Author Topic: Percentage of Hits vs. total shots fired  (Read 556 times)

Offline VonnHoltz

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Percentage of Hits vs. total shots fired
« on: March 24, 2009, 01:06:42 PM »
In determining your fighter ranking, percentage of hits is a factor.  Is a person playing with a standard 28,800 phone connection working at a disadvantage, when it comes to the program calculating this value?  I can't get highspeed because of where I live so consequently am connected at the above value.  When strafing buildings in a town, I see a considerable lag between the time that I pass over a building after shooting and when that building blows up.  I would think that this goes for planes as well.  This is of course due to the lag time caused by a slow connection.  Question -- Do the bullets fired after the building (or plane)  has actually blown up, till it shows up on your terminal count as misses?  If so that means that two people with the same accuracy ability, but with one high speed and one slow speed, the one with the high speed will have a decided advantage in this area.!  Any comments from HTC Will be appreciated.

Offline hammer

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Re: Percentage of Hits vs. total shots fired
« Reply #1 on: March 24, 2009, 01:11:04 PM »
Hits are based on what you see on your front end so no, you are at no disadvantage.

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Offline mtnman

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Re: Percentage of Hits vs. total shots fired
« Reply #2 on: March 24, 2009, 01:51:32 PM »
I started Ah playing on a 56K dial-up for about 4 years.  I then moved, and had a 28K dial-up connection.  I've now been upgraded (after another 3 years) to a DSL connection.

My hit% on 56K was horrid, but I was a "beginner".  My % increased over time.  As I moved to 28K dial-up, my hit% continued to increase, even though my connection was only 1/2 as fast...

Now on DSL it's still slowly improving, but I've seen zero difference in hit% due to my connection speed.

I had lots of lag and warping issues at first, until I dialed in my computer and dial-up settings.  Following that, I seldom saw any game difference between playing at my house or a friends house, even though he had/has high-speed.  Of course, it only took him a few minutes to download the updates, where it took me as many as 13 hours...  I was often better off to call him and have him burn the updates on a disc, so I could drive 1 hour each way and pick up the disc...

So-  I doubt you'r hit% is suffering due to connection.  As hammer mentioned, the game registers the effect of your shots based on your end, and transmits those effects to the other player.  If you see hits, he takes hits- it just may take him a bit longer to realize it.

I've never paid any attention to ground attack hit% though- so my post is referring only to fighter air/air hit %.
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Offline Shuffler

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Re: Percentage of Hits vs. total shots fired
« Reply #3 on: March 24, 2009, 02:32:13 PM »
No idea... do I get points for shooting trees? I tend to shoot barns and trees on the way out and back for fun.
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Offline j500ss

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Re: Percentage of Hits vs. total shots fired
« Reply #4 on: March 24, 2009, 03:07:34 PM »
No idea... do I get points for shooting trees? I tend to shoot barns and trees on the way out and back for fun.

 :rofl :rofl :rofl  Yea from what I have seen he will shoot at anything, except a blender  :aok

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Offline A8TOOL

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Re: Percentage of Hits vs. total shots fired
« Reply #5 on: March 24, 2009, 03:28:16 PM »


So-  I doubt you'r hit% is suffering due to connection.  As hammer mentioned, the game registers the effect of your shots based on your end, and transmits those effects to the other player.  If you see hits, he takes hits- it just may take him a bit longer to realize it.

I've never paid any attention to ground attack hit% though- so my post is referring only to fighter air/air hit %.


So actually, (if what you've said is true) the guy with the slower connect would have the advantage.

If I'm firing at a guy and getting hits but he does not know he's being hit for the first 1.5 seconds then that would give me the advantage by being able to put more in him before he could react and avoid  my shots.


Think I seen a thread on this a while back. 

Offline Marshal

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Re: Percentage of Hits vs. total shots fired
« Reply #6 on: March 24, 2009, 03:30:42 PM »
VonnHoltz one thing to remember if you are worried about your FIGHTER hit percentage.
DO NOT shoot anything but enemy aircraft. Every Bullet you fire that does not hit an enemy
plane will hurt your Fighter Hit percentage.

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Offline Lusche

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Re: Percentage of Hits vs. total shots fired
« Reply #7 on: March 24, 2009, 03:37:56 PM »
So actually, (if what you've said is true) the guy with the slower connect would have the advantage.

If I'm firing at a guy and getting hits but he does not know he's being hit for the first 1.5 seconds then that would give me the advantage by being able to put more in him before he could react and avoid  my shots.


Think I seen a thread on this a while back. 

