you'll bag him... Doing this successfully against a good stick is tough, for sure. But not impossible... And remember, most guys don't effectively BnZ anyway, so are good practice.
On the other hand, if you're BnZing, don't let your opponent get away with any of that stuff I just mentioned!