Reading through some of these posts, I think we all agree that, in some capacity, new player orientation is significantly lacking.
The first game that came to mind which *forced* players to learn via an orientation period is America's Army.
Totally different, of course, and the word "force," Im sure, sends shivers up HTC's spine, but I really dont see the harm in putting a new player through an introductory or tutorial period to promote learning. These days, all games with even a minor amount of complexity have one of some sort and, specific to AH, I think the benefit would be huge.
In fact, I think it might even be both fun AND easy to implement. For example, AA puts players through a digital boot camp where they learn controls, how to aim, etc, etc.
Why not put new virtual sticks through a digital flight school? I bet 80% of the foundation for something like this is already done. They called it ToD for awhile.
Lets put it to use.