Author Topic: Solution to nits low numbers and HA here. ====>  (Read 2792 times)

Offline MiG Eater

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Solution to nits low numbers and HA here. ====>
« Reply #15 on: June 19, 2001, 01:17:00 PM »
Here's the solution:

Perk points awarded to pilots that switch to a country that is at a serious disadvantaged in numbers and qty of bases.  Think of it as mercenary pay in return for your service.  (you'd actually have to fly and/or make at least one kill for the country before the points are awarded to keep people honest    :D )

MiG

Offline Ripsnort

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Solution to nits low numbers and HA here. ====>
« Reply #16 on: June 19, 2001, 01:21:00 PM »
Hiya Mig, yes, been mentioned in the GP forum several times, I believe HTC is working on this as we speak...when new maps come out, I'm sure there will be some sort of concessions made.

Offline Hajo

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Solution to nits low numbers and HA here. ====>
« Reply #17 on: June 19, 2001, 03:16:00 PM »
If one were to take a 365 day sampling, I'm sure country numbers would be close to even. I've been in the positon of being overwhelmed by numbers in AW and in AH.  for the many years I've been playing online flight sims, what goes around comes around, is truer then not.
- The Flying Circus -

Offline wolf37

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Solution to nits low numbers and HA here. ====>
« Reply #18 on: June 19, 2001, 04:01:00 PM »
you can talk about it all you want, your wasting your time.

As long as squads, big or small, contuine to rotate, the problem will never go away.
If rotating squads where to stop rotating, the teams would start to even out with in a few months.

you would have those that want to fly with certain squads going to the team they are flying for.

the pilots that want to see it an even set up would go to the team or teams with the smaller numbers.

with in a few months, it would even out and the problem would not be as big as it is now. yes pending the time of day you where on, people taking a night off, and many other reasons the numbers would be unbalanced for a night or two. but each team would go through this. but it would not be for an entire tour as it is now.

so take all you want, and those squads that rotate every month can say what ever they like, untill it stops, the problem will always be here.

wolf37

Offline paintmaw

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Solution to nits low numbers and HA here. ====>
« Reply #19 on: June 19, 2001, 04:31:00 PM »
We don't need no stinkin defectors ,, We're Knights Damn It , WE are the KOTS (King Of The Skies!!!

Offline killjoy1

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Solution to nits low numbers and HA here. ====>
« Reply #20 on: June 19, 2001, 10:11:00 PM »
Well I, for one, must say that I am proud to have sponsored this topic if it has solved the nit problem.  

But the nit problem will not go away, it is too deeply rooted in nits. Oh yea with years of therapy and lots of govt programs involving vouchers and things like that, maybe.  

On the other hand, I think if we just straightened up a little around nitland.  It might make the place more attractive and people, nice people might feel more confortable there.    :)
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Offline martell0

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Solution to nits low numbers and HA here. ====>
« Reply #21 on: June 19, 2001, 10:39:00 PM »
Change MA's architecture is a problem,but keep open the special event arena for historically or nations match up no.
Saturday,special arena haved an event of 3 hours,allied vs axis,and was playing 56 people,others 110 more people was in MA.
I think that make a test in SP event arena,whit historically plane set for each country,turning every 3 days or so the nations that fights against,whit an historically map,(we have a lot of map ready),leaving dar and statistic open like in MA,could give a chance of change situations,for evrybody that wanna some different from MA.
I think we have the number for make a test,look saturday.

Offline wolf37

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Solution to nits low numbers and HA here. ====>
« Reply #22 on: June 19, 2001, 11:16:00 PM »
Killjoy:
It is good to see that you are proud of your topic. but is is so sad to see that you only started this post as an insult to the pilots that fly for the Knights. It seems that there are so many Bishop and Rook pilots that well having greater numbers can do nothing but insult the pilots that fly for the Knights.
How pathetic. Instead of looking for a way that might help make things even, you can only throw insults. well Killjoy, you can stop patting yourself on the shoulder any time now.

wolf37

Offline DocFalconer1

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Solution to nits low numbers and HA here. ====>
« Reply #23 on: June 20, 2001, 01:48:00 PM »
Listen: AH needs an HA; if it fails to adapt to the market, the HTC is DEAD. DOOMED. As far as I can see, the whole war simulation, such as in WWIIOL is the wave of the future. And the sooner we get an HA, the better, considering that WWIIOL is a pathetic excuse for an HA.

And, killjoy: we aren't talking about Bish vs. Rook, we're talkin about Axis vs. Allies.
Your idea is good, but you DO realize that it actually involves 4 countries.

Offline AKSWulfe

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Solution to nits low numbers and HA here. ====>
« Reply #24 on: June 20, 2001, 01:57:00 PM »
Quote
Originally posted by DocFalconer1:
Listen: AH needs an HA; if it fails to adapt to the market, the HTC is DEAD. DOOMED. As far as I can see, the whole war simulation, such as in WWIIOL is the wave of the future.


Hehe... you know WB ran solid for a several years before it had an HA.. and then it was never very popular.

I guess that despite hindsight, you still want to predict the future?
-SW

Offline NUTTZ

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Solution to nits low numbers and HA here. ====>
« Reply #25 on: June 20, 2001, 02:13:00 PM »
I hope the Damned go Rooks, We have more sheep per capita  ( knowing how the Damned enjoy their sheep) But even going knights would be ok. Numbers haven't bothered me at all My gameplay style fits a target rich environment. I get more kills per sortie, I just never get to land them.

NUTTZ

 
Quote
Originally posted by DmdNexus:
Ripsnort,

I'll bring this issue up with my squad.

Traditionally, we have always stuck to one country - regardless of the numbers.

If we start hopping - that would mean the gaining country will be getting 63 players - which equates to an average gain of 5 to 15 every night and 20 to 30 every sunday starting around 9 pm EST.

Any way, I'll bring it up and see where it goes.

Nexus

null

Offline killjoy1

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Solution to nits low numbers and HA here. ====>
« Reply #26 on: June 21, 2001, 12:16:00 PM »
Here's one more try at this without any attempt at humour.

Objective:  Find a way to make a corner of the MA into a HA.

When I sat down to draw out a map for this, the 3 country formula just didn't work.  4 countries didn't work. But 2 countries did.

Here's the reasoning.  
1) The HA has not worked for WB's and probably won't work for AH.  Scenarios, Check 6 are great BTW.

2) By default the HA is 2 sides.  Even if you have a N African front its Axis vs Allies.  

3) When you add in 3 sides, who gets Axis and who gets allied.  It will be 2 vs 1 and that won't work.  4 countrys clouds the problem further when you spread it out on the map.

4) The map determines everything.  When you have 3 countries you effectively have a circle map.  2 countries are linear.  

5) If you had one portion of the map open to all planes, but a strategic portion on the side with rotating HA sets, you might possibly be able to combine the two.

One last thing.  My humour doesn't translate well on the BBS and I won't try it again without a lot of thought. I have seemingly offended people I don't even know without even trying.  But think what I could do if I put an effort into it!

I really like AH and I like the community, but we could lighten up some.
callsigns:  Rexx, Killjoy, Fluffy