Author Topic: why are the armor and aramement effects modeled so porely on the tanks?  (Read 806 times)

Offline brady

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 I know it has been beaten to death but realy...with the planes modeled so well, and the tanks do look great mind u, their armor and main aramement effects aganst the tanks realy well it ah ...sucks..at point blank range one hit from that 7.5cm kwk L48 should go right through that panzer or osty, not this multiple hit busisness. It would apear that range effects on penatration has not been modeled...

Brady

P.S.: spell check was down my secerate is out!

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[This message has been edited by brady (edited 02-25-2001).]

Offline Sancho

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why are the armor and aramement effects modeled so porely on the tanks?
« Reply #1 on: February 25, 2001, 01:01:00 PM »
Yep and 50 cals should knock off some treads too.

Offline Jigster

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why are the armor and aramement effects modeled so porely on the tanks?
« Reply #2 on: February 25, 2001, 04:47:00 PM »
If you strafe a tank long enough with .50 cals stuff starts flying off.

Armor is modeled more like an object anyway, there isn't much work into whether penetration occurs or anything like.

Btw consider the armor, gun, and a standard APC or APCBC round, you *would* be in more danger 500 to 1500 yards out. At point blank there would be a good chance of the shell passing through and through without detenation  

- Bessy

Offline Jack55

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why are the armor and aramement effects modeled so porely on the tanks?
« Reply #3 on: February 26, 2001, 07:10:00 PM »
 http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/003261.html

I agree AFV modeling could be better in AH
and still not be a "tank game."

Hans

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why are the armor and aramement effects modeled so porely on the tanks?
« Reply #4 on: February 27, 2001, 02:58:00 AM »
Well, this game was orginally written as just a flight sim.  I don't think armor facings, slopes and thicknesses were ever intended to be modeled.  If it does have something like this, it isn't very detailed.

A tank is just a hacked up airplane with a high damage capacity and a powerful, low rate of fire gun in the turret position.

Its actually amazing that a single flight sim engine can get so many vastly different aircraft models to fly correctly.  In fact AH (and is predessor WarBirds) is the ONLY flight sim that has a wide range of aircraft to fly, and they all fly correctly (with a few glitches, but I'm happy).

Most "survey sims" as Andy Hollis called them for EA and Janes are generic flight models that handle all aircraft, but do it with marginal differences between them.  "Focus sims" based on a single aircraft are those that get it completely correct down to the switches in the cockpit, but you ONLY get the one plane to fly.

I don't even consider newer games like European Airwar as having a good "focus sim" level of detail.  I didn't feel many differences in the aircraft types.  MS CFS I have not tried, so I can't comment on that.

But, AH is BOTH types in one.  Its a survey sim with focus sim fidelity.

THAT DESERVES ALOT OF PRAISE

I will accept the tanks as the shoehorned in vehicles they are and be happy.

Hans.

P.S.  A few treelines to hide in wouldn't hurt Hitech, would it?  Thought you would get off without a begging attempted didn't ya, HT?    

[This message has been edited by Hans (edited 02-27-2001).]

Offline Fishu

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why are the armor and aramement effects modeled so porely on the tanks?
« Reply #5 on: February 27, 2001, 03:10:00 AM »
hehe.. I've found it funny that from point blank range from behind, you might have to shoot the tank more than from +3.5k away.
Usually 3.5k away hits makes at least tracks come off if it doesnt explode right off.
from point blank you dont necessarily get anything damaged even with 3 hits..

(I did once have a shooting race with other tank.. both hit each others some 4-5 times, first two hits from both tanks didnt cause anything, im not sure did even third one yet take.. but first things to go were like engine and tracks.. engine from ahead and wounded drivers from behind?)

Jigster,

I wonder if such shell would pass through the tank from behind... would be quite alot to go through  

but well, can't really complain about tanks yet since there isnt even proper stuff for ground warfare
no cover and tanks has funny tendency to yaw back after turning... (same with halftrack)

tho, tank issue has proved that Hispanos are in their own class compared to other 20mm's..
(no way that im going to believe Hispano being a miracle weapon compared to others even if it had good trajectory and velocity)
got to wait for jamming weapons, that would reduce strafing.

Offline pzvg

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why are the armor and aramement effects modeled so porely on the tanks?
« Reply #6 on: February 27, 2001, 01:13:00 PM »
It prolly would take a major code overhual to get it right, the one thing that gripes me is the seeming randomness of hit location,
I engaged a tank once, aimed at his turret,saw flash on his turret,and his track came off, made me go "WTF???"
(And don't lecture at length on shell drop please the range was 50 yards give or take a foot, what shell drop?)

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pzvg- "5 years and I still can't shoot"

Offline Jigster

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why are the armor and aramement effects modeled so porely on the tanks?
« Reply #7 on: February 27, 2001, 02:38:00 PM »
Thats dependent on where the hit occurs and angle of course, but there's a better chance of it happeneing of it going through at point blank then when the round has slowed down enough to prevent the cap from pushing through the inner wall on the opposing side.