Author Topic: Housing.pov (Povray scene file - requires Housing.inc)  (Read 512 times)

Offline Voss

  • Silver Member
  • ****
  • Posts: 1261
      • http://www.bombardieraerospace.com
Housing.pov (Povray scene file - requires Housing.inc)
« on: February 21, 2001, 11:05:00 AM »
Oops, just realized these need to be rendered with MegaPov, or require some editing. I'll re-edit with official Pov source too, after a few minutes.

[source]
//Housing.pov -- Voss/GrimDude
//Instrument Housing; P-51D/K
#version unofficial MegaPov 0.6;

#include "Colors.inc"
#include "Textures.inc"
#include "Metals.inc"

global_settings { ini_option "+w512 +h384 +a0.25 +am2 +r2 +sp8 +ep4 +qr"
   max_trace_level 15 assumed_gamma 1 ambient_light 0
   radiosity { brightness 1 count 1000 error_bound 1 always_sample on
      gray_threshold 0.0 low_error_factor 1 minimum_reuse .15 nearest_count 1
      recursion_limit 1 } }

#include "Housing.inc"

GaugeHousing

glow { location <-3000,1312,-6000> color rgb <1,.5,.16> size 1500 }

plane { z,2 pigment { color rgb 0 } hollow }

sky_sphere {
   pigment { gradient y poly_wave 0.75 color_map {
      [0 color rgb 2*<.36,.36,.45>]
      [.35 color rgb 1.75*<.36,.36,.45>] } } }

camera { location <0,0,-2> direction z look_at 0 }
light_source { <-3000,1312,-6000> color rgb <1,1,.5>
   area_light <20,0,0>,<0,20,0>,3,3 adaptive 1 jitter orient }
[/source]

[edit] As originally posted this image would not render anything. I added "GaugeHousing" to the code which makes the object initialize.[/edit]

[This message has been edited by Voss (edited 02-21-2001).]

Offline Voss

  • Silver Member
  • ****
  • Posts: 1261
      • http://www.bombardieraerospace.com
Housing.pov (Povray scene file - requires Housing.inc)
« Reply #1 on: February 21, 2001, 11:39:00 AM »
The following code will render with the official Pov release. It does require the official include, though, rather then the MegaPov version.

[source]
//HousingOfficial.pov -- Voss/GrimDude
//Instrument Housing; P-51D/K

#include "Colors.inc"
#include "Textures.inc"
#include "Metals.inc"

global_settings { max_trace_level 15 assumed_gamma 1 ambient_light 0 }

#include "HousingOfficial.inc"

GaugeHousing

plane { z,2 pigment { color rgb 0 } hollow }

sky_sphere {
   pigment { gradient y poly_wave 0.75 color_map {
      [0 color rgb 2*<.36,.36,.45>]
      [.35 color rgb 1.75*<.36,.36,.45>] } } }

camera { location <0,0,-2> direction z look_at 0 }
light_source { <-3000,1312,-6000> color rgb 5*<1,1,.5>
   area_light <20,0,0>,<0,20,0>,3,3 adaptive 1 jitter }
[/source]

[This message has been edited by Voss (edited 02-21-2001).]