Author Topic: DA is a problem  (Read 5566 times)

Offline BigR

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Re: DA is a problem
« Reply #15 on: April 06, 2009, 05:28:22 PM »
Maybe you are just getting better.

Unfortunately, I plateaued a long time ago. My mind is slowing down and my urge to learn anything new in this game is diminished. Not to say I don't have fun..I have a lot of fun. I just have put all the work i'm willing to put in. But it would be nice if some of the newer players had an easier way to learn if they wanted to. It was just an idea i was throwing out there. I used to be a trainer in AirWarrior, and it seemed like they promoted it more. Maybe it was just because I was apart of it that it seemed that way. Anyway, I know that If a new player just spent a couple of sessions with one of our trainers, they would see incredible improvement in a matter of hours instead of months. A lot of new players just don't know any better.

Offline Hoarach

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Re: DA is a problem
« Reply #16 on: April 06, 2009, 05:40:09 PM »
The skill level in AH has been plummeting for a long time now....I cant imagine that it can get much worse.

Even fighting a gangbang of 3v1 or more isnt even that challenging anymore.  Back in the day AH1 and couple years into AH2 fighting 3v1 even a 2v1 was lucky to win, now its just sad that might not even break a sweat winning it.
« Last Edit: April 06, 2009, 05:42:30 PM by Hoarach »
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Offline Rattler

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Re: DA is a problem
« Reply #17 on: April 06, 2009, 05:49:51 PM »
I think we should just do away with furball lake its self. i hopped in there yesterday and noticed how many HO'ers,pickers and gange tards there are.I noticed that these "skills" are popping up in the MA's and making it SUCK!.Especially the new guys who hop into the DA getting a few kills and using those same methods in the MA.Oh and i noticed if you see a typh its a temp if you see a f4u its 4hog.......just my two cents :salute
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Offline Tr1gg22

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Re: DA is a problem
« Reply #18 on: April 06, 2009, 05:57:40 PM »
another one of these :noid
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Offline The Fugitive

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Re: DA is a problem
« Reply #19 on: April 06, 2009, 10:14:31 PM »
another one of these :noid


You may enjoy wallowing around in filth, but most of us don't think the new generation should be brought up in it.

Offline kilo2

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Re: DA is a problem
« Reply #20 on: April 06, 2009, 10:18:37 PM »
I think you have to want to learn on here. I spend alot of time looking up moves online and trying them in MA, and Iam still learning. I think

1v1s in the DA are the best way to learn. Co alt no Hos good times. Not all "noobs" are bad players.
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Offline Sincraft

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Re: DA is a problem
« Reply #21 on: April 06, 2009, 10:31:44 PM »
They pay the bill, they them get the thrill.

Let me tell you something.  ww2online died for this very reason (pretty much).  They forced people to play how they felt would foster a bigger environment. aka brigade spawning.  Too confusing, too few battles, too long until battle, too many chiefs.

You NEED the unwashed masses to pay their taxes. :)

Let them do whatever they need to to enjoy the game.  Try to guide them toward the fun, not toward YOUR form of fun.  I know it's frustrating but hey let me tell you, when I started people like LippyCH and other CH folks gave me tips, as did the rest of the community.

I never heard sh*t like hit alt-f4 d00d like so many prettythanghats are doing today to the n00bs. (not that it isn't still occasionally funny...but that's beside the point)


Eventually they will get in line and follow the status qua

S

« Last Edit: April 06, 2009, 10:33:32 PM by Sincraft »

Offline BnZs

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Re: DA is a problem
« Reply #22 on: April 06, 2009, 11:51:47 PM »
I do not lie awake at night worrying that my future targets will be insufficiently skilled.
« Last Edit: April 06, 2009, 11:53:19 PM by BnZs »
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Offline trotter

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Re: DA is a problem
« Reply #23 on: April 07, 2009, 12:05:19 AM »
I do not lie awake at night worrying that my future targets will be insufficiently skilled.

lol

sometimes I think the same thing. The way the hordes move as a unit in the MA, I'm more likely to find at least five enemies at once than I am to find one or two isolated. So at least the five I find are not skilled at all, making for a fun little fight. If, instead, I could fly around the MA's and find some good smaller battles with skilled pilots, I'd be equally happy with that as well.

If I am really craving a 1v1 against a good pilot, I just ask on 200 if anyone wants to DA. Most of the time (especially lately) someone is more than willing.

That all said, I do want furball lake abolished, because over enough time there may be a collective amnesia of how to play this game the right way. So remove kills landed messages, remove all chat except PM's perhaps, and you'll have less attitude and more people focused on using that arena for the right reasons.

Offline Delirium

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Re: DA is a problem
« Reply #24 on: April 07, 2009, 12:13:57 AM »
As much as seeing some of the antics in the DA bothers me, I'd much rather see it confined to the DA than have it merge into the MA.

To use a comparison, I'd rather have them urinate in the kiddie pool instead of seeing them swim in the big pool with unnaturally warm water surrounding my body.
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Offline Ciaphas

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Re: DA is a problem
« Reply #25 on: April 07, 2009, 12:25:06 AM »
What would be nice is to have the DA broken in to plane sets depending on base and have a challenge option enabled. So if driver 1 challenges driver 2 driver 3 can shoot to his hearts content and never do any damage to either driver 1 or 2. In the end it would just waste driver # (insert any number) time and he would eventually move along...
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Offline Tec

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Re: DA is a problem
« Reply #26 on: April 07, 2009, 12:30:28 AM »
killer G ventured out of the furball lake this AM,

He proceeded to interrupt mine and perv's 1vs1 session without responding to country or 200 chat.  I make a fool of his C Hog 4 times in a row and then he goes back to his furball lake and starts talking to some other guys that had joined the arena.

That guy is just a D-Bag.  He has crashed a few of our late night sessions in the same manner.  The funny thing is he's the epitome of the "baby seal".  He shows up in a C-hog over the fight, dives in, fires on the merge, then finds himself back in the tower within 30 seconds.  I have even made comments to him on open that if he wants a fight all he has to do is ask, but he never responds.  He's just a lame griefer, no more, no less.
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Offline Dadsguns

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Re: DA is a problem
« Reply #27 on: April 07, 2009, 08:16:51 AM »
As much as seeing some of the antics in the DA bothers me, I'd much rather see it confined to the DA than have it merge into the MA.

To use a comparison, I'd rather have them urinate in the kiddie pool instead of seeing them swim in the big pool with unnaturally warm water surrounding my body.

 :aok

 :lol


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Offline Saurdaukar

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Re: DA is a problem
« Reply #28 on: April 07, 2009, 08:36:28 AM »
Reading through some of these posts, I think we all agree that, in some capacity, new player orientation is significantly lacking.

The first game that came to mind which *forced* players to learn via an orientation period is America's Army.

Totally different, of course, and the word "force," Im sure, sends shivers up HTC's spine, but I really dont see the harm in putting a new player through an introductory or tutorial period to promote learning.  These days, all games with even a minor amount of complexity have one of some sort and, specific to AH, I think the benefit would be huge.

In fact, I think it might even be both fun AND easy to implement.  For example, AA puts players through a digital boot camp where they learn controls, how to aim, etc, etc.

Why not put new virtual sticks through a digital flight school?  I bet 80% of the foundation for something like this is already done.  They called it ToD for awhile.

Lets put it to use.

Offline moot

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Re: DA is a problem
« Reply #29 on: April 07, 2009, 08:49:21 AM »
Emailing a packet to new players sounds like a good idea.  Give them the manual that everyone says they should read.. No way to miss it then.  Or at least link to the trainers' website in the new account email confirmation.
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