Author Topic: Solution to nits low numbers and HA here. ====>  (Read 2788 times)

Offline killjoy1

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Solution to nits low numbers and HA here. ====>
« on: June 18, 2001, 06:02:00 PM »
Problem:  1) Knights aren't attracting enough numbers to make a viable country.  2)AH can't support enough numbers to make an HA.

Solution: 1) Encourage nits to go bish or rook and phase out that country.  Viola! no more nit problem.  2) Now that we only have 2 countries we can create half a map for HA by having historical matchups at opposing fields and half a map with "anything goes" AG just like we have now.  

Seriously folks, the major impediment to an HA arrangement in the MA is 3 and 4 countries.  But with 2 countries the setup is easy.  Think about it.  If one side is over powering the other in MA side, the HA side could make up the lost ground. The HA side could also feature new matchups at certain times of the day or week and with resets.  

Since we are loosing nit numbers anyway, lets formalize it so we can move on to the MA/HA.
callsigns:  Rexx, Killjoy, Fluffy

Offline Vruth

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Solution to nits low numbers and HA here. ====>
« Reply #1 on: June 18, 2001, 06:11:00 PM »
A good idea, but in Aces High situation, it's a bad one.

Let's face it, this problem has been around since Air Warrior and unfortunately there is no easy solution.    :(

Change it to a historical arena and you'd upset a lot of players.  For a lot squads that play online, they have a particular bird they fly with. The squad I fly in (412th Mustangs) wouldn't have a ride in a 1939 HA.  I'm sure there are FW190 riders out there who would be in the same boat.

It's a nifty idea if we had over 500 players in the arena all the time, but we don't.  We need the numbers to support a historical and FFA arenas.

   
--------------
Vruth: 1st Lt
412th Braunco Mustangs


[ 06-18-2001: Message edited by: Vruth ]

Offline killjoy1

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Solution to nits low numbers and HA here. ====>
« Reply #2 on: June 18, 2001, 06:17:00 PM »
Ahhh but remember, half the map always has every plane available.  Let just a corner of the map be HA even.

But you can't do it unless you have just 2 countries.
callsigns:  Rexx, Killjoy, Fluffy

Offline Vruth

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Solution to nits low numbers and HA here. ====>
« Reply #3 on: June 18, 2001, 06:23:00 PM »
You are talking about a serious architecture change to the game just to accomidate a particial historical arena.

As a programmer and knowing code, this would be a MAJOR overhaul of the existing engine which I'm sure Dale and Doug are not about to spend money on when they have more important items like Trains and Road to put in for 1.08.

I'm not saying it's a bad idea, just not possible here.  

V.

[ 06-18-2001: Message edited by: Vruth ]

Offline DmdNexus

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Solution to nits low numbers and HA here. ====>
« Reply #4 on: June 18, 2001, 07:36:00 PM »
Well here's the approach I would take:

1. Compliment people you fight against
2. Tell them you'd like to wing with them.
3. Tell them you want them in your squad.
4. Ask them to change countries and invite them into your squad.

Recruitment is much better than whining and sounding like a looser.

Nexus

Offline Buzzbait

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Solution to nits low numbers and HA here. ====>
« Reply #5 on: June 18, 2001, 09:41:00 PM »
S!

Where this idea that there would need to be a major overhaul in the game's archetecture in order to create a Historical Arena comes from I don't know.  As far as I'm concerned it is a complete Red Herring.

The game currently incorporates land units, sea units and air units.  They are now saying they will incorporate Trains and better terrain momentarily.  As far as I can see that covers the whole spectrum of the HA I proposed in my earlier post.  ("Hey Hitech and Pyro...")  The only aspect which might now work with the current enviroment is Submarines, due to the fact there is probably no allowance for the 3D terrain to continue below the surface of water bodies.

They already have building entities, so they can design other 3D terrain.  They already have animations for paratroopers, so they can create animations for Squads of soldiers.

They have demonstrated the Sims ability to handle AI demands, in this case, the AA and Naval Task Forces.

It is simply a matter of deciding that some or all of their their future creations will be structured to fit a particular historical period.  ;)

Offline Wotan

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Solution to nits low numbers and HA here. ====>
« Reply #6 on: June 18, 2001, 10:08:00 PM »
knits aren't out numbered per se. No one is saying give me more knits lol.

How about reading the friggin roster.

What we, atleast me anyway, are saying is that everynight for 7 weeks bishops have twice the number of rooks/knights combined. Thats everynight.

The fact that knights are always en masse raped by bish only adds to the frustration.

