Well, this game was orginally written as just a flight sim. I don't think armor facings, slopes and thicknesses were ever intended to be modeled. If it does have something like this, it isn't very detailed.
A tank is just a hacked up airplane with a high damage capacity and a powerful, low rate of fire gun in the turret position.
Its actually amazing that a single flight sim engine can get so many vastly different aircraft models to fly correctly. In fact AH (and is predessor WarBirds) is the
ONLY flight sim that has a wide range of aircraft to fly, and they all fly correctly (with a few glitches, but I'm happy).
Most "survey sims" as Andy Hollis called them for EA and Janes are generic flight models that handle all aircraft, but do it with marginal differences between them. "Focus sims" based on a single aircraft are those that get it completely correct down to the switches in the cockpit, but you ONLY get the one plane to fly.
I don't even consider newer games like European Airwar as having a good "focus sim" level of detail. I didn't feel many differences in the aircraft types. MS CFS I have not tried, so I can't comment on that.
But, AH is
BOTH types in one. Its a survey sim with focus sim fidelity.
THAT DESERVES ALOT OF PRAISEI will accept the tanks as the shoehorned in vehicles they are and be happy.
Hans.
P.S. A few treelines to hide in wouldn't hurt Hitech, would it? Thought you would get off without a begging attempted didn't ya, HT?

[This message has been edited by Hans (edited 02-27-2001).]