Author Topic: CV & Cruiser  (Read 868 times)

Offline smokey23

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Re: CV & Cruiser
« Reply #15 on: March 29, 2009, 02:22:36 PM »
Quote
First of all. AH is GAMEY, because its a GAME. Secondly, if that's the problem and you want to make everything so realistic, why don't you complain about the CV sinking in less than 5 seconds as if a nuke exploded in the front or back and half the ocean came inside of it. Or why all the bases are in a perimeter of 25 miles from each other. It may be true, but it wouldn't be gamey.

Besides, you don't like getting easy kills?

-FYB

First of all this isnt a complaint its a "wishlist" where people can point out things that they believe would make the game better.
Second of all, Whats wrong with a little realism this is no XBOX game most of us enjoy flying these types of aircraft and we also enjoy the whole WW2 montra this game represents.
Last thing is NO i dont like getting easy kills some may, but thats them i believe if you work for something and see it through and win then you earned it. Anything else is a waste of time.Call me old fashioned but thats what i think.

Offline FYB

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Re: CV & Cruiser
« Reply #16 on: March 29, 2009, 06:03:40 PM »
First of all this isnt a complaint its a "wishlist" where people can point out things that they believe would make the game better.
Second of all, Whats wrong with a little realism this is no XBOX game most of us enjoy flying these types of aircraft and we also enjoy the whole WW2 montra this game represents.
Last thing is NO i dont like getting easy kills some may, but thats them i believe if you work for something and see it through and win then you earned it. Anything else is a waste of time.Call me old fashioned but thats what i think.
This "wish" sounds like a complaint about you getting killed several times by an LVT... You might not have stated it, but, who comes into the forums and has a "I'm highly pissed" tone? I've done it, with a certain reason. Besides, I'm not saying you're not being realistic, its the fact that AH is game and HAS to be gamey.

-FYB
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The sport of understanding women.

Offline JETBLST

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Re: CV & Cruiser
« Reply #17 on: March 30, 2009, 05:35:20 PM »
First of all. AH is GAMEY, because its a GAME. Secondly, if that's the problem and you want to make everything so realistic, why don't you complain about the CV sinking in less than 5 seconds as if a nuke exploded in the front or back and half the ocean came inside of it. Or why all the bases are in a perimeter of 25 miles from each other. It may be true, but it wouldn't be gamey.

Besides, you don't like getting easy kills?

-FYB

It would be nice to see a map come by with less airfields.  Maybe once in a while a pilot would think twice about ramming and ho-tarding if he had to fly a good distance to the fight.  Maybe there would be more thought in ones ones attack. 

I did post an idea a while ago about the carriers getting too close to shores.  I thought that maybe there could be some reefs put in.  Near bases so as to keep a carrier at some given distance away.  I guess programing that was said to be almost impossible.  So...

Offline Cajunn

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Re: CV & Cruiser
« Reply #18 on: March 30, 2009, 11:45:59 PM »
I say there should be special fleets that launch LVTs. Each port should spawn three groups: A carrier battle group like they do now, a bombardment group (a BB or couple CAs with destroyers) and a landing group with a couple Destroyer Escorts, a CVE (limited to smaller aircraft alike the F4F and SBD) and an amphibious assault ship. Once the amphibious assault ship is sunk no more vehicles can spawn.


After reading it and thinking about it I kind of like this Idea, that way you could split your grope up to where you could possibly hide your landing group until you need them. And in some casses when there is an enemy group closing in you could bail with the main carrier group and send your BB group to attack. There are all kinds of situations where this would be useful........+1
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

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Japanese Samurai & Philosopher

Offline LCCajun

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Re: CV & Cruiser
« Reply #19 on: March 31, 2009, 06:42:53 AM »
When the CV and cruiser both are sunk LVT's are done no upping at all they must wait until the CV respawns to up again. This is a wish that should be granted the constant upping of LVT's with supps to keep the ack up after tha CV and cruiser are both on the sea bottom at a port is stupid and gamey and needs to be stopped.

let the flameing begin however you know its true.



If this is done then they should get rid of the dive bombing lancs that are used to take down cv. It is stupid and gamey and needs to be stopped.
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Offline jolly22

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Re: CV & Cruiser
« Reply #20 on: March 31, 2009, 06:53:19 AM »
i dont mind it   more kills for me

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