Rooks haven't done crap but hide behind bish. I was rook when they were raped in the first tour with the Uterous map by the knights but that lasted a couple of weeks not 7. Go back and check the rook threads full off whining about them days. It took much more to get knights pissed.

I was bish when the first island map came out and they were raped over several days. You should of heard the beetchin they put up.

The reason you are hearing it now and often 'cause 7 weeks is to damn long.

You had all these posts by hypocrits about "what type of community" we have here but then just add to its degeneration. The constant reduction of 1 side by the quantity of another no matter what side your on gets boring and people will leave. If you think less people in AH is good keep up the good work.

Don't gimme that for everyone that leaves crap. Numbers are back down to 150-160 a night where they were when I started during tour 3. Yeah you will get 2 week wonders flying buffs begging for "someone I need a gunner".

Keep deluding yourself that this is a knit problem. Do some research back when the tables were turned.

Solution? dunno not paid to come up with them. I do know that it can be handled by people in the game but like all other things left to the mob we'll just keep on like it is.

This is directed at all those "cling-ons" who jump on the pile as if they have the slightest understanding of whats up.

 

[ 06-18-2001: Message edited by: Wotan ]

Offline killjoy1

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Solution to nits low numbers and HA here. ====>
« Reply #7 on: June 19, 2001, 10:44:00 AM »
Wotan, I think you have a good point about numbers being down overal.  

They are down.

I have to confess, I only suggested closing nitland because I can't find a solution to put an mini HA in the MA even between 2 fields without changing to 2 countries.  

I would dearly love some historical matchups available in the MA, but it loooks doubful with 3 countries.

I hadn't noticed the numbers going so low.
callsigns:  Rexx, Killjoy, Fluffy

Offline Ripsnort

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Solution to nits low numbers and HA here. ====>
« Reply #8 on: June 19, 2001, 10:50:00 AM »
In Warbirds, we had a country numbers problem.  Pyro asked a few of the squadrons within the higher numbered countrys to switch their squadrons to the  lower numbered countries.  Thats the solution, guys, and the honorable thing to do, but if your squadron does not, it just shows the rest of us that you NEED to have numbers to do what you do best...which anyone can do...I challenge some of you higher numbered squadrons flying bish to switch to Knits or Rooks...bet ya can't do what ya did with numbers.... :)

Offline DmdNexus

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Solution to nits low numbers and HA here. ====>
« Reply #9 on: June 19, 2001, 11:41:00 AM »
Ripsnort,

I'll bring this issue up with my squad.

Traditionally, we have always stuck to one country - regardless of the numbers.

If we start hopping - that would mean the gaining country will be getting 63 players - which equates to an average gain of 5 to 15 every night and 20 to 30 every sunday starting around 9 pm EST.

Any way, I'll bring it up and see where it goes.

Nexus

Offline Ripsnort

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Solution to nits low numbers and HA here. ====>
« Reply #10 on: June 19, 2001, 12:08:00 PM »
Nexus, you are correct, it works that way, when JG2 had 65+ players, we NEVER had more than 15 online at one time.  Take any squad number, divide by 3, thats what you'll have online at any one given time, except maybe squad night (and even then, I never got more than 20 online on squad night)

If Knits had the numbers Bish had for 7 weeks, even though I don't like switching countries, I believe I would have changed the squad by now for the sake of having a worthy opponent, that being somewhat balanced.

[ 06-19-2001: Message edited by: Ripsnort ]

Offline Ripsnort

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Solution to nits low numbers and HA here. ====>
« Reply #11 on: June 19, 2001, 12:10:00 PM »
Incidently, the 2-country theory has played itself out for 15 years in various online sims, and it has never worked...for a recent example, see the WW2 arena in Warbirds, though that is a historical planeset...it gets worse with 2 countrys.

[ 06-19-2001: Message edited by: Ripsnort ]

Offline AKSWulfe

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Solution to nits low numbers and HA here. ====>
« Reply #12 on: June 19, 2001, 12:55:00 PM »
WW2 Arena in WARBIRDS Rip, WARBIRDS!!
-SW

Offline popeye

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Solution to nits low numbers and HA here. ====>
« Reply #13 on: June 19, 2001, 01:01:00 PM »
TODAY ONLY!!

DOUBLE GREEN STAMPS FOR EVERY SQUAD SWITCHING TO KNIGHTS!!!

HURRY...LIMITED TIME OFFER!!!
KONG

Where is Major Kong?!?

Offline Ripsnort

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Solution to nits low numbers and HA here. ====>
« Reply #14 on: June 19, 2001, 01:03:00 PM »
Thks Sea Wulf! LOL!~ Editted!