And I think it's funny a spawn camper told someone to up wirbels at the spawn to kill the bomb****s....nice Belial...next you'll tell him the town is down and you need an M3!
This.
I don't think we really need somebody encouraging n00bs to spawncamp. Yes, I know there's many mixed and varied feelings on vulching in this game, but at least with vulching you can't complain when the enemy shows up with 10 P-47s and starts capping planes after they nail half the hangers. They're trying to take the field, and air superiority is part of that goal. Spawncamping vehicle spawns, however...? Well, I guess you need to "earn" the perk points for that Tiger somehow, right?
For the n00bs, though: do observe that
camping is a good and viable tactic in GVs, just like it is/was in real war. Belial said something about hiding behind a hill with only your turret showing- this is called a "hull down" position and it is a great way to give yourself a tremendous advantage. You have effectively reduced your enemies target to just your turret, while ideally you can still target their entire machine. And then, of course, there's "keyholing," which is a fancy term to express the fact that you can only point your gun at one little part of the world at at time, whereas your tank is exposed to the entire world simultaneously. By carefully choosing your spot- like between two buildings, say- you can ensure that your tank is only visible to the wide, hostile world through that one "keyhole-" a keyhole you have your cannon trained on. In short, the only spot an enemy can get a shot at you is the same spot you've got your gun pointed at. Nobody can threaten you without you threatening them, and having a chance to get a shot off.
Often you won't get a perfect position, so do what you can. Use a building to shield your side, the side where you know/expect the enemy to come from, and train your gun on the area just beyond that corner.