Author Topic: Terrain Editor, Hawxs  (Read 527 times)

Offline Mojava

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Terrain Editor, Hawxs
« on: March 21, 2009, 08:27:21 AM »
 Take a look at this terrain editor for the new Tom Clancy flight sim.http://www.pcgameshardware.com/aid,679331/HAWX-versus-Google-Earth-Virtuality-check/News/.  Is this something that AH2 could incorporate? I realize the gfx are a bit much, but it's a great idea for producing accurate maps with very little work.

Offline Spikes

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Re: Terrain Editor, Hawxs
« Reply #1 on: March 21, 2009, 09:38:50 AM »
That might be but i think it would require an entire recode correct?
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Offline Easyscor

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Re: Terrain Editor, Hawxs
« Reply #2 on: March 21, 2009, 11:52:05 AM »
For most of the earth's land areas, they don't cover at decent resolutions, ~1 inch to 4 miles for instance, it would look terrible at the typical altitudes in AH. See the western Pacific or Eastern Europe. Maybe in 5 or 10 years...

Edit:
For a jet game, at thirty thousand feet you wouldn't need ground detail. That's a big difference compared to AH where you fly below 10.
« Last Edit: March 21, 2009, 12:05:43 PM by Easyscor »
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Offline 715

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Re: Terrain Editor, Hawxs
« Reply #3 on: March 21, 2009, 12:10:36 PM »
Where would they get aerial images that are relevant to WWII instead of the present?  SuperDomes and 12 lane freeways are gonna look a bit out of place in WWII Paris ;)  Also, think of how long it would take new terrains to download.

Offline Denholm

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Re: Terrain Editor, Hawxs
« Reply #4 on: March 21, 2009, 01:04:26 PM »
I don't think it's going to happen. It would be nice to have some more terrain tile functionality, though. For instance, allowing Terrain Editors to make our own specialized coastline without the need for special tiles.
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Offline Easyscor

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Re: Terrain Editor, Hawxs
« Reply #5 on: March 21, 2009, 01:22:02 PM »
Where would they get aerial images that are relevant to WWII instead of the present?  SuperDomes and 12 lane freeways are gonna look a bit out of place in WWII Paris ;)  Also, think of how long it would take new terrains to download.
For Tom Clancy, it wouldn't be WWII, and the textures would load in real time from their site as you traverse the terrain. Think about the ground clutter though, and bombable objects. Most government defense institutions won't be happy if their high value targets are displayed.  :)
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Offline allaire

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Re: Terrain Editor, Hawxs
« Reply #6 on: March 21, 2009, 09:38:38 PM »
Squeakers up a noe misshun to groomlake.  :rofl
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Offline tat2Yoda

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Re: Terrain Editor, Hawxs
« Reply #7 on: March 30, 2009, 03:07:48 AM »
check out BattleCraft for BattleFieldVietnam. Very detailed and easy to make maps.I've made a few for the BFV guys , takes me around a week to work one  up. If HTC had this similar program ; i could work a large map in about 2 weeks.We could use some new maps.
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Offline jolly22

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Re: Terrain Editor, Hawxs
« Reply #8 on: March 30, 2009, 07:26:12 AM »
thata alot of town buildings to destroy :aok :P

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Offline Denholm

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Re: Terrain Editor, Hawxs
« Reply #9 on: March 30, 2009, 07:42:02 AM »
check out BattleCraft for BattleFieldVietnam. Very detailed and easy to make maps.I've made a few for the BFV guys , takes me around a week to work one  up. If HTC had this similar program ; i could work a large map in about 2 weeks.We could use some new maps.

Maybe you should look around some.... ;)

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Terrain Editor Tutorial (Updated download link at the bottom of the thread.)
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