Author Topic: CV & Cruiser  (Read 1046 times)

Offline smokey23

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CV & Cruiser
« on: March 27, 2009, 08:26:00 PM »
When the CV and cruiser both are sunk LVT's are done no upping at all they must wait until the CV respawns to up again. This is a wish that should be granted the constant upping of LVT's with supps to keep the ack up after tha CV and cruiser are both on the sea bottom at a port is stupid and gamey and needs to be stopped.

let the flameing begin however you know its true.

Offline StokesAk

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Re: CV & Cruiser
« Reply #1 on: March 27, 2009, 09:43:05 PM »
Well that would be nice. +1
Strokes

Offline AWwrgwy

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Re: CV & Cruiser
« Reply #2 on: March 27, 2009, 09:51:08 PM »
Remember, it works both ways.  In the same situation, you too can continue to up LVTs and PTs.  Besides, it gives you a few more minutes of fighting.


-1

wrongway
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Offline smokey23

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Re: CV & Cruiser
« Reply #3 on: March 27, 2009, 10:01:46 PM »
yeah i know wrongway i can live with that

Offline theNewB

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Re: CV & Cruiser
« Reply #4 on: March 27, 2009, 10:03:54 PM »
Quote
Remember, it works both ways.  In the same situation, you too can continue to up LVTs and PTs.  Besides, it gives you a few more minutes of fighting.


-1

wrongway

-2

Offline matsagh

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Re: CV & Cruiser
« Reply #5 on: March 28, 2009, 03:39:20 AM »
awsome game ...it rocks  :aok
« Last Edit: March 28, 2009, 05:31:30 AM by matsagh »

Offline AWwrgwy

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Re: CV & Cruiser
« Reply #6 on: March 28, 2009, 04:44:54 AM »
Jeez.  The paranoia is becoming rampant around here.

You should seriously think about changing to nit and hang out with Rox.  You're like his doppelganger.

If I were you, I'd invest my $15 in therapy.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Saxman

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Re: CV & Cruiser
« Reply #7 on: March 28, 2009, 08:49:21 AM »
I say there should be special fleets that launch LVTs. Each port should spawn three groups: A carrier battle group like they do now, a bombardment group (a BB or couple CAs with destroyers) and a landing group with a couple Destroyer Escorts, a CVE (limited to smaller aircraft alike the F4F and SBD) and an amphibious assault ship. Once the amphibious assault ship is sunk no more vehicles can spawn.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Spikes

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Re: CV & Cruiser
« Reply #8 on: March 28, 2009, 09:45:10 AM »
I say there should be special fleets that launch LVTs. Each port should spawn three groups: A carrier battle group like they do now, a bombardment group (a BB or couple CAs with destroyers) and a landing group with a couple Destroyer Escorts, a CVE (limited to smaller aircraft alike the F4F and SBD) and an amphibious assault ship. Once the amphibious assault ship is sunk no more vehicles can spawn.
So in reality...you'd have to pair up the Landing group with a CV? You wouldn't HAVE to...but you get my point?
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Offline smokey23

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Re: CV & Cruiser
« Reply #9 on: March 28, 2009, 05:43:53 PM »
Its simple the country who owns the CV and cruiser must keep them afloat or risk loseing the ability to spawn up LVT's. I think that would make the base capture even more interesting than just upping 100 LVT's for the next 10 or 15 minutes after the cv and cruiser are sunk until the cv respawns back at its port. The asssaulting country would need to provide air support to protect it. That would make the country trying to take the base have to worry wether or not their cv and cruiser are in jeopardy, Not just the defenders haveing to worry wether or not they have a hanger left up and can mount somekind of defense. I realize this goes against the whole horde mentallity that has spread through this game like cancer but what ive suggested is a reasonable request.

Offline JETBLST

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Re: CV & Cruiser
« Reply #10 on: March 28, 2009, 11:41:43 PM »
What about this angle.  It seems to me that HTC goes to great lengths to make this as accurate of a simulation as possible.  At least they do a darn good job of it. 

SO

Why would you let LVTs up from two ships that are at the bottom of the sea?  If that is going to be the case, how about just giving us a B29?  :rofl  Ok for just kidding for the humor deficient. 

Seriously that is a great point!  AND?

Is it not the Carrier that is the only ship in the fleet that can give birth to the LVTs?
When it's dead so shall be the LVTs I say.

Offline AWwrgwy

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Re: CV & Cruiser
« Reply #11 on: March 29, 2009, 02:36:52 AM »
What about this angle.  It seems to me that HTC goes to great lengths to make this as accurate of a simulation as possible.  At least they do a darn good job of it. 

SO

Why would you let LVTs up from two ships that are at the bottom of the sea?  If that is going to be the case, how about just giving us a B29?  :rofl  Ok for just kidding for the humor deficient. 

Seriously that is a great point!  AND?

Is it not the Carrier that is the only ship in the fleet that can give birth to the LVTs?
When it's dead so shall be the LVTs I say.


I think all you need to do is kill the VH at the carrier group.  It's well hidden.

 :noid



wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Saxman

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Re: CV & Cruiser
« Reply #12 on: March 29, 2009, 10:19:50 AM »
What about this angle.  It seems to me that HTC goes to great lengths to make this as accurate of a simulation as possible.  At least they do a darn good job of it. 

SO

Why would you let LVTs up from two ships that are at the bottom of the sea?  If that is going to be the case, how about just giving us a B29?  :rofl  Ok for just kidding for the humor deficient. 

Seriously that is a great point!  AND?

Is it not the Carrier that is the only ship in the fleet that can give birth to the LVTs?
When it's dead so shall be the LVTs I say.

A fleet carrier shouldn't be launching LVTs and PT boats at ALL. For that matter, fleet carriers shouldn't be able to go so close to a base that they can use their 5" guns for bombardment, either. Because they DIDN'T. Fleet carriers stayed away the from the base.

HTC prefers that airfields on MA maps are no closer than about a sector from each other. IMO CVs should be subject to that as well. You shouldn't be able to get closer than 25 miles from an enemy airfield.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline FYB

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Re: CV & Cruiser
« Reply #13 on: March 29, 2009, 10:37:32 AM »
When the CV and cruiser both are sunk LVT's are done no upping at all they must wait until the CV respawns to up again. This is a wish that should be granted the constant upping of LVT's with supps to keep the ack up after tha CV and cruiser are both on the sea bottom at a port is stupid and gamey and needs to be stopped.

let the flameing begin however you know its true.
First of all. AH is GAMEY, because its a GAME. Secondly, if that's the problem and you want to make everything so realistic, why don't you complain about the CV sinking in less than 5 seconds as if a nuke exploded in the front or back and half the ocean came inside of it. Or why all the bases are in a perimeter of 25 miles from each other. It may be true, but it wouldn't be gamey.

Besides, you don't like getting easy kills?

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Offline Saxman

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Re: CV & Cruiser
« Reply #14 on: March 29, 2009, 10:44:25 AM »
Point One:

Keeping the CV further than 25 miles from a base will mean morons can't park it, forget about it, and let it get hammered by shore batteries, BUFFs and torpedoes because every time someone tries to move the boat to a safe location someone ELSE takes control to move it back.

Point Two:

I'd like to be able to take off from a base under CV attack and not immediately come under fire from puffy ack and the 5" lasers, while CV aircraft are jumping right from the deck to vulching the field.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.