Always remember: Total lag = combined lag of both players. When my information takes 1.5 seconds to get to you, it's basically also true the other way 'round.
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Offline BnZs

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Re: Percentage of Hits vs. total shots fired
« Reply #8 on: March 24, 2009, 03:39:57 PM »
Hit% always seemed like a silly thing to factor into the rankings anyway. What does it matter if you use more rounds to achieve the same results? It is a self-policing factor anyway...if you fly a Jug with the heavy ammo package, you have a weight disadvantage to offset your 30 secs of firing time, etc.

Perks earned per sortie or the like would make more sense.
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Offline mtnman

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Re: Percentage of Hits vs. total shots fired
« Reply #9 on: March 24, 2009, 03:55:10 PM »
So actually, (if what you've said is true) the guy with the slower connect would have the advantage.

If I'm firing at a guy and getting hits but he does not know he's being hit for the first 1.5 seconds then that would give me the advantage by being able to put more in him before he could react and avoid  my shots.


Think I seen a thread on this a while back. 

As Lusche mentioned, lag in an engagement is the total sum of each players individual lag.  So nobody really has an advantage in that respect. 

As far as advantage gained in the example you mention, it wouldn't really help there either, at least not in the long run.  That time advantage you mention could just as easily sway his way.  For example, he could potentially kill you before he died from the damage you saw inflicted earlier...

And, honestly, if you're firing on a guy and he doesn't know about it before you're ready to do it you've probably got all the advantage you need  ;)  He should be doing something about you long before he hears pings...
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Offline mtnman

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Re: Percentage of Hits vs. total shots fired
« Reply #10 on: March 24, 2009, 04:09:42 PM »
Hit% always seemed like a silly thing to factor into the rankings anyway. What does it matter if you use more rounds to achieve the same results? It is a self-policing factor anyway...if you fly a Jug with the heavy ammo package, you have a weight disadvantage to offset your 30 secs of firing time, etc.

Perks earned per sortie or the like would make more sense.

As far as ranking, I don't know that any of the factors measured matter much on thier own.  All those can be skewed to one's advantage.

Using more rounds to achieve the same results maybe doesn't matter, but then again, maybe it does.  For one, missing a shot opportunity can cause you to lose the fight.  Even if it doesn't, you now need to re-acquire a shot solution, which you may again miss.  All that adds up to lost time and SA (and ammo, and probably E).  Comparing someone with a 12% hit average against someone with a 3% hit average it should take the 12% guy about 1/4 of the trigger time to land enough hits for a kill.

IMO, MA success is first and foremost a matter of SA.  SA suffers while engaged, though to varying degrees.  Anything that reduces lost SA is beneficial.  Hitting your opponent is more beneficial than missing for a lot of reasons.
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Offline Ack-Ack

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Re: Percentage of Hits vs. total shots fired
« Reply #11 on: March 24, 2009, 06:43:17 PM »
In determining your fighter ranking, percentage of hits is a factor.  Is a person playing with a standard 28,800 phone connection working at a disadvantage, when it comes to the program calculating this value?  I can't get highspeed because of where I live so consequently am connected at the above value.  When strafing buildings in a town, I see a considerable lag between the time that I pass over a building after shooting and when that building blows up.  I would think that this goes for planes as well.  This is of course due to the lag time caused by a slow connection.  Question -- Do the bullets fired after the building (or plane)  has actually blown up, till it shows up on your terminal count as misses?  If so that means that two people with the same accuracy ability, but with one high speed and one slow speed, the one with the high speed will have a decided advantage in this area.!  Any comments from HTC Will be appreciated.

If you're scoring your runs under 'Fighter', your low hit percentage maybe due to the fact you are strafing building and ground vehicles.  When you score your flights under Fighter, only hits registered on a plane will count, everything else is counted as a miss. 


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Offline stickpig

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Re: Percentage of Hits vs. total shots fired
« Reply #12 on: March 24, 2009, 10:19:49 PM »
being we are talking about this stuff..... Is kills per sortie only counted if you land?

If you got 3 kills then get shot down, or ditch etc is that still 3 kills for that sortie?

always wondered

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Offline mtnman

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Re: Percentage of Hits vs. total shots fired
« Reply #13 on: March 24, 2009, 10:37:34 PM »
being we are talking about this stuff..... Is kills per sortie only counted if you land?

If you got 3 kills then get shot down, or ditch etc is that still 3 kills for that sortie?

always wondered




Every time you launch a plane (or any other vehicle) it counts as a sortie.  It doesn't matter what the final outcome of that sortie is (land, crash, bail, shot down, etc...).

Total kills divided by total sorties is what shows as your K/S.  Launch 50 planes and land 150 kills in a month, and your K/S will be 3/1 (may list as 3.0 in the stats).

Rearming does not count as launching a new plane.  Launching a plane and shooting down 3 planes, then landing and re-arming without exiting the plane, followed by taking off and getting three more kills before landing and exiting the plane counts as a 6 kill sortie, rather than two 3-kill sorties.